3339 lines
90 KiB
C++
3339 lines
90 KiB
C++
/*
|
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
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*
|
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
|
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "object/old_object.h"
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#include "CBot/CBotDll.h"
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#include "app/app.h"
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#include "common/global.h"
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#include "common/make_unique.h"
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#include "common/stringutils.h"
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#include "graphics/engine/lightman.h"
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#include "graphics/engine/lightning.h"
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#include "graphics/engine/particle.h"
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#include "graphics/engine/pyro_manager.h"
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#include "graphics/engine/terrain.h"
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#include "level/robotmain.h"
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#include "level/parser/parserexceptions.h"
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#include "level/parser/parserline.h"
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#include "level/parser/parserparam.h"
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#include "math/geometry.h"
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#include "object/object_manager.h"
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#include "object/auto/auto.h"
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#include "object/auto/autobase.h"
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#include "object/auto/autojostle.h"
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#include "object/motion/motion.h"
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#include "object/motion/motionvehicle.h"
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#include "object/subclass/exchange_post.h"
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#include "physics/physics.h"
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#include "script/cbottoken.h"
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#include "script/script.h"
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#include "script/scriptfunc.h"
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#include "ui/object_interface.h"
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#include "ui/studio.h"
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#include "ui/controls/edit.h"
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#include <boost/lexical_cast.hpp>
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#include <iomanip>
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const float VIRUS_DELAY = 60.0f; // duration of virus infection
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// Object's constructor.
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COldObject::COldObject(int id)
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: CObject(id, OBJECT_NULL),
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CInteractiveObject(m_implementedInterfaces),
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CTransportableObject(m_implementedInterfaces),
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CTaskExecutorObjectImpl(m_implementedInterfaces, this),
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CProgrammableObjectImpl(m_implementedInterfaces, this),
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CJostleableObject(m_implementedInterfaces),
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CCarrierObject(m_implementedInterfaces),
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CPoweredObject(m_implementedInterfaces),
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CJetFlyingObject(m_implementedInterfaces),
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CControllableObject(m_implementedInterfaces),
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CPowerContainerObjectImpl(m_implementedInterfaces),
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CRangedObject(m_implementedInterfaces),
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CTraceDrawingObject(m_implementedInterfaces),
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CShieldedAutoRegenObject(m_implementedInterfaces),
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m_partiSel()
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{
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// A bit of a hack since we don't have subclasses yet, set externally in SetProgrammable()
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m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Programmable)] = false;
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// Another hack, see SetMovable()
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m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Movable)] = false;
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// Another hack
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m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Jostleable)] = false;
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m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Old)] = true;
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m_sound = CApplication::GetInstancePointer()->GetSound();
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m_engine = Gfx::CEngine::GetInstancePointer();
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m_lightMan = m_engine->GetLightManager();
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m_particle = m_engine->GetParticle();
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m_main = CRobotMain::GetInstancePointer();
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m_terrain = m_main->GetTerrain();
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m_camera = m_main->GetCamera();
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m_type = OBJECT_FIX;
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m_option = 0;
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m_name = "";
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m_shadowLight = -1;
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m_shadowHeight = 0.0f;
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m_effectLight = -1;
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m_effectHeight = 0.0f;
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m_linVibration = Math::Vector(0.0f, 0.0f, 0.0f);
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m_cirVibration = Math::Vector(0.0f, 0.0f, 0.0f);
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m_tilt = Math::Vector(0.0f, 0.0f, 0.0f);
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m_power = 0;
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m_cargo = 0;
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m_transporter = 0;
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m_transporterLink = 0;
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m_shield = 1.0f;
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m_range = 30.0f;
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m_transparency = 0.0f;
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m_lastEnergy = 999.9f;
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m_bSelect = false;
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m_bSelectable = true;
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m_bCheckToken = true;
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m_bVisible = true;
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m_bTrainer = false;
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m_bToy = false;
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m_bManual = false;
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m_bFixed = false;
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m_aTime = 0.0f;
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m_shotTime = 0.0f;
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m_bVirusMode = false;
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m_virusTime = 0.0f;
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m_lastVirusParticle = 0.0f;
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m_bExplo = false;
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m_bCargo = false;
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m_bBurn = false;
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m_bDead = false;
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m_bFlat = false;
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m_gunGoalV = 0.0f;
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m_gunGoalH = 0.0f;
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m_shieldRadius = 0.0f;
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m_defRank = -1;
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m_magnifyDamage = 1.0f;
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m_param = 0.0f;
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m_infoReturn = NAN;
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m_character = Character();
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m_character.wheelFront = 1.0f;
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m_character.wheelBack = 1.0f;
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m_character.wheelLeft = 1.0f;
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m_character.wheelRight = 1.0f;
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m_cameraType = Gfx::CAM_TYPE_BACK;
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m_cameraDist = 50.0f;
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m_bCameraLock = false;
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for (int i=0 ; i<OBJECTMAXPART ; i++ )
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{
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m_objectPart[i].bUsed = false;
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}
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m_totalPart = 0;
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for (int i=0 ; i<4 ; i++ )
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{
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m_partiSel[i] = -1;
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}
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m_time = 0.0f;
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m_burnTime = 0.0f;
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m_buttonAxe = EVENT_NULL;
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m_reactorRange = 1.0f;
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m_traceDown = false;
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m_traceColor = TraceColor::Black;
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m_traceWidth = 0.5f;
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DeleteAllCrashSpheres();
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}
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// Object's destructor.
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COldObject::~COldObject()
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{
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}
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// Removes an object.
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// If bAll = true, it does not help,
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// because all objects in the scene are quickly destroyed!
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void COldObject::DeleteObject(bool bAll)
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{
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CScriptFunctions::DestroyObjectVar(m_botVar, false);
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if ( m_camera->GetControllingObject() == this )
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{
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m_camera->SetControllingObject(0);
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}
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m_main->RemoveFromSelectionHistory(this);
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if ( !bAll )
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{
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m_engine->GetPyroManager()->CutObjectLink(this);
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if ( m_bSelect )
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{
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SetSelect(false);
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}
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if ( m_type == OBJECT_BASE ||
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m_type == OBJECT_FACTORY ||
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m_type == OBJECT_REPAIR ||
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m_type == OBJECT_DESTROYER||
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m_type == OBJECT_DERRICK ||
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m_type == OBJECT_STATION ||
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m_type == OBJECT_CONVERT ||
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m_type == OBJECT_TOWER ||
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m_type == OBJECT_RESEARCH ||
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m_type == OBJECT_RADAR ||
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m_type == OBJECT_INFO ||
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m_type == OBJECT_ENERGY ||
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m_type == OBJECT_LABO ||
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m_type == OBJECT_NUCLEAR ||
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m_type == OBJECT_PARA ||
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m_type == OBJECT_SAFE ||
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m_type == OBJECT_HUSTON ||
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m_type == OBJECT_START ||
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m_type == OBJECT_END ) // building?
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{
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m_terrain->DeleteBuildingLevel(GetPosition()); // flattens the field
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}
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}
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m_type = OBJECT_NULL; // invalid object until complete destruction
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if ( m_shadowLight != -1 )
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{
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m_lightMan->DeleteLight(m_shadowLight);
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m_shadowLight = -1;
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}
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if ( m_effectLight != -1 )
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{
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m_lightMan->DeleteLight(m_effectLight);
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m_effectLight = -1;
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}
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if ( m_physics != nullptr )
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{
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m_physics->DeleteObject(bAll);
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}
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if ( m_objectInterface != nullptr )
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{
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m_objectInterface->DeleteObject(bAll);
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}
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if ( m_motion != nullptr )
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{
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m_motion->DeleteObject(bAll);
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}
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if ( m_auto != nullptr )
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{
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m_auto->DeleteObject(bAll);
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}
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for (int i=0 ; i<OBJECTMAXPART ; i++ )
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{
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if ( m_objectPart[i].bUsed )
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{
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m_objectPart[i].bUsed = false;
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m_engine->DeleteObject(m_objectPart[i].object);
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if ( m_objectPart[i].masterParti != -1 )
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{
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m_particle->DeleteParticle(m_objectPart[i].masterParti);
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m_objectPart[i].masterParti = -1;
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}
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}
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}
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if ( !bAll ) m_main->CreateShortcuts();
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}
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// Simplifies a object (destroys all logic classes, making it a static object)
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void COldObject::Simplify()
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{
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if ( Implements(ObjectInterfaceType::Programmable) )
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{
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StopProgram();
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}
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m_main->SaveOneScript(this);
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m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Programmable)] = false;
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if ( m_physics != nullptr )
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{
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m_physics->DeleteObject();
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m_physics.reset();
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}
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if ( m_motion != nullptr )
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{
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m_motion->DeleteObject();
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m_motion.reset();
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}
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m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Movable)] = false;
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if ( m_objectInterface != nullptr )
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{
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m_objectInterface->DeleteObject();
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m_objectInterface.reset();
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}
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if ( m_auto != nullptr )
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{
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m_auto->DeleteObject();
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m_auto.reset();
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}
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m_main->CreateShortcuts();
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}
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bool COldObject::DamageObject(DamageType type, float force)
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{
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assert(Implements(ObjectInterfaceType::Damageable));
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assert(!Implements(ObjectInterfaceType::Destroyable) || Implements(ObjectInterfaceType::Shielded) || Implements(ObjectInterfaceType::Fragile));
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if ( m_bDead ) return false;
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if ( m_type == OBJECT_ANT ||
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m_type == OBJECT_WORM ||
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m_type == OBJECT_SPIDER ||
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m_type == OBJECT_BEE )
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{
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// Fragile, but can have fire effect
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// TODO: IsBurnable()
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force = -1.0f;
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}
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else if ( Implements(ObjectInterfaceType::Fragile) )
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{
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if ( m_type == OBJECT_BOMB && type != DamageType::Explosive ) return false; // Mine can't be destroyed by shooting
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DestroyObject(DestructionType::Explosion);
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return true;
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}
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if ( type != DamageType::Phazer && m_type == OBJECT_MOTHER ) return false; // AlienQueen can be destroyed only by PhazerShooter
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if ( type == DamageType::Organic )
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{
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// TODO: I don't understand, why does it apply damage only once every 0.5 second?
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if ( m_shotTime < 0.5f ) return false;
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m_shotTime = 0.0f;
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}
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float loss = 1.0f;
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bool dead = true;
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if (Implements(ObjectInterfaceType::Shielded))
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{
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float magnifyDamage = m_magnifyDamage * m_main->GetGlobalMagnifyDamage();
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if (force != std::numeric_limits<float>::infinity())
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{
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// Calculate the shield lost by the explosion
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if ( force == 0.0f ) // use default?
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{
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loss = 0.002f;
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}
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else
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{
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loss = force;
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}
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loss *= magnifyDamage;
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if (loss > 1.0f) loss = 1.0f;
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// Decreases the the shield
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float shield = GetShield();
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shield -= loss;
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SetShield(shield);
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}
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else
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{
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if ( magnifyDamage != 0.0f )
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{
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// Dead immediately
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SetShield(0.0f);
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}
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}
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dead = (GetShield() <= 0.0f);
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}
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if (dead && Implements(ObjectInterfaceType::Destroyable))
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{
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if (type == DamageType::Fire)
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{
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DestroyObject(DestructionType::Burn);
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}
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else
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{
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DestroyObject(DestructionType::Explosion);
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}
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return true;
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}
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if ( m_type == OBJECT_HUMAN )
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{
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m_engine->GetPyroManager()->Create(Gfx::PT_SHOTH, this, loss);
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}
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else if ( m_type == OBJECT_MOTHER )
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{
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m_engine->GetPyroManager()->Create(Gfx::PT_SHOTM, this, loss);
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}
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else
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{
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m_engine->GetPyroManager()->Create(Gfx::PT_SHOTT, this, loss);
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}
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return false;
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}
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void COldObject::DestroyObject(DestructionType type)
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{
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assert(Implements(ObjectInterfaceType::Destroyable));
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if(type == DestructionType::NoEffect) assert(!!"DestructionType::NoEffect should not be passed to DestroyObject()!");
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assert(type != DestructionType::Drowned || m_type == OBJECT_HUMAN);
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if ( m_bDead ) return;
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||
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if (Implements(ObjectInterfaceType::Shielded))
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{
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SetShield(0.0f);
|
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}
|
||
|
||
Gfx::PyroType pyroType = Gfx::PT_NULL;
|
||
if ( type == DestructionType::Explosion ) // explosion?
|
||
{
|
||
if ( m_type == OBJECT_ANT ||
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m_type == OBJECT_SPIDER ||
|
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m_type == OBJECT_BEE ||
|
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m_type == OBJECT_WORM )
|
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{
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pyroType = Gfx::PT_EXPLOO;
|
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}
|
||
else if ( m_type == OBJECT_MOTHER ||
|
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m_type == OBJECT_NEST ||
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m_type == OBJECT_BULLET )
|
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{
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pyroType = Gfx::PT_FRAGO;
|
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}
|
||
else if ( m_type == OBJECT_HUMAN )
|
||
{
|
||
pyroType = Gfx::PT_DEADG;
|
||
}
|
||
else if ( m_type == OBJECT_BASE ||
|
||
m_type == OBJECT_DERRICK ||
|
||
m_type == OBJECT_FACTORY ||
|
||
m_type == OBJECT_STATION ||
|
||
m_type == OBJECT_CONVERT ||
|
||
m_type == OBJECT_REPAIR ||
|
||
m_type == OBJECT_DESTROYER||
|
||
m_type == OBJECT_TOWER ||
|
||
m_type == OBJECT_NEST ||
|
||
m_type == OBJECT_RESEARCH ||
|
||
m_type == OBJECT_RADAR ||
|
||
m_type == OBJECT_INFO ||
|
||
m_type == OBJECT_ENERGY ||
|
||
m_type == OBJECT_LABO ||
|
||
m_type == OBJECT_NUCLEAR ||
|
||
m_type == OBJECT_PARA ||
|
||
m_type == OBJECT_SAFE ||
|
||
m_type == OBJECT_HUSTON ||
|
||
m_type == OBJECT_START ||
|
||
m_type == OBJECT_END ) // building?
|
||
{
|
||
pyroType = Gfx::PT_FRAGT;
|
||
}
|
||
else if ( m_type == OBJECT_MOBILEtg )
|
||
{
|
||
pyroType = Gfx::PT_FRAGT;
|
||
}
|
||
else
|
||
{
|
||
pyroType = Gfx::PT_EXPLOT;
|
||
}
|
||
}
|
||
else if ( type == DestructionType::ExplosionWater )
|
||
{
|
||
pyroType = Gfx::PT_FRAGW;
|
||
}
|
||
else if ( type == DestructionType::Burn ) // burning?
|
||
{
|
||
if ( m_type == OBJECT_MOTHER ||
|
||
m_type == OBJECT_ANT ||
|
||
m_type == OBJECT_SPIDER ||
|
||
m_type == OBJECT_BEE ||
|
||
m_type == OBJECT_WORM ||
|
||
m_type == OBJECT_BULLET )
|
||
{
|
||
pyroType = Gfx::PT_BURNO;
|
||
SetBurn(true);
|
||
}
|
||
else if ( m_type == OBJECT_HUMAN )
|
||
{
|
||
pyroType = Gfx::PT_DEADG;
|
||
}
|
||
else
|
||
{
|
||
pyroType = Gfx::PT_BURNT;
|
||
SetBurn(true);
|
||
}
|
||
SetVirusMode(false);
|
||
}
|
||
else if ( type == DestructionType::Drowned )
|
||
{
|
||
pyroType = Gfx::PT_DEADW;
|
||
}
|
||
assert(pyroType != Gfx::PT_NULL);
|
||
m_engine->GetPyroManager()->Create(pyroType, this);
|
||
|
||
if ( Implements(ObjectInterfaceType::Programmable) )
|
||
{
|
||
StopProgram();
|
||
}
|
||
m_main->SaveOneScript(this);
|
||
|
||
if ( GetSelect() )
|
||
{
|
||
SetSelect(false); // deselects the object
|
||
m_camera->SetType(Gfx::CAM_TYPE_EXPLO);
|
||
m_main->DeselectAll();
|
||
}
|
||
m_main->RemoveFromSelectionHistory(this);
|
||
|
||
m_team = 0; // Back to neutral on destruction
|
||
|
||
if ( m_botVar != nullptr )
|
||
{
|
||
if ( m_type == OBJECT_STONE ||
|
||
m_type == OBJECT_URANIUM ||
|
||
m_type == OBJECT_METAL ||
|
||
m_type == OBJECT_POWER ||
|
||
m_type == OBJECT_ATOMIC ||
|
||
m_type == OBJECT_BULLET ||
|
||
m_type == OBJECT_BBOX ||
|
||
m_type == OBJECT_TNT ) // (*)
|
||
{
|
||
CScriptFunctions::DestroyObjectVar(m_botVar, false);
|
||
}
|
||
}
|
||
}
|
||
|
||
// (*) If a robot or cosmonaut dies, the subject must continue to exist,
|
||
// so that programs of the ants continue to operate as usual.
|
||
|
||
|
||
// Initializes a new part.
|
||
|
||
void COldObject::InitPart(int part)
|
||
{
|
||
m_objectPart[part].bUsed = true;
|
||
m_objectPart[part].object = -1;
|
||
m_objectPart[part].parentPart = -1;
|
||
|
||
m_objectPart[part].position = Math::Vector(0.0f, 0.0f, 0.0f);
|
||
m_objectPart[part].angle.y = 0.0f;
|
||
m_objectPart[part].angle.x = 0.0f;
|
||
m_objectPart[part].angle.z = 0.0f;
|
||
m_objectPart[part].zoom = Math::Vector(1.0f, 1.0f, 1.0f);
|
||
|
||
m_objectPart[part].bTranslate = true;
|
||
m_objectPart[part].bRotate = true;
|
||
m_objectPart[part].bZoom = false;
|
||
|
||
m_objectPart[part].matTranslate.LoadIdentity();
|
||
m_objectPart[part].matRotate.LoadIdentity();
|
||
m_objectPart[part].matTransform.LoadIdentity();
|
||
m_objectPart[part].matWorld.LoadIdentity();;
|
||
|
||
m_objectPart[part].masterParti = -1;
|
||
}
|
||
|
||
// Removes part.
|
||
|
||
void COldObject::DeletePart(int part)
|
||
{
|
||
if ( !m_objectPart[part].bUsed ) return;
|
||
|
||
if ( m_objectPart[part].masterParti != -1 )
|
||
{
|
||
m_particle->DeleteParticle(m_objectPart[part].masterParti);
|
||
m_objectPart[part].masterParti = -1;
|
||
}
|
||
|
||
m_objectPart[part].bUsed = false;
|
||
m_engine->DeleteObject(m_objectPart[part].object);
|
||
UpdateTotalPart();
|
||
}
|
||
|
||
void COldObject::UpdateTotalPart()
|
||
{
|
||
int i;
|
||
|
||
m_totalPart = 0;
|
||
for ( i=0 ; i<OBJECTMAXPART ; i++ )
|
||
{
|
||
if ( m_objectPart[i].bUsed )
|
||
{
|
||
m_totalPart = i+1;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
// Specifies the number of the object of a part.
|
||
|
||
void COldObject::SetObjectRank(int part, int objRank)
|
||
{
|
||
if ( !m_objectPart[part].bUsed ) // object not created?
|
||
{
|
||
InitPart(part);
|
||
UpdateTotalPart();
|
||
}
|
||
m_objectPart[part].object = objRank;
|
||
}
|
||
|
||
// Returns the number of part.
|
||
|
||
int COldObject::GetObjectRank(int part)
|
||
{
|
||
if ( !m_objectPart[part].bUsed ) return -1;
|
||
return m_objectPart[part].object;
|
||
}
|
||
|
||
// Specifies what is the parent of a part.
|
||
// Reminder: Part 0 is always the father of all
|
||
// and therefore the main part (eg the chassis of a car).
|
||
|
||
void COldObject::SetObjectParent(int part, int parent)
|
||
{
|
||
m_objectPart[part].parentPart = parent;
|
||
}
|
||
|
||
|
||
// Specifies the type of the object.
|
||
|
||
void COldObject::SetType(ObjectType type)
|
||
{
|
||
m_type = type;
|
||
m_name = GetObjectName(m_type);
|
||
|
||
if ( m_type == OBJECT_MOBILErs )
|
||
{
|
||
m_param = 1.0f; // shield up to default
|
||
}
|
||
|
||
// TODO: Temporary hack
|
||
if ( m_type == OBJECT_MOBILEfa || // WingedGrabber
|
||
m_type == OBJECT_MOBILEfs || // WingedSniffer
|
||
m_type == OBJECT_MOBILEfc || // WingedShooter
|
||
m_type == OBJECT_MOBILEfi || // WingedOrgaShooter
|
||
m_type == OBJECT_MOBILEft || // winged PracticeBot (unused)
|
||
m_type == OBJECT_HUMAN || // Me
|
||
m_type == OBJECT_TECH ) // Tech
|
||
{
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Flying)] = true;
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::JetFlying)] = true;
|
||
}
|
||
else if ( m_type == OBJECT_BEE )
|
||
{
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Flying)] = true;
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::JetFlying)] = false;
|
||
}
|
||
else
|
||
{
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Flying)] = false;
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::JetFlying)] = false;
|
||
}
|
||
|
||
// TODO: Another temporary hack
|
||
if (m_type == OBJECT_MOBILEfa ||
|
||
m_type == OBJECT_MOBILEta ||
|
||
m_type == OBJECT_MOBILEwa ||
|
||
m_type == OBJECT_MOBILEia ||
|
||
m_type == OBJECT_MOBILEfc ||
|
||
m_type == OBJECT_MOBILEtc ||
|
||
m_type == OBJECT_MOBILEwc ||
|
||
m_type == OBJECT_MOBILEic ||
|
||
m_type == OBJECT_MOBILEfi ||
|
||
m_type == OBJECT_MOBILEti ||
|
||
m_type == OBJECT_MOBILEwi ||
|
||
m_type == OBJECT_MOBILEii ||
|
||
m_type == OBJECT_MOBILEfs ||
|
||
m_type == OBJECT_MOBILEts ||
|
||
m_type == OBJECT_MOBILEws ||
|
||
m_type == OBJECT_MOBILEis ||
|
||
m_type == OBJECT_MOBILErt ||
|
||
m_type == OBJECT_MOBILErc ||
|
||
m_type == OBJECT_MOBILErr ||
|
||
m_type == OBJECT_MOBILErs ||
|
||
m_type == OBJECT_MOBILEsa ||
|
||
m_type == OBJECT_MOBILEtg ||
|
||
m_type == OBJECT_MOBILEft ||
|
||
m_type == OBJECT_MOBILEtt ||
|
||
m_type == OBJECT_MOBILEwt ||
|
||
m_type == OBJECT_MOBILEit ||
|
||
m_type == OBJECT_TOWER ||
|
||
m_type == OBJECT_RESEARCH ||
|
||
m_type == OBJECT_ENERGY ||
|
||
m_type == OBJECT_LABO ||
|
||
m_type == OBJECT_NUCLEAR )
|
||
{
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Powered)] = true;
|
||
}
|
||
else
|
||
{
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Powered)] = false;
|
||
}
|
||
|
||
// TODO: Hacking some more
|
||
if ( m_type == OBJECT_MOBILEtg ||
|
||
m_type == OBJECT_METAL ||
|
||
m_type == OBJECT_POWER ||
|
||
m_type == OBJECT_ATOMIC ||
|
||
m_type == OBJECT_TNT ||
|
||
m_type == OBJECT_BULLET ||
|
||
m_type == OBJECT_EGG ||
|
||
m_type == OBJECT_BOMB ||
|
||
m_type == OBJECT_ANT ||
|
||
m_type == OBJECT_WORM ||
|
||
m_type == OBJECT_SPIDER ||
|
||
m_type == OBJECT_BEE )
|
||
{
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Damageable)] = true;
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Destroyable)] = true;
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Fragile)] = true;
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Shielded)] = false;
|
||
}
|
||
else if (m_type == OBJECT_HUMAN ||
|
||
m_type == OBJECT_MOBILEfa ||
|
||
m_type == OBJECT_MOBILEta ||
|
||
m_type == OBJECT_MOBILEwa ||
|
||
m_type == OBJECT_MOBILEia ||
|
||
m_type == OBJECT_MOBILEfc ||
|
||
m_type == OBJECT_MOBILEtc ||
|
||
m_type == OBJECT_MOBILEwc ||
|
||
m_type == OBJECT_MOBILEic ||
|
||
m_type == OBJECT_MOBILEfi ||
|
||
m_type == OBJECT_MOBILEti ||
|
||
m_type == OBJECT_MOBILEwi ||
|
||
m_type == OBJECT_MOBILEii ||
|
||
m_type == OBJECT_MOBILEfs ||
|
||
m_type == OBJECT_MOBILEts ||
|
||
m_type == OBJECT_MOBILEws ||
|
||
m_type == OBJECT_MOBILEis ||
|
||
m_type == OBJECT_MOBILErt ||
|
||
m_type == OBJECT_MOBILErc ||
|
||
m_type == OBJECT_MOBILErr ||
|
||
m_type == OBJECT_MOBILErs ||
|
||
m_type == OBJECT_MOBILEsa ||
|
||
m_type == OBJECT_MOBILEft ||
|
||
m_type == OBJECT_MOBILEtt ||
|
||
m_type == OBJECT_MOBILEwt ||
|
||
m_type == OBJECT_MOBILEit ||
|
||
m_type == OBJECT_FACTORY ||
|
||
m_type == OBJECT_REPAIR ||
|
||
m_type == OBJECT_DESTROYER||
|
||
m_type == OBJECT_DERRICK ||
|
||
m_type == OBJECT_STATION ||
|
||
m_type == OBJECT_CONVERT ||
|
||
m_type == OBJECT_TOWER ||
|
||
m_type == OBJECT_RESEARCH ||
|
||
m_type == OBJECT_RADAR ||
|
||
m_type == OBJECT_INFO ||
|
||
m_type == OBJECT_ENERGY ||
|
||
m_type == OBJECT_LABO ||
|
||
m_type == OBJECT_NUCLEAR ||
|
||
m_type == OBJECT_PARA ||
|
||
m_type == OBJECT_MOTHER )
|
||
{
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Damageable)] = true;
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Destroyable)] = true;
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Fragile)] = false;
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Shielded)] = true;
|
||
}
|
||
else if (m_type == OBJECT_HUSTON ||
|
||
m_type == OBJECT_BASE )
|
||
{
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Damageable)] = true;
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Destroyable)] = false;
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Fragile)] = false;
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Shielded)] = false;
|
||
}
|
||
else
|
||
{
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Damageable)] = false;
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Destroyable)] = false;
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Fragile)] = false;
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Shielded)] = false;
|
||
}
|
||
|
||
// TODO: #TooMuchHacking
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::ShieldedAutoRegen)] = (m_type == OBJECT_HUMAN);
|
||
|
||
// TODO: Hacking in progress...
|
||
if ( m_type == OBJECT_FRET ||
|
||
m_type == OBJECT_STONE ||
|
||
m_type == OBJECT_URANIUM ||
|
||
m_type == OBJECT_BULLET ||
|
||
m_type == OBJECT_METAL ||
|
||
m_type == OBJECT_POWER ||
|
||
m_type == OBJECT_ATOMIC ||
|
||
m_type == OBJECT_BBOX ||
|
||
m_type == OBJECT_KEYa ||
|
||
m_type == OBJECT_KEYb ||
|
||
m_type == OBJECT_KEYc ||
|
||
m_type == OBJECT_KEYd ||
|
||
m_type == OBJECT_TNT )
|
||
{
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Transportable)] = true;
|
||
}
|
||
else
|
||
{
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Transportable)] = false;
|
||
}
|
||
|
||
// TODO: You have been hacked!
|
||
if (m_type == OBJECT_HUMAN ||
|
||
m_type == OBJECT_TOTO ||
|
||
m_type == OBJECT_MOBILEfa ||
|
||
m_type == OBJECT_MOBILEta ||
|
||
m_type == OBJECT_MOBILEwa ||
|
||
m_type == OBJECT_MOBILEia ||
|
||
m_type == OBJECT_MOBILEfc ||
|
||
m_type == OBJECT_MOBILEtc ||
|
||
m_type == OBJECT_MOBILEwc ||
|
||
m_type == OBJECT_MOBILEic ||
|
||
m_type == OBJECT_MOBILEfi ||
|
||
m_type == OBJECT_MOBILEti ||
|
||
m_type == OBJECT_MOBILEwi ||
|
||
m_type == OBJECT_MOBILEii ||
|
||
m_type == OBJECT_MOBILEfs ||
|
||
m_type == OBJECT_MOBILEts ||
|
||
m_type == OBJECT_MOBILEws ||
|
||
m_type == OBJECT_MOBILEis ||
|
||
m_type == OBJECT_MOBILErt ||
|
||
m_type == OBJECT_MOBILErc ||
|
||
m_type == OBJECT_MOBILErr ||
|
||
m_type == OBJECT_MOBILErs ||
|
||
m_type == OBJECT_MOBILEsa ||
|
||
m_type == OBJECT_MOBILEft ||
|
||
m_type == OBJECT_MOBILEtt ||
|
||
m_type == OBJECT_MOBILEwt ||
|
||
m_type == OBJECT_MOBILEit ||
|
||
m_type == OBJECT_MOBILEdr ||
|
||
m_type == OBJECT_APOLLO2 ||
|
||
m_type == OBJECT_BASE ||
|
||
m_type == OBJECT_DERRICK ||
|
||
m_type == OBJECT_FACTORY ||
|
||
m_type == OBJECT_REPAIR ||
|
||
m_type == OBJECT_DESTROYER||
|
||
m_type == OBJECT_STATION ||
|
||
m_type == OBJECT_CONVERT ||
|
||
m_type == OBJECT_TOWER ||
|
||
m_type == OBJECT_RESEARCH ||
|
||
m_type == OBJECT_RADAR ||
|
||
m_type == OBJECT_INFO ||
|
||
m_type == OBJECT_ENERGY ||
|
||
m_type == OBJECT_LABO ||
|
||
m_type == OBJECT_NUCLEAR ||
|
||
m_type == OBJECT_PARA ||
|
||
m_type == OBJECT_SAFE ||
|
||
m_type == OBJECT_HUSTON )
|
||
{
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Controllable)] = true;
|
||
}
|
||
else
|
||
{
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Controllable)] = false;
|
||
}
|
||
|
||
|
||
if ( m_type == OBJECT_MOBILEwc ||
|
||
m_type == OBJECT_MOBILEtc ||
|
||
m_type == OBJECT_MOBILEfc ||
|
||
m_type == OBJECT_MOBILEic ||
|
||
m_type == OBJECT_MOBILEwi ||
|
||
m_type == OBJECT_MOBILEti ||
|
||
m_type == OBJECT_MOBILEfi ||
|
||
m_type == OBJECT_MOBILEii ||
|
||
m_type == OBJECT_MOBILErc ) // cannon vehicle?
|
||
{
|
||
m_cameraType = Gfx::CAM_TYPE_ONBOARD;
|
||
}
|
||
}
|
||
|
||
const char* COldObject::GetName()
|
||
{
|
||
return m_name.c_str();
|
||
}
|
||
|
||
// Choosing the option to use.
|
||
|
||
void COldObject::SetOption(int option)
|
||
{
|
||
m_option = option;
|
||
}
|
||
|
||
int COldObject::GetOption()
|
||
{
|
||
return m_option;
|
||
}
|
||
|
||
|
||
// Saves all the parameters of the object.
|
||
|
||
void COldObject::Write(CLevelParserLine* line)
|
||
{
|
||
Math::Vector pos;
|
||
|
||
line->AddParam("camera", MakeUnique<CLevelParserParam>(GetCameraType()));
|
||
|
||
if ( GetCameraLock() )
|
||
line->AddParam("cameraLock", MakeUnique<CLevelParserParam>(GetCameraLock()));
|
||
|
||
if ( GetEnergyLevel() != 0.0f )
|
||
line->AddParam("energy", MakeUnique<CLevelParserParam>(GetEnergyLevel()));
|
||
|
||
if ( GetShield() != 1.0f )
|
||
line->AddParam("shield", MakeUnique<CLevelParserParam>(GetShield()));
|
||
|
||
if ( GetRange() != 1.0f )
|
||
line->AddParam("range", MakeUnique<CLevelParserParam>(GetRange()));
|
||
|
||
if ( !GetSelectable() )
|
||
line->AddParam("selectable", MakeUnique<CLevelParserParam>(GetSelectable()));
|
||
|
||
// TODO: doesn't seem to be used
|
||
// But it is, this is used by aliens after Thumper ~krzys_h
|
||
if ( GetFixed() )
|
||
line->AddParam("fixed", MakeUnique<CLevelParserParam>(GetFixed()));
|
||
|
||
if ( !GetCollisions() )
|
||
line->AddParam("clip", MakeUnique<CLevelParserParam>(GetCollisions()));
|
||
|
||
if ( GetLock() )
|
||
line->AddParam("lock", MakeUnique<CLevelParserParam>(GetLock()));
|
||
|
||
if ( GetProxyActivate() )
|
||
{
|
||
line->AddParam("proxyActivate", MakeUnique<CLevelParserParam>(GetProxyActivate()));
|
||
line->AddParam("proxyDistance", MakeUnique<CLevelParserParam>(GetProxyDistance()/g_unit));
|
||
}
|
||
|
||
if ( GetMagnifyDamage() != 1.0f )
|
||
line->AddParam("magnifyDamage", MakeUnique<CLevelParserParam>(GetMagnifyDamage()));
|
||
|
||
if ( GetTeam() != 0 )
|
||
line->AddParam("team", MakeUnique<CLevelParserParam>(GetTeam()));
|
||
|
||
if ( GetGunGoalV() != 0.0f )
|
||
line->AddParam("aimV", MakeUnique<CLevelParserParam>(GetGunGoalV()));
|
||
|
||
if ( GetGunGoalH() != 0.0f )
|
||
line->AddParam("aimH", MakeUnique<CLevelParserParam>(GetGunGoalH()));
|
||
|
||
if ( GetAnimateOnReset() )
|
||
{
|
||
line->AddParam("reset", MakeUnique<CLevelParserParam>(GetAnimateOnReset()));
|
||
}
|
||
|
||
if ( m_bVirusMode )
|
||
line->AddParam("virusMode", MakeUnique<CLevelParserParam>(m_bVirusMode));
|
||
|
||
if ( m_virusTime != 0.0f )
|
||
line->AddParam("virusTime", MakeUnique<CLevelParserParam>(m_virusTime));
|
||
|
||
// Sets the parameters of the command line.
|
||
CLevelParserParamVec cmdline;
|
||
for(float value : GetCmdLine())
|
||
{
|
||
cmdline.push_back(MakeUnique<CLevelParserParam>(value));
|
||
}
|
||
if (cmdline.size() > 0)
|
||
line->AddParam("cmdline", MakeUnique<CLevelParserParam>(std::move(cmdline)));
|
||
|
||
if ( m_motion != nullptr )
|
||
{
|
||
m_motion->Write(line);
|
||
}
|
||
|
||
if ( Implements(ObjectInterfaceType::Programmable) )
|
||
{
|
||
line->AddParam("bVirusActive", MakeUnique<CLevelParserParam>(GetActiveVirus()));
|
||
}
|
||
|
||
if ( Implements(ObjectInterfaceType::TaskExecutor) )
|
||
{
|
||
if ( m_type == OBJECT_MOBILErs )
|
||
{
|
||
line->AddParam("bShieldActive", MakeUnique<CLevelParserParam>(IsBackgroundTask()));
|
||
}
|
||
}
|
||
|
||
if ( m_physics != nullptr )
|
||
{
|
||
m_physics->Write(line);
|
||
}
|
||
|
||
if ( m_auto != nullptr )
|
||
{
|
||
m_auto->Write(line);
|
||
}
|
||
}
|
||
|
||
// Returns all parameters of the object.
|
||
|
||
void COldObject::Read(CLevelParserLine* line)
|
||
{
|
||
Math::Vector zoom = line->GetParam("zoom")->AsPoint(Math::Vector(1.0f, 1.0f, 1.0f));
|
||
if (zoom.x != 1.0f || zoom.y != 1.0f || zoom.z != 1.0f)
|
||
SetScale(zoom);
|
||
|
||
if (line->GetParam("camera")->IsDefined())
|
||
SetCameraType(line->GetParam("camera")->AsCameraType());
|
||
SetCameraDist(line->GetParam("cameraDist")->AsFloat(50.0f));
|
||
SetCameraLock(line->GetParam("cameraLock")->AsBool(false));
|
||
|
||
if (line->GetParam("pyro")->IsDefined())
|
||
m_engine->GetPyroManager()->Create(line->GetParam("pyro")->AsPyroType(), this);
|
||
|
||
SetProxyActivate(line->GetParam("proxyActivate")->AsBool(false));
|
||
SetProxyDistance(line->GetParam("proxyDistance")->AsFloat(15.0f)*g_unit);
|
||
SetCollisions(line->GetParam("clip")->AsBool(true));
|
||
SetAnimateOnReset(line->GetParam("reset")->AsBool(false));
|
||
if (Implements(ObjectInterfaceType::Controllable))
|
||
{
|
||
SetSelectable(line->GetParam("selectable")->AsBool(true));
|
||
}
|
||
if (Implements(ObjectInterfaceType::JetFlying))
|
||
{
|
||
SetRange(line->GetParam("range")->AsFloat(30.0f));
|
||
}
|
||
if (Implements(ObjectInterfaceType::Shielded))
|
||
{
|
||
SetShield(line->GetParam("shield")->AsFloat(1.0f));
|
||
SetMagnifyDamage(line->GetParam("magnifyDamage")->AsFloat(1.0f));
|
||
}
|
||
if (Implements(ObjectInterfaceType::Programmable))
|
||
{
|
||
SetCheckToken(!line->GetParam("checkToken")->IsDefined() ? GetSelectable() : line->GetParam("checkToken")->AsBool(true));
|
||
|
||
if (line->GetParam("cmdline")->IsDefined())
|
||
{
|
||
const auto& cmdline = line->GetParam("cmdline")->AsArray();
|
||
for (unsigned int i = 0; i < cmdline.size(); i++)
|
||
{
|
||
SetCmdLine(i, cmdline[i]->AsFloat());
|
||
}
|
||
}
|
||
}
|
||
|
||
if (m_type == OBJECT_INFO)
|
||
{
|
||
CExchangePost* exchangePost = dynamic_cast<CExchangePost*>(this);
|
||
assert(exchangePost != nullptr);
|
||
exchangePost->ReadInfo(line);
|
||
}
|
||
|
||
// SetManual will affect bot speed
|
||
if (m_type == OBJECT_MOBILEdr)
|
||
{
|
||
// TODO: Merge these two settings?
|
||
SetManual(!GetTrainer());
|
||
}
|
||
|
||
// AlienWorm time up/down
|
||
// TODO: Refactor function names
|
||
if (m_type == OBJECT_WORM)
|
||
{
|
||
assert(Implements(ObjectInterfaceType::Movable));
|
||
CMotion* motion = GetMotion();
|
||
if (line->GetParam("param")->IsDefined())
|
||
{
|
||
const auto& p = line->GetParam("param")->AsArray();
|
||
for (unsigned int i = 0; i < 10 && i < p.size(); i++)
|
||
{
|
||
motion->SetParam(i, p[i]->AsFloat());
|
||
}
|
||
}
|
||
}
|
||
|
||
if (m_auto != nullptr)
|
||
{
|
||
// TODO: Is it used for anything else than AlienEggs?
|
||
m_auto->SetType(line->GetParam("autoType")->AsObjectType(OBJECT_NULL));
|
||
for (int i = 0; i < 5; i++)
|
||
{
|
||
std::string op = "autoValue" + boost::lexical_cast<std::string>(i+1); // autoValue1..autoValue5
|
||
m_auto->SetValue(i, line->GetParam(op)->AsFloat(0.0f));
|
||
}
|
||
m_auto->SetString(const_cast<char*>(line->GetParam("autoString")->AsPath("ai", "").c_str()));
|
||
|
||
int i = line->GetParam("run")->AsInt(-1);
|
||
if (i != -1)
|
||
{
|
||
if (i != PARAM_FIXSCENE && !m_main->GetMovies()) i = 0;
|
||
m_auto->Start(i); // starts the film
|
||
}
|
||
}
|
||
|
||
|
||
// Everthing below is for use only by saved scenes
|
||
if (line->GetParam("energy")->IsDefined())
|
||
SetEnergyLevel(line->GetParam("energy")->AsFloat());
|
||
SetFixed(line->GetParam("fixed")->AsBool(false));
|
||
SetLock(line->GetParam("lock")->AsBool(false));
|
||
SetGunGoalV(line->GetParam("aimV")->AsFloat(0.0f));
|
||
SetGunGoalH(line->GetParam("aimH")->AsFloat(0.0f));
|
||
|
||
m_bBurn = line->GetParam("burnMode")->AsBool(false);
|
||
m_bVirusMode = line->GetParam("virusMode")->AsBool(false);
|
||
m_virusTime = line->GetParam("virusTime")->AsFloat(0.0f);
|
||
|
||
if ( m_motion != nullptr )
|
||
{
|
||
m_motion->Read(line);
|
||
}
|
||
|
||
if (Implements(ObjectInterfaceType::Programmable))
|
||
{
|
||
SetActiveVirus(line->GetParam("bVirusActive")->AsBool(false));
|
||
}
|
||
|
||
if (Implements(ObjectInterfaceType::TaskExecutor))
|
||
{
|
||
if ( m_type == OBJECT_MOBILErs )
|
||
{
|
||
if( line->GetParam("bShieldActive")->AsBool(false) )
|
||
{
|
||
StartTaskShield(TSM_START);
|
||
}
|
||
}
|
||
}
|
||
|
||
if ( m_physics != nullptr )
|
||
{
|
||
m_physics->Read(line);
|
||
}
|
||
|
||
if ( m_auto != nullptr )
|
||
{
|
||
m_auto->Read(line);
|
||
}
|
||
}
|
||
|
||
|
||
|
||
// Seeking the nth son of a father.
|
||
|
||
int COldObject::SearchDescendant(int parent, int n)
|
||
{
|
||
int i;
|
||
|
||
for ( i=0 ; i<m_totalPart ; i++ )
|
||
{
|
||
if ( !m_objectPart[i].bUsed ) continue;
|
||
|
||
if ( parent == m_objectPart[i].parentPart )
|
||
{
|
||
if ( n-- == 0 ) return i;
|
||
}
|
||
}
|
||
return -1;
|
||
}
|
||
|
||
void COldObject::TransformCrashSphere(Math::Sphere& crashSphere)
|
||
{
|
||
crashSphere.radius *= GetScaleX();
|
||
|
||
// Returns to the sphere collisions,
|
||
// which ignores the tilt of the vehicle.
|
||
// This is necessary to collisions with vehicles,
|
||
// so as not to reflect SetTilt, for example.
|
||
// The sphere must necessarily have a center (0, y, 0).
|
||
if (m_crashSpheres.size() == 1 &&
|
||
crashSphere.pos.x == 0.0f &&
|
||
crashSphere.pos.z == 0.0f )
|
||
{
|
||
crashSphere.pos += m_objectPart[0].position;
|
||
return;
|
||
}
|
||
|
||
if (m_objectPart[0].bTranslate ||
|
||
m_objectPart[0].bRotate)
|
||
{
|
||
UpdateTransformObject();
|
||
}
|
||
|
||
crashSphere.pos = Math::Transform(m_objectPart[0].matWorld, crashSphere.pos);
|
||
}
|
||
|
||
void COldObject::TransformCameraCollisionSphere(Math::Sphere& collisionSphere)
|
||
{
|
||
collisionSphere.pos = Math::Transform(m_objectPart[0].matWorld, collisionSphere.pos);
|
||
collisionSphere.radius *= GetScaleX();
|
||
}
|
||
|
||
|
||
// Specifies the sphere of jostling, relative to the object.
|
||
|
||
void COldObject::SetJostlingSphere(const Math::Sphere& jostlingSphere)
|
||
{
|
||
m_jostlingSphere = jostlingSphere;
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Jostleable)] = true;
|
||
}
|
||
|
||
// Specifies the sphere of jostling, in the world.
|
||
|
||
Math::Sphere COldObject::GetJostlingSphere() const
|
||
{
|
||
Math::Sphere transformedJostlingSphere = m_jostlingSphere;
|
||
transformedJostlingSphere.pos = Math::Transform(m_objectPart[0].matWorld, transformedJostlingSphere.pos);
|
||
return transformedJostlingSphere;
|
||
}
|
||
|
||
|
||
// Specifies the radius of the shield.
|
||
|
||
void COldObject::SetShieldRadius(float radius)
|
||
{
|
||
m_shieldRadius = radius;
|
||
}
|
||
|
||
// Returns the radius of the shield.
|
||
|
||
float COldObject::GetShieldRadius()
|
||
{
|
||
return m_shieldRadius;
|
||
}
|
||
|
||
|
||
// Positioning an object on a certain height, above the ground.
|
||
|
||
void COldObject::SetFloorHeight(float height)
|
||
{
|
||
Math::Vector pos;
|
||
|
||
pos = m_objectPart[0].position;
|
||
m_terrain->AdjustToFloor(pos);
|
||
|
||
if ( m_physics != nullptr )
|
||
{
|
||
m_physics->SetLand(height == 0.0f);
|
||
m_physics->SetMotor(height != 0.0f);
|
||
}
|
||
|
||
m_objectPart[0].position.y = pos.y+height+m_character.height;
|
||
m_objectPart[0].bTranslate = true; // it will recalculate the matrices
|
||
}
|
||
|
||
// Adjust the inclination of an object laying on the ground.
|
||
|
||
void COldObject::FloorAdjust()
|
||
{
|
||
Math::Vector pos, n;
|
||
Math::Point nn;
|
||
float a;
|
||
|
||
pos = GetPosition();
|
||
if ( m_terrain->GetNormal(n, pos) )
|
||
{
|
||
a = GetRotationY();
|
||
nn = Math::RotatePoint(-a, Math::Point(n.z, n.x));
|
||
SetRotationX( sinf(nn.x));
|
||
SetRotationZ(-sinf(nn.y));
|
||
}
|
||
}
|
||
|
||
|
||
// Getes the linear vibration.
|
||
|
||
void COldObject::SetLinVibration(Math::Vector dir)
|
||
{
|
||
if ( m_linVibration.x != dir.x ||
|
||
m_linVibration.y != dir.y ||
|
||
m_linVibration.z != dir.z )
|
||
{
|
||
m_linVibration = dir;
|
||
m_objectPart[0].bTranslate = true;
|
||
}
|
||
}
|
||
|
||
Math::Vector COldObject::GetLinVibration()
|
||
{
|
||
return m_linVibration;
|
||
}
|
||
|
||
// Getes the circular vibration.
|
||
|
||
void COldObject::SetCirVibration(Math::Vector dir)
|
||
{
|
||
if ( m_cirVibration.x != dir.x ||
|
||
m_cirVibration.y != dir.y ||
|
||
m_cirVibration.z != dir.z )
|
||
{
|
||
m_cirVibration = dir;
|
||
m_objectPart[0].bRotate = true;
|
||
}
|
||
}
|
||
|
||
Math::Vector COldObject::GetCirVibration()
|
||
{
|
||
return m_cirVibration;
|
||
}
|
||
|
||
// Getes the inclination.
|
||
|
||
void COldObject::SetTilt(Math::Vector dir)
|
||
{
|
||
if ( m_tilt.x != dir.x ||
|
||
m_tilt.y != dir.y ||
|
||
m_tilt.z != dir.z )
|
||
{
|
||
m_tilt = dir;
|
||
m_objectPart[0].bRotate = true;
|
||
}
|
||
}
|
||
|
||
Math::Vector COldObject::GetTilt()
|
||
{
|
||
return m_tilt;
|
||
}
|
||
|
||
|
||
// Getes the position of center of the object.
|
||
|
||
void COldObject::SetPartPosition(int part, const Math::Vector &pos)
|
||
{
|
||
m_objectPart[part].position = pos;
|
||
m_objectPart[part].bTranslate = true; // it will recalculate the matrices
|
||
|
||
if ( part == 0 && !m_bFlat ) // main part?
|
||
{
|
||
int rank = m_objectPart[0].object;
|
||
|
||
Math::Vector shPos = pos;
|
||
m_terrain->AdjustToFloor(shPos, true);
|
||
m_engine->SetObjectShadowSpotPos(rank, shPos);
|
||
|
||
float height = 0.0f;
|
||
if ( Implements(ObjectInterfaceType::Flying) )
|
||
{
|
||
height = pos.y-shPos.y;
|
||
}
|
||
m_engine->SetObjectShadowSpotHeight(rank, height);
|
||
|
||
m_engine->UpdateObjectShadowSpotNormal(rank);
|
||
|
||
if ( m_shadowLight != -1 )
|
||
{
|
||
Math::Vector lightPos = pos;
|
||
lightPos.y += m_shadowHeight;
|
||
m_lightMan->SetLightPos(m_shadowLight, lightPos);
|
||
}
|
||
|
||
if ( m_effectLight != -1 )
|
||
{
|
||
Math::Vector lightPos = pos;
|
||
lightPos.y += m_effectHeight;
|
||
m_lightMan->SetLightPos(m_effectLight, lightPos);
|
||
}
|
||
}
|
||
}
|
||
|
||
Math::Vector COldObject::GetPartPosition(int part) const
|
||
{
|
||
return m_objectPart[part].position;
|
||
}
|
||
|
||
// Getes the rotation around three axis.
|
||
|
||
void COldObject::SetPartRotation(int part, const Math::Vector &angle)
|
||
{
|
||
m_objectPart[part].angle = angle;
|
||
m_objectPart[part].bRotate = true; // it will recalculate the matrices
|
||
|
||
if ( part == 0 && !m_bFlat ) // main part?
|
||
{
|
||
m_engine->SetObjectShadowSpotAngle(m_objectPart[0].object, m_objectPart[0].angle.y);
|
||
}
|
||
}
|
||
|
||
Math::Vector COldObject::GetPartRotation(int part) const
|
||
{
|
||
return m_objectPart[part].angle;
|
||
}
|
||
|
||
// Getes the rotation about the axis Y.
|
||
|
||
void COldObject::SetPartRotationY(int part, float angle)
|
||
{
|
||
m_objectPart[part].angle.y = angle;
|
||
m_objectPart[part].bRotate = true; // it will recalculate the matrices
|
||
|
||
if ( part == 0 && !m_bFlat ) // main part?
|
||
{
|
||
m_engine->SetObjectShadowSpotAngle(m_objectPart[0].object, m_objectPart[0].angle.y);
|
||
}
|
||
}
|
||
|
||
// Getes the rotation about the axis X.
|
||
|
||
void COldObject::SetPartRotationX(int part, float angle)
|
||
{
|
||
m_objectPart[part].angle.x = angle;
|
||
m_objectPart[part].bRotate = true; // it will recalculate the matrices
|
||
}
|
||
|
||
// Getes the rotation about the axis Z.
|
||
|
||
void COldObject::SetPartRotationZ(int part, float angle)
|
||
{
|
||
m_objectPart[part].angle.z = angle;
|
||
m_objectPart[part].bRotate = true; //it will recalculate the matrices
|
||
}
|
||
|
||
float COldObject::GetPartRotationY(int part)
|
||
{
|
||
return m_objectPart[part].angle.y;
|
||
}
|
||
|
||
float COldObject::GetPartRotationX(int part)
|
||
{
|
||
return m_objectPart[part].angle.x;
|
||
}
|
||
|
||
float COldObject::GetPartRotationZ(int part)
|
||
{
|
||
return m_objectPart[part].angle.z;
|
||
}
|
||
|
||
|
||
// Getes the global zoom.
|
||
|
||
void COldObject::SetPartScale(int part, float zoom)
|
||
{
|
||
m_objectPart[part].bTranslate = true; // it will recalculate the matrices
|
||
m_objectPart[part].zoom.x = zoom;
|
||
m_objectPart[part].zoom.y = zoom;
|
||
m_objectPart[part].zoom.z = zoom;
|
||
|
||
m_objectPart[part].bZoom = ( m_objectPart[part].zoom.x != 1.0f ||
|
||
m_objectPart[part].zoom.y != 1.0f ||
|
||
m_objectPart[part].zoom.z != 1.0f );
|
||
}
|
||
|
||
void COldObject::SetPartScale(int part, Math::Vector zoom)
|
||
{
|
||
m_objectPart[part].bTranslate = true; // it will recalculate the matrices
|
||
m_objectPart[part].zoom = zoom;
|
||
|
||
m_objectPart[part].bZoom = ( m_objectPart[part].zoom.x != 1.0f ||
|
||
m_objectPart[part].zoom.y != 1.0f ||
|
||
m_objectPart[part].zoom.z != 1.0f );
|
||
}
|
||
|
||
Math::Vector COldObject::GetPartScale(int part) const
|
||
{
|
||
return m_objectPart[part].zoom;
|
||
}
|
||
|
||
void COldObject::SetPartScaleX(int part, float zoom)
|
||
{
|
||
m_objectPart[part].bTranslate = true; // it will recalculate the matrices
|
||
m_objectPart[part].zoom.x = zoom;
|
||
|
||
m_objectPart[part].bZoom = ( m_objectPart[part].zoom.x != 1.0f ||
|
||
m_objectPart[part].zoom.y != 1.0f ||
|
||
m_objectPart[part].zoom.z != 1.0f );
|
||
}
|
||
|
||
void COldObject::SetPartScaleY(int part, float zoom)
|
||
{
|
||
m_objectPart[part].bTranslate = true; // it will recalculate the matrices
|
||
m_objectPart[part].zoom.y = zoom;
|
||
|
||
m_objectPart[part].bZoom = ( m_objectPart[part].zoom.x != 1.0f ||
|
||
m_objectPart[part].zoom.y != 1.0f ||
|
||
m_objectPart[part].zoom.z != 1.0f );
|
||
}
|
||
|
||
void COldObject::SetPartScaleZ(int part, float zoom)
|
||
{
|
||
m_objectPart[part].bTranslate = true; // it will recalculate the matrices
|
||
m_objectPart[part].zoom.z = zoom;
|
||
|
||
m_objectPart[part].bZoom = ( m_objectPart[part].zoom.x != 1.0f ||
|
||
m_objectPart[part].zoom.y != 1.0f ||
|
||
m_objectPart[part].zoom.z != 1.0f );
|
||
}
|
||
|
||
float COldObject::GetPartScaleX(int part)
|
||
{
|
||
return m_objectPart[part].zoom.x;
|
||
}
|
||
|
||
float COldObject::GetPartScaleY(int part)
|
||
{
|
||
return m_objectPart[part].zoom.y;
|
||
}
|
||
|
||
float COldObject::GetPartScaleZ(int part)
|
||
{
|
||
return m_objectPart[part].zoom.z;
|
||
}
|
||
|
||
void COldObject::SetTrainer(bool bEnable)
|
||
{
|
||
m_bTrainer = bEnable;
|
||
|
||
if ( m_bTrainer ) // training?
|
||
{
|
||
m_cameraType = Gfx::CAM_TYPE_FIX;
|
||
}
|
||
}
|
||
|
||
bool COldObject::GetTrainer()
|
||
{
|
||
return m_bTrainer;
|
||
}
|
||
|
||
void COldObject::SetToy(bool bEnable)
|
||
{
|
||
m_bToy = bEnable;
|
||
}
|
||
|
||
bool COldObject::GetToy()
|
||
{
|
||
return m_bToy;
|
||
}
|
||
|
||
void COldObject::SetManual(bool bManual)
|
||
{
|
||
m_bManual = bManual;
|
||
}
|
||
|
||
bool COldObject::GetManual()
|
||
{
|
||
return m_bManual;
|
||
}
|
||
|
||
// Management of the particle master.
|
||
|
||
void COldObject::SetMasterParticle(int part, int parti)
|
||
{
|
||
m_objectPart[part].masterParti = parti;
|
||
}
|
||
|
||
|
||
// Management of the stack transport.
|
||
|
||
void COldObject::SetPower(CObject* power)
|
||
{
|
||
m_power = power;
|
||
}
|
||
|
||
CObject* COldObject::GetPower()
|
||
{
|
||
return m_power;
|
||
}
|
||
|
||
// Management of the object transport.
|
||
|
||
void COldObject::SetCargo(CObject* cargo)
|
||
{
|
||
m_cargo = cargo;
|
||
}
|
||
|
||
CObject* COldObject::GetCargo()
|
||
{
|
||
return m_cargo;
|
||
}
|
||
|
||
// Management of the object "transporter" that transports it.
|
||
|
||
void COldObject::SetTransporter(CObject* transporter)
|
||
{
|
||
m_transporter = transporter;
|
||
|
||
// Invisible shadow if the object is transported.
|
||
m_engine->SetObjectShadowSpotHide(m_objectPart[0].object, (m_transporter != 0));
|
||
}
|
||
|
||
CObject* COldObject::GetTransporter()
|
||
{
|
||
return m_transporter;
|
||
}
|
||
|
||
// Management of the conveying portion.
|
||
|
||
void COldObject::SetTransporterPart(int part)
|
||
{
|
||
m_transporterLink = part;
|
||
}
|
||
|
||
void COldObject::SetInfoReturn(float value)
|
||
{
|
||
m_infoReturn = value;
|
||
}
|
||
|
||
float COldObject::GetInfoReturn()
|
||
{
|
||
return m_infoReturn;
|
||
}
|
||
|
||
|
||
// Returns matrices of an object portion.
|
||
|
||
Math::Matrix* COldObject::GetRotateMatrix(int part)
|
||
{
|
||
return &m_objectPart[part].matRotate;
|
||
}
|
||
|
||
Math::Matrix* COldObject::GetWorldMatrix(int part)
|
||
{
|
||
if ( m_objectPart[0].bTranslate ||
|
||
m_objectPart[0].bRotate )
|
||
{
|
||
UpdateTransformObject();
|
||
}
|
||
|
||
return &m_objectPart[part].matWorld;
|
||
}
|
||
|
||
|
||
// Indicates whether the object should be drawn over the interface.
|
||
|
||
void COldObject::SetDrawFront(bool bDraw)
|
||
{
|
||
int i;
|
||
|
||
for ( i=0 ; i<OBJECTMAXPART ; i++ )
|
||
{
|
||
if ( m_objectPart[i].bUsed )
|
||
{
|
||
m_engine->SetObjectDrawFront(m_objectPart[i].object, bDraw);
|
||
}
|
||
}
|
||
}
|
||
|
||
// Creates shade under a vehicle as a negative light.
|
||
|
||
bool COldObject::CreateShadowLight(float height, Gfx::Color color)
|
||
{
|
||
if ( !m_engine->GetLightMode() ) return true;
|
||
|
||
Math::Vector pos = GetPosition();
|
||
m_shadowHeight = height;
|
||
|
||
Gfx::Light light;
|
||
light.type = Gfx::LIGHT_SPOT;
|
||
light.diffuse = color;
|
||
light.ambient = color * 0.1f;
|
||
light.position = Math::Vector(pos.x, pos.y+height, pos.z);
|
||
light.direction = Math::Vector(0.0f, -1.0f, 0.0f); // against the bottom
|
||
light.spotIntensity = 128;
|
||
light.attenuation0 = 1.0f;
|
||
light.attenuation1 = 0.0f;
|
||
light.attenuation2 = 0.0f;
|
||
light.spotAngle = 90.0f*Math::PI/180.0f;
|
||
|
||
m_shadowLight = m_lightMan->CreateLight();
|
||
if ( m_shadowLight == -1 ) return false;
|
||
|
||
m_lightMan->SetLight(m_shadowLight, light);
|
||
|
||
// Only illuminates the objects on the ground.
|
||
m_lightMan->SetLightIncludeType(m_shadowLight, Gfx::ENG_OBJTYPE_TERRAIN);
|
||
|
||
return true;
|
||
}
|
||
|
||
// Returns the number of negative light shade.
|
||
|
||
int COldObject::GetShadowLight()
|
||
{
|
||
return m_shadowLight;
|
||
}
|
||
|
||
// Creates light for the effects of a vehicle.
|
||
|
||
bool COldObject::CreateEffectLight(float height, Gfx::Color color)
|
||
{
|
||
if ( !m_engine->GetLightMode() ) return true;
|
||
|
||
m_effectHeight = height;
|
||
|
||
Gfx::Light light;
|
||
light.type = Gfx::LIGHT_SPOT;
|
||
light.diffuse = color;
|
||
light.position = Math::Vector(0.0f, height, 0.0f);
|
||
light.direction = Math::Vector(0.0f, -1.0f, 0.0f); // against the bottom
|
||
light.spotIntensity = 0.0f;
|
||
light.attenuation0 = 1.0f;
|
||
light.attenuation1 = 0.0f;
|
||
light.attenuation2 = 0.0f;
|
||
light.spotAngle = 90.0f*Math::PI/180.0f;
|
||
|
||
m_effectLight = m_lightMan->CreateLight();
|
||
if ( m_effectLight == -1 ) return false;
|
||
|
||
m_lightMan->SetLight(m_effectLight, light);
|
||
m_lightMan->SetLightIntensity(m_effectLight, 0.0f);
|
||
|
||
return true;
|
||
}
|
||
|
||
// Returns the number of light effects.
|
||
|
||
int COldObject::GetEffectLight()
|
||
{
|
||
return m_effectLight;
|
||
}
|
||
|
||
// Creates the circular shadow underneath a vehicle.
|
||
|
||
bool COldObject::CreateShadowCircle(float radius, float intensity,
|
||
Gfx::EngineShadowType type)
|
||
{
|
||
float zoom;
|
||
|
||
if ( intensity == 0.0f ) return true;
|
||
|
||
zoom = GetScaleX();
|
||
|
||
m_engine->CreateShadowSpot(m_objectPart[0].object);
|
||
|
||
m_engine->SetObjectShadowSpotRadius(m_objectPart[0].object, radius*zoom);
|
||
m_engine->SetObjectShadowSpotIntensity(m_objectPart[0].object, intensity);
|
||
m_engine->SetObjectShadowSpotHeight(m_objectPart[0].object, 0.0f);
|
||
m_engine->SetObjectShadowSpotAngle(m_objectPart[0].object, m_objectPart[0].angle.y);
|
||
m_engine->SetObjectShadowSpotType(m_objectPart[0].object, type);
|
||
|
||
return true;
|
||
}
|
||
|
||
// Calculates the matrix for transforming the object.
|
||
// Returns true if the matrix has changed.
|
||
// The rotations occur in the order Y, Z and X.
|
||
|
||
bool COldObject::UpdateTransformObject(int part, bool bForceUpdate)
|
||
{
|
||
Math::Vector position, angle, eye;
|
||
bool bModif = false;
|
||
int parent;
|
||
|
||
if ( m_transporter != 0 ) // transported by transporter?
|
||
{
|
||
m_objectPart[part].bTranslate = true;
|
||
m_objectPart[part].bRotate = true;
|
||
}
|
||
|
||
if ( !bForceUpdate &&
|
||
!m_objectPart[part].bTranslate &&
|
||
!m_objectPart[part].bRotate ) return false;
|
||
|
||
position = m_objectPart[part].position;
|
||
angle = m_objectPart[part].angle;
|
||
|
||
if ( part == 0 ) // main part?
|
||
{
|
||
position += m_linVibration;
|
||
angle += m_cirVibration+m_tilt;
|
||
}
|
||
|
||
if ( m_objectPart[part].bTranslate ||
|
||
m_objectPart[part].bRotate )
|
||
{
|
||
if ( m_objectPart[part].bTranslate )
|
||
{
|
||
m_objectPart[part].matTranslate.LoadIdentity();
|
||
m_objectPart[part].matTranslate.Set(1, 4, position.x);
|
||
m_objectPart[part].matTranslate.Set(2, 4, position.y);
|
||
m_objectPart[part].matTranslate.Set(3, 4, position.z);
|
||
}
|
||
|
||
if ( m_objectPart[part].bRotate )
|
||
{
|
||
Math::LoadRotationZXYMatrix(m_objectPart[part].matRotate, angle);
|
||
}
|
||
|
||
if ( m_objectPart[part].bZoom )
|
||
{
|
||
Math::Matrix mz;
|
||
mz.LoadIdentity();
|
||
mz.Set(1, 1, m_objectPart[part].zoom.x);
|
||
mz.Set(2, 2, m_objectPart[part].zoom.y);
|
||
mz.Set(3, 3, m_objectPart[part].zoom.z);
|
||
m_objectPart[part].matTransform = Math::MultiplyMatrices(m_objectPart[part].matTranslate,
|
||
Math::MultiplyMatrices(m_objectPart[part].matRotate, mz));
|
||
}
|
||
else
|
||
{
|
||
m_objectPart[part].matTransform = Math::MultiplyMatrices(m_objectPart[part].matTranslate,
|
||
m_objectPart[part].matRotate);
|
||
}
|
||
bModif = true;
|
||
}
|
||
|
||
if ( bForceUpdate ||
|
||
m_objectPart[part].bTranslate ||
|
||
m_objectPart[part].bRotate )
|
||
{
|
||
parent = m_objectPart[part].parentPart;
|
||
|
||
if ( part == 0 && m_transporter != 0 ) // transported by a transporter?
|
||
{
|
||
Math::Matrix* matWorldTransporter;
|
||
matWorldTransporter = m_transporter->GetWorldMatrix(m_transporterLink);
|
||
m_objectPart[part].matWorld = Math::MultiplyMatrices(*matWorldTransporter,
|
||
m_objectPart[part].matTransform);
|
||
}
|
||
else
|
||
{
|
||
if ( parent == -1 ) // no parent?
|
||
{
|
||
m_objectPart[part].matWorld = m_objectPart[part].matTransform;
|
||
}
|
||
else
|
||
{
|
||
m_objectPart[part].matWorld = Math::MultiplyMatrices(m_objectPart[parent].matWorld,
|
||
m_objectPart[part].matTransform);
|
||
}
|
||
}
|
||
bModif = true;
|
||
}
|
||
|
||
if ( bModif )
|
||
{
|
||
m_engine->SetObjectTransform(m_objectPart[part].object,
|
||
m_objectPart[part].matWorld);
|
||
}
|
||
|
||
m_objectPart[part].bTranslate = false;
|
||
m_objectPart[part].bRotate = false;
|
||
|
||
return bModif;
|
||
}
|
||
|
||
// Updates all matrices to transform the object father and all his sons.
|
||
// Assume a maximum of 4 degrees of freedom.
|
||
// Appropriate, for example, to a body, an arm, forearm, hand and fingers.
|
||
|
||
bool COldObject::UpdateTransformObject()
|
||
{
|
||
bool bUpdate1, bUpdate2, bUpdate3, bUpdate4;
|
||
int level1, level2, level3, level4, rank;
|
||
int parent1, parent2, parent3, parent4;
|
||
|
||
if ( m_bFlat )
|
||
{
|
||
for ( level1=0 ; level1<m_totalPart ; level1++ )
|
||
{
|
||
if ( !m_objectPart[level1].bUsed ) continue;
|
||
UpdateTransformObject(level1, false);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
parent1 = 0;
|
||
bUpdate1 = UpdateTransformObject(parent1, false);
|
||
|
||
for ( level1=0 ; level1<m_totalPart ; level1++ )
|
||
{
|
||
rank = SearchDescendant(parent1, level1);
|
||
if ( rank == -1 ) break;
|
||
|
||
parent2 = rank;
|
||
bUpdate2 = UpdateTransformObject(rank, bUpdate1);
|
||
|
||
for ( level2=0 ; level2<m_totalPart ; level2++ )
|
||
{
|
||
rank = SearchDescendant(parent2, level2);
|
||
if ( rank == -1 ) break;
|
||
|
||
parent3 = rank;
|
||
bUpdate3 = UpdateTransformObject(rank, bUpdate2);
|
||
|
||
for ( level3=0 ; level3<m_totalPart ; level3++ )
|
||
{
|
||
rank = SearchDescendant(parent3, level3);
|
||
if ( rank == -1 ) break;
|
||
|
||
parent4 = rank;
|
||
bUpdate4 = UpdateTransformObject(rank, bUpdate3);
|
||
|
||
for ( level4=0 ; level4<m_totalPart ; level4++ )
|
||
{
|
||
rank = SearchDescendant(parent4, level4);
|
||
if ( rank == -1 ) break;
|
||
|
||
UpdateTransformObject(rank, bUpdate4);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
// Puts all the progeny flat (there is more than fathers).
|
||
// This allows for debris independently from each other in all directions.
|
||
|
||
void COldObject::FlatParent()
|
||
{
|
||
int i;
|
||
|
||
for ( i=0 ; i<m_totalPart ; i++ )
|
||
{
|
||
m_objectPart[i].position.x = m_objectPart[i].matWorld.Get(1, 4);
|
||
m_objectPart[i].position.y = m_objectPart[i].matWorld.Get(2, 4);
|
||
m_objectPart[i].position.z = m_objectPart[i].matWorld.Get(3, 4);
|
||
|
||
m_objectPart[i].matWorld.Set(1, 4, 0.0f);
|
||
m_objectPart[i].matWorld.Set(2, 4, 0.0f);
|
||
m_objectPart[i].matWorld.Set(3, 4, 0.0f);
|
||
|
||
m_objectPart[i].matTranslate.Set(1, 4, 0.0f);
|
||
m_objectPart[i].matTranslate.Set(2, 4, 0.0f);
|
||
m_objectPart[i].matTranslate.Set(3, 4, 0.0f);
|
||
|
||
m_objectPart[i].parentPart = -1; // more parents
|
||
}
|
||
|
||
m_bFlat = true;
|
||
}
|
||
|
||
|
||
|
||
// Updates the mapping of the texture of the pile.
|
||
|
||
void COldObject::UpdateEnergyMapping()
|
||
{
|
||
if (Math::IsEqual(GetEnergyLevel(), m_lastEnergy, 0.01f))
|
||
return;
|
||
|
||
m_lastEnergy = GetEnergyLevel();
|
||
|
||
Gfx::Material mat;
|
||
mat.diffuse = Gfx::Color(1.0f, 1.0f, 1.0f); // white
|
||
mat.ambient = Gfx::Color(0.5f, 0.5f, 0.5f);
|
||
|
||
float a = 0.0f, b = 0.0f;
|
||
|
||
if ( m_type == OBJECT_POWER ||
|
||
m_type == OBJECT_ATOMIC )
|
||
{
|
||
a = 2.0f;
|
||
b = 0.0f; // dimensions of the battery (according to y)
|
||
}
|
||
else if ( m_type == OBJECT_STATION )
|
||
{
|
||
a = 10.0f;
|
||
b = 4.0f; // dimensions of the battery (according to y)
|
||
}
|
||
else if ( m_type == OBJECT_ENERGY )
|
||
{
|
||
a = 9.0f;
|
||
b = 3.0f; // dimensions of the battery (according to y)
|
||
}
|
||
|
||
float i = 0.50f+0.25f*GetEnergyLevel(); // origin
|
||
float s = i+0.25f; // width
|
||
|
||
float au = (s-i)/(b-a);
|
||
float bu = s-b*(s-i)/(b-a);
|
||
|
||
std::string teamStr = StrUtils::ToString<int>(GetTeam());
|
||
if(GetTeam() == 0) teamStr = "";
|
||
m_engine->ChangeTextureMapping(m_objectPart[0].object,
|
||
mat, Gfx::ENG_RSTATE_PART3, "objects/lemt.png"+teamStr, "",
|
||
Gfx::ENG_TEX_MAPPING_1Y,
|
||
au, bu, 1.0f, 0.0f);
|
||
}
|
||
|
||
|
||
// Manual action.
|
||
|
||
bool COldObject::EventProcess(const Event &event)
|
||
{
|
||
// NOTE: This should be called befoce CProgrammableObjectImpl::EventProcess, see the other note inside this function
|
||
if (!CTaskExecutorObjectImpl::EventProcess(event)) return false;
|
||
|
||
if ( m_physics != nullptr )
|
||
{
|
||
if ( !m_physics->EventProcess(event) ) // object destroyed?
|
||
{
|
||
if ( GetSelect() &&
|
||
m_type != OBJECT_ANT &&
|
||
m_type != OBJECT_SPIDER &&
|
||
m_type != OBJECT_BEE )
|
||
{
|
||
if ( !m_bDead ) m_camera->SetType(Gfx::CAM_TYPE_EXPLO);
|
||
m_main->DeselectAll();
|
||
}
|
||
return false;
|
||
}
|
||
}
|
||
|
||
if (Implements(ObjectInterfaceType::Movable) && m_physics != nullptr)
|
||
{
|
||
bool deselectedStop = !GetSelect();
|
||
if (Implements(ObjectInterfaceType::Programmable))
|
||
{
|
||
deselectedStop = deselectedStop && !IsProgram();
|
||
}
|
||
if (Implements(ObjectInterfaceType::TaskExecutor))
|
||
{
|
||
deselectedStop = deselectedStop && !IsForegroundTask();
|
||
}
|
||
|
||
if ( deselectedStop )
|
||
{
|
||
float axeX = 0.0f;
|
||
float axeY = 0.0f;
|
||
float axeZ = 0.0f;
|
||
if ( m_bBurn ) // Gifted?
|
||
{
|
||
axeZ = -1.0f; // tomb
|
||
|
||
if ( !GetFixed() &&
|
||
(m_type == OBJECT_ANT ||
|
||
m_type == OBJECT_SPIDER ||
|
||
m_type == OBJECT_WORM ) )
|
||
{
|
||
axeY = 2.0f; // zigzag disorganized fast
|
||
if ( m_type == OBJECT_WORM ) axeY = 5.0f;
|
||
axeX = 0.5f+sinf(m_time* 1.0f)*0.5f+
|
||
sinf(m_time* 6.0f)*2.0f+
|
||
sinf(m_time*21.0f)*0.2f;
|
||
float factor = 1.0f-m_burnTime/15.0f; // slow motion
|
||
if ( factor < 0.0f ) factor = 0.0f;
|
||
axeY *= factor;
|
||
axeX *= factor;
|
||
}
|
||
}
|
||
m_physics->SetMotorSpeedX(axeY); // move forward/move back
|
||
m_physics->SetMotorSpeedY(axeZ); // up / down
|
||
m_physics->SetMotorSpeedZ(axeX); // rotate
|
||
}
|
||
else if (GetSelect())
|
||
{
|
||
bool canMove = true;
|
||
if (Implements(ObjectInterfaceType::Programmable))
|
||
{
|
||
canMove = canMove && !IsProgram();
|
||
}
|
||
if (Implements(ObjectInterfaceType::TaskExecutor))
|
||
{
|
||
canMove = canMove || (IsForegroundTask() && GetForegroundTask()->IsPilot());
|
||
}
|
||
|
||
if ( canMove )
|
||
{
|
||
if ( event.type == EVENT_OBJECT_LEFT ||
|
||
event.type == EVENT_OBJECT_RIGHT ||
|
||
event.type == EVENT_OBJECT_UP ||
|
||
event.type == EVENT_OBJECT_DOWN ||
|
||
event.type == EVENT_OBJECT_GASUP ||
|
||
event.type == EVENT_OBJECT_GASDOWN )
|
||
{
|
||
m_buttonAxe = event.type;
|
||
}
|
||
if ( event.type == EVENT_MOUSE_BUTTON_UP )
|
||
{
|
||
m_buttonAxe = EVENT_NULL;
|
||
}
|
||
|
||
float axeX = event.motionInput.x;
|
||
float axeY = event.motionInput.y;
|
||
float axeZ = event.motionInput.z;
|
||
|
||
if ( (!m_main->GetTrainerPilot() &&
|
||
GetTrainer()) ||
|
||
!m_main->CanPlayerInteract() ) // drive vehicle?
|
||
{
|
||
axeX = 0.0f;
|
||
axeY = 0.0f;
|
||
axeZ = 0.0f; // Remote control impossible!
|
||
}
|
||
|
||
if ( m_buttonAxe == EVENT_OBJECT_LEFT ) axeX = -1.0f;
|
||
if ( m_buttonAxe == EVENT_OBJECT_RIGHT ) axeX = 1.0f;
|
||
if ( m_buttonAxe == EVENT_OBJECT_UP ) axeY = 1.0f;
|
||
if ( m_buttonAxe == EVENT_OBJECT_DOWN ) axeY = -1.0f;
|
||
if ( m_buttonAxe == EVENT_OBJECT_GASUP ) axeZ = 1.0f;
|
||
if ( m_buttonAxe == EVENT_OBJECT_GASDOWN ) axeZ = -1.0f;
|
||
|
||
if ( m_type == OBJECT_MOBILEdr && GetManual() ) // scribbler in manual mode?
|
||
{
|
||
if ( axeX != 0.0f ) axeY = 0.0f; // if running -> not moving!
|
||
axeX *= 0.5f;
|
||
axeY *= 0.5f;
|
||
}
|
||
|
||
if ( !m_main->IsResearchDone(RESEARCH_FLY, GetTeam()) )
|
||
{
|
||
axeZ = -1.0f; // tomb
|
||
}
|
||
|
||
axeX += m_camera->GetMotorTurn(); // additional power according to camera
|
||
if ( axeX > 1.0f ) axeX = 1.0f;
|
||
if ( axeX < -1.0f ) axeX = -1.0f;
|
||
|
||
m_physics->SetMotorSpeedX(axeY); // move forward/move back
|
||
m_physics->SetMotorSpeedY(axeZ); // up/down
|
||
m_physics->SetMotorSpeedZ(axeX); // rotate
|
||
}
|
||
}
|
||
}
|
||
|
||
if ( m_objectInterface != nullptr )
|
||
{
|
||
m_objectInterface->EventProcess(event);
|
||
}
|
||
|
||
if ( m_auto != nullptr )
|
||
{
|
||
m_auto->EventProcess(event);
|
||
|
||
if ( event.type == EVENT_FRAME &&
|
||
m_auto->IsEnded() != ERR_CONTINUE )
|
||
{
|
||
m_auto->DeleteObject();
|
||
m_auto.reset();
|
||
}
|
||
}
|
||
|
||
if ( m_motion != nullptr )
|
||
{
|
||
if (!m_motion->EventProcess(event)) return false;
|
||
}
|
||
|
||
if (!CProgrammableObjectImpl::EventProcess(event)) return false;
|
||
|
||
if ( event.type == EVENT_FRAME )
|
||
{
|
||
return EventFrame(event);
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
// Animates the object.
|
||
|
||
bool COldObject::EventFrame(const Event &event)
|
||
{
|
||
if ( m_type == OBJECT_HUMAN && m_main->GetMainMovie() == MM_SATCOMopen )
|
||
{
|
||
UpdateTransformObject();
|
||
return true;
|
||
}
|
||
|
||
m_time += event.rTime;
|
||
|
||
if ( m_engine->GetPause() && m_type != OBJECT_SHOW ) return true;
|
||
|
||
if ( m_bBurn ) m_burnTime += event.rTime;
|
||
|
||
m_aTime += event.rTime;
|
||
m_shotTime += event.rTime;
|
||
|
||
VirusFrame(event.rTime);
|
||
PartiFrame(event.rTime);
|
||
|
||
UpdateMapping();
|
||
UpdateTransformObject();
|
||
UpdateSelectParticle();
|
||
|
||
if (Implements(ObjectInterfaceType::ShieldedAutoRegen))
|
||
{
|
||
SetShield(GetShield() + event.rTime*(1.0f/GetShieldFullRegenTime()));
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
// Updates the mapping of the object.
|
||
|
||
void COldObject::UpdateMapping()
|
||
{
|
||
if ( m_type == OBJECT_POWER ||
|
||
m_type == OBJECT_ATOMIC ||
|
||
m_type == OBJECT_STATION ||
|
||
m_type == OBJECT_ENERGY )
|
||
{
|
||
UpdateEnergyMapping();
|
||
}
|
||
}
|
||
|
||
|
||
// Management of viruses.
|
||
|
||
void COldObject::VirusFrame(float rTime)
|
||
{
|
||
if ( !m_bVirusMode ) return; // healthy object?
|
||
|
||
m_virusTime += rTime;
|
||
if ( m_virusTime >= VIRUS_DELAY )
|
||
{
|
||
m_bVirusMode = false; // the virus is no longer active
|
||
}
|
||
|
||
if ( m_lastVirusParticle+m_engine->ParticleAdapt(0.2f) <= m_aTime )
|
||
{
|
||
m_lastVirusParticle = m_aTime;
|
||
|
||
Math::Vector pos = GetPosition();
|
||
pos.x += (Math::Rand()-0.5f)*10.0f;
|
||
pos.z += (Math::Rand()-0.5f)*10.0f;
|
||
Math::Vector speed;
|
||
speed.x = (Math::Rand()-0.5f)*2.0f;
|
||
speed.z = (Math::Rand()-0.5f)*2.0f;
|
||
speed.y = Math::Rand()*4.0f+4.0f;
|
||
Math::Point dim;
|
||
dim.x = Math::Rand()*0.3f+0.3f;
|
||
dim.y = dim.x;
|
||
|
||
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIVIRUS, 3.0f);
|
||
}
|
||
}
|
||
|
||
// Management particles mistresses.
|
||
|
||
void COldObject::PartiFrame(float rTime)
|
||
{
|
||
Math::Vector pos, angle, factor;
|
||
int i, channel;
|
||
|
||
for ( i=0 ; i<OBJECTMAXPART ; i++ )
|
||
{
|
||
if ( !m_objectPart[i].bUsed ) continue;
|
||
|
||
channel = m_objectPart[i].masterParti;
|
||
if ( channel == -1 ) continue;
|
||
|
||
if ( !m_particle->GetPosition(channel, pos) )
|
||
{
|
||
m_objectPart[i].masterParti = -1; // particle no longer exists!
|
||
continue;
|
||
}
|
||
|
||
SetPartPosition(i, pos);
|
||
|
||
// Each song spins differently.
|
||
switch( i%5 )
|
||
{
|
||
case 0: factor = Math::Vector( 0.5f, 0.3f, 0.6f); break;
|
||
case 1: factor = Math::Vector(-0.3f, 0.4f,-0.2f); break;
|
||
case 2: factor = Math::Vector( 0.4f,-0.6f,-0.3f); break;
|
||
case 3: factor = Math::Vector(-0.6f,-0.2f, 0.0f); break;
|
||
case 4: factor = Math::Vector( 0.4f, 0.1f,-0.7f); break;
|
||
}
|
||
|
||
angle = GetPartRotation(i);
|
||
angle += rTime*Math::PI*factor;
|
||
SetPartRotation(i, angle);
|
||
}
|
||
}
|
||
|
||
|
||
// Changes the perspective to view if it was like in the vehicle,
|
||
// or behind the vehicle.
|
||
|
||
void COldObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
|
||
Math::Vector &lookat, Math::Vector &upVec,
|
||
Gfx::CameraType type)
|
||
{
|
||
float speed;
|
||
int part;
|
||
|
||
UpdateTransformObject();
|
||
|
||
part = 0;
|
||
if ( m_type == OBJECT_HUMAN ||
|
||
m_type == OBJECT_TECH )
|
||
{
|
||
eye.x = -0.2f;
|
||
eye.y = 3.3f;
|
||
eye.z = 0.0f;
|
||
//? eye.x = 1.0f;
|
||
//? eye.y = 3.3f;
|
||
//? eye.z = 0.0f;
|
||
}
|
||
else if ( m_type == OBJECT_MOBILErt ||
|
||
m_type == OBJECT_MOBILErr ||
|
||
m_type == OBJECT_MOBILErs )
|
||
{
|
||
eye.x = -1.1f; // on the cap
|
||
eye.y = 7.9f;
|
||
eye.z = 0.0f;
|
||
}
|
||
else if ( m_type == OBJECT_MOBILEwc ||
|
||
m_type == OBJECT_MOBILEtc ||
|
||
m_type == OBJECT_MOBILEfc ||
|
||
m_type == OBJECT_MOBILEic ) // fireball?
|
||
{
|
||
//? eye.x = -0.9f; // on the cannon
|
||
//? eye.y = 3.0f;
|
||
//? eye.z = 0.0f;
|
||
//? part = 1;
|
||
eye.x = -0.9f; // on the cannon
|
||
eye.y = 8.3f;
|
||
eye.z = 0.0f;
|
||
}
|
||
else if ( m_type == OBJECT_MOBILEwi ||
|
||
m_type == OBJECT_MOBILEti ||
|
||
m_type == OBJECT_MOBILEfi ||
|
||
m_type == OBJECT_MOBILEii ) // orgaball ?
|
||
{
|
||
//? eye.x = -3.5f; // on the cannon
|
||
//? eye.y = 5.1f;
|
||
//? eye.z = 0.0f;
|
||
//? part = 1;
|
||
eye.x = -2.5f; // on the cannon
|
||
eye.y = 10.4f;
|
||
eye.z = 0.0f;
|
||
}
|
||
else if ( m_type == OBJECT_MOBILErc )
|
||
{
|
||
//? eye.x = 2.0f; // in the cannon
|
||
//? eye.y = 0.0f;
|
||
//? eye.z = 0.0f;
|
||
//? part = 2;
|
||
eye.x = 4.0f; // on the cannon
|
||
eye.y = 11.0f;
|
||
eye.z = 0.0f;
|
||
}
|
||
else if ( m_type == OBJECT_MOBILEsa )
|
||
{
|
||
eye.x = 3.0f;
|
||
eye.y = 4.5f;
|
||
eye.z = 0.0f;
|
||
}
|
||
else if ( m_type == OBJECT_MOBILEdr )
|
||
{
|
||
eye.x = 1.0f;
|
||
eye.y = 6.5f;
|
||
eye.z = 0.0f;
|
||
}
|
||
else if ( m_type == OBJECT_APOLLO2 )
|
||
{
|
||
eye.x = -3.0f;
|
||
eye.y = 6.0f;
|
||
eye.z = -2.0f;
|
||
}
|
||
else
|
||
{
|
||
eye.x = 0.7f; // between the brackets
|
||
eye.y = 4.8f;
|
||
eye.z = 0.0f;
|
||
}
|
||
|
||
if ( type == Gfx::CAM_TYPE_BACK )
|
||
{
|
||
eye.x -= 20.0f;
|
||
eye.y += 1.0f;
|
||
}
|
||
|
||
lookat.x = eye.x+1.0f;
|
||
lookat.y = eye.y+0.0f;
|
||
lookat.z = eye.z+0.0f;
|
||
|
||
eye = Math::Transform(m_objectPart[part].matWorld, eye);
|
||
lookat = Math::Transform(m_objectPart[part].matWorld, lookat);
|
||
|
||
// Camera tilts when turning.
|
||
upVec = Math::Vector(0.0f, 1.0f, 0.0f);
|
||
if ( m_physics != nullptr )
|
||
{
|
||
if ( m_physics->GetLand() ) // on ground?
|
||
{
|
||
speed = m_physics->GetLinMotionX(MO_REASPEED);
|
||
lookat.y -= speed*0.002f;
|
||
|
||
speed = m_physics->GetCirMotionY(MO_REASPEED);
|
||
upVec.z -= speed*0.04f;
|
||
}
|
||
else // in flight?
|
||
{
|
||
speed = m_physics->GetLinMotionX(MO_REASPEED);
|
||
lookat.y += speed*0.002f;
|
||
|
||
speed = m_physics->GetCirMotionY(MO_REASPEED);
|
||
upVec.z += speed*0.08f;
|
||
}
|
||
}
|
||
upVec = Math::Transform(m_objectPart[0].matRotate, upVec);
|
||
|
||
dirH = -(m_objectPart[part].angle.y+Math::PI/2.0f);
|
||
dirV = 0.0f;
|
||
|
||
}
|
||
|
||
|
||
// Management of features.
|
||
|
||
Character* COldObject::GetCharacter()
|
||
{
|
||
return &m_character;
|
||
}
|
||
|
||
|
||
// Returns the absolute time.
|
||
|
||
float COldObject::GetAbsTime()
|
||
{
|
||
return m_aTime;
|
||
}
|
||
|
||
|
||
float COldObject::GetCapacity()
|
||
{
|
||
return m_type == OBJECT_ATOMIC ? 10.0f : 1.0f;
|
||
}
|
||
|
||
bool COldObject::IsRechargeable()
|
||
{
|
||
return m_type == OBJECT_POWER;
|
||
}
|
||
|
||
|
||
// Management of the shield.
|
||
|
||
void COldObject::SetShield(float level)
|
||
{
|
||
if (level > 1.0f) level = 1.0f;
|
||
if (level < 0.0f) level = 0.0f;
|
||
m_shield = level;
|
||
}
|
||
|
||
float COldObject::GetShield()
|
||
{
|
||
if ( m_type == OBJECT_FRET ||
|
||
m_type == OBJECT_STONE ||
|
||
m_type == OBJECT_URANIUM ||
|
||
m_type == OBJECT_BULLET ||
|
||
m_type == OBJECT_METAL ||
|
||
m_type == OBJECT_BBOX ||
|
||
m_type == OBJECT_KEYa ||
|
||
m_type == OBJECT_KEYb ||
|
||
m_type == OBJECT_KEYc ||
|
||
m_type == OBJECT_KEYd ||
|
||
m_type == OBJECT_TNT ||
|
||
m_type == OBJECT_BOMB ||
|
||
m_type == OBJECT_WAYPOINT ||
|
||
m_type == OBJECT_FLAGb ||
|
||
m_type == OBJECT_FLAGr ||
|
||
m_type == OBJECT_FLAGg ||
|
||
m_type == OBJECT_FLAGy ||
|
||
m_type == OBJECT_FLAGv ||
|
||
m_type == OBJECT_POWER ||
|
||
m_type == OBJECT_ATOMIC ||
|
||
m_type == OBJECT_ANT ||
|
||
m_type == OBJECT_SPIDER ||
|
||
m_type == OBJECT_BEE ||
|
||
m_type == OBJECT_WORM ) return 0.0f;
|
||
return m_shield;
|
||
}
|
||
|
||
|
||
// Management of flight range (zero = infinity).
|
||
|
||
void COldObject::SetRange(float delay)
|
||
{
|
||
m_range = delay;
|
||
}
|
||
|
||
float COldObject::GetRange()
|
||
{
|
||
return m_range;
|
||
}
|
||
|
||
void COldObject::SetReactorRange(float reactorRange)
|
||
{
|
||
if (reactorRange > 1.0f) reactorRange = 1.0f;
|
||
if (reactorRange < 0.0f) reactorRange = 0.0f;
|
||
m_reactorRange = reactorRange;
|
||
}
|
||
|
||
float COldObject::GetReactorRange()
|
||
{
|
||
return m_reactorRange;
|
||
}
|
||
|
||
|
||
// Management of transparency of the object.
|
||
|
||
void COldObject::SetTransparency(float value)
|
||
{
|
||
int i;
|
||
|
||
m_transparency = value;
|
||
|
||
for ( i=0 ; i<m_totalPart ; i++ )
|
||
{
|
||
if ( m_objectPart[i].bUsed )
|
||
{
|
||
if ( m_type == OBJECT_BASE )
|
||
{
|
||
if ( i != 9 ) continue; // no central pillar?
|
||
}
|
||
|
||
m_engine->SetObjectTransparency(m_objectPart[i].object, value);
|
||
}
|
||
}
|
||
}
|
||
|
||
// Indicates whether an object is stationary (ant on the back).
|
||
|
||
void COldObject::SetFixed(bool bFixed)
|
||
{
|
||
m_bFixed = bFixed;
|
||
}
|
||
|
||
bool COldObject::GetFixed()
|
||
{
|
||
return m_bFixed;
|
||
}
|
||
|
||
|
||
// Pushes an object.
|
||
|
||
bool COldObject::JostleObject(float force)
|
||
{
|
||
if ( m_type == OBJECT_FLAGb ||
|
||
m_type == OBJECT_FLAGr ||
|
||
m_type == OBJECT_FLAGg ||
|
||
m_type == OBJECT_FLAGy ||
|
||
m_type == OBJECT_FLAGv ) // flag?
|
||
{
|
||
if ( m_auto == nullptr ) return false;
|
||
|
||
m_auto->Start(1);
|
||
}
|
||
else
|
||
{
|
||
if ( m_auto != nullptr ) return false;
|
||
|
||
auto autoJostle = MakeUnique<CAutoJostle>(this);
|
||
autoJostle->Start(0, force);
|
||
m_auto = std::move(autoJostle);
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
|
||
|
||
// Management of time from which a virus is active.
|
||
|
||
void COldObject::SetVirusMode(bool bEnable)
|
||
{
|
||
m_bVirusMode = bEnable;
|
||
m_virusTime = 0.0f;
|
||
|
||
if ( m_bVirusMode && Implements(ObjectInterfaceType::Programmable) )
|
||
{
|
||
if ( !IntroduceVirus() ) // tries to infect
|
||
{
|
||
m_bVirusMode = false; // program was not contaminated!
|
||
}
|
||
}
|
||
}
|
||
|
||
bool COldObject::GetVirusMode()
|
||
{
|
||
return m_bVirusMode;
|
||
}
|
||
|
||
|
||
// Management mode of the camera.
|
||
|
||
void COldObject::SetCameraType(Gfx::CameraType type)
|
||
{
|
||
m_cameraType = type;
|
||
}
|
||
|
||
Gfx::CameraType COldObject::GetCameraType()
|
||
{
|
||
return m_cameraType;
|
||
}
|
||
|
||
void COldObject::SetCameraDist(float dist)
|
||
{
|
||
m_cameraDist = dist;
|
||
}
|
||
|
||
float COldObject::GetCameraDist()
|
||
{
|
||
return m_cameraDist;
|
||
}
|
||
|
||
void COldObject::SetCameraLock(bool lock)
|
||
{
|
||
m_bCameraLock = lock;
|
||
}
|
||
|
||
bool COldObject::GetCameraLock()
|
||
{
|
||
return m_bCameraLock;
|
||
}
|
||
|
||
|
||
|
||
// Management of the demonstration of the object.
|
||
|
||
void COldObject::SetHighlight(bool highlight)
|
||
{
|
||
if (highlight)
|
||
{
|
||
int list[OBJECTMAXPART+1];
|
||
|
||
int j = 0;
|
||
for (int i = 0; i < m_totalPart; i++)
|
||
{
|
||
if ( m_objectPart[i].bUsed )
|
||
{
|
||
list[j++] = m_objectPart[i].object;
|
||
}
|
||
}
|
||
list[j] = -1; // terminate
|
||
|
||
m_engine->SetHighlightRank(list); // gives the list of selected parts
|
||
}
|
||
}
|
||
|
||
|
||
// Indicates whether the object is selected or not.
|
||
|
||
void COldObject::SetSelect(bool select, bool bDisplayError)
|
||
{
|
||
m_bSelect = select;
|
||
|
||
// NOTE: Right now, Ui::CObjectInterface is only for programmable objects. Right now all selectable objects are programmable anyway.
|
||
// TODO: All UI-related stuff should be moved out of CObject classes
|
||
if (Implements(ObjectInterfaceType::Programmable))
|
||
{
|
||
if ( m_objectInterface == nullptr )
|
||
{
|
||
m_objectInterface = MakeUnique<Ui::CObjectInterface>(this);
|
||
}
|
||
m_objectInterface->CreateInterface(m_bSelect);
|
||
}
|
||
|
||
if ( m_auto != nullptr )
|
||
{
|
||
m_auto->CreateInterface(m_bSelect);
|
||
}
|
||
|
||
CreateSelectParticle(); // creates / removes particles
|
||
|
||
if ( !m_bSelect )
|
||
return; // if not selected, we're done
|
||
|
||
Error err = ERR_OK;
|
||
if ( m_physics != nullptr )
|
||
{
|
||
err = m_physics->GetError();
|
||
}
|
||
if ( m_auto != nullptr )
|
||
{
|
||
err = m_auto->GetError();
|
||
}
|
||
if ( err != ERR_OK && bDisplayError )
|
||
{
|
||
m_main->DisplayError(err, this);
|
||
}
|
||
}
|
||
|
||
// Indicates whether the object is selected or not.
|
||
|
||
bool COldObject::GetSelect()
|
||
{
|
||
return m_bSelect;
|
||
}
|
||
|
||
|
||
// Indicates whether the object is selectable or not.
|
||
|
||
void COldObject::SetSelectable(bool bMode)
|
||
{
|
||
m_bSelectable = bMode;
|
||
}
|
||
|
||
// Indicates whether the object is selecionnable or not.
|
||
|
||
bool COldObject::GetSelectable()
|
||
{
|
||
return m_bSelectable;
|
||
}
|
||
|
||
|
||
// Indicates if necessary to check the tokens of the object.
|
||
|
||
void COldObject::SetCheckToken(bool bMode)
|
||
{
|
||
m_bCheckToken = bMode;
|
||
}
|
||
|
||
// Indicates if necessary to check the tokens of the object.
|
||
|
||
bool COldObject::GetCheckToken()
|
||
{
|
||
return m_bCheckToken;
|
||
}
|
||
|
||
|
||
// Management of the visibility of an object.
|
||
// The object is not hidden or visually disabled, but ignores detections!
|
||
// For example: underground worm.
|
||
|
||
void COldObject::SetVisible(bool bVisible)
|
||
{
|
||
m_bVisible = bVisible;
|
||
}
|
||
|
||
|
||
// Management of the method of increasing damage.
|
||
|
||
void COldObject::SetMagnifyDamage(float factor)
|
||
{
|
||
m_magnifyDamage = factor;
|
||
}
|
||
|
||
float COldObject::GetMagnifyDamage()
|
||
{
|
||
return m_magnifyDamage;
|
||
}
|
||
|
||
|
||
// Management of free parameter.
|
||
|
||
void COldObject::SetParam(float value)
|
||
{
|
||
m_param = value;
|
||
}
|
||
|
||
float COldObject::GetParam()
|
||
{
|
||
return m_param;
|
||
}
|
||
|
||
|
||
// Management of the mode "current explosion" of an object.
|
||
// An object in this mode is not saving.
|
||
|
||
void COldObject::SetExploding(bool bExplo)
|
||
{
|
||
m_bExplo = bExplo;
|
||
}
|
||
|
||
bool COldObject::IsExploding()
|
||
{
|
||
return m_bExplo;
|
||
}
|
||
|
||
// Management of the HS mode of an object.
|
||
|
||
void COldObject::SetBurn(bool bBurn)
|
||
{
|
||
m_bBurn = bBurn;
|
||
m_burnTime = 0.0f;
|
||
}
|
||
|
||
bool COldObject::GetBurn()
|
||
{
|
||
return m_bBurn;
|
||
}
|
||
|
||
void COldObject::SetDead(bool bDead)
|
||
{
|
||
m_bDead = bDead;
|
||
|
||
if ( bDead && Implements(ObjectInterfaceType::Programmable) )
|
||
{
|
||
StopProgram(); // stops the current task
|
||
}
|
||
}
|
||
|
||
bool COldObject::GetDead()
|
||
{
|
||
return m_bDead;
|
||
}
|
||
|
||
bool COldObject::GetRuin()
|
||
{
|
||
return m_bBurn|m_bFlat;
|
||
}
|
||
|
||
bool COldObject::GetActive()
|
||
{
|
||
return !GetLock() && !m_bBurn && !m_bFlat && m_bVisible;
|
||
}
|
||
|
||
|
||
// Management of the point of aim.
|
||
|
||
void COldObject::SetGunGoalV(float gunGoal)
|
||
{
|
||
if ( m_type == OBJECT_MOBILEfc ||
|
||
m_type == OBJECT_MOBILEtc ||
|
||
m_type == OBJECT_MOBILEwc ||
|
||
m_type == OBJECT_MOBILEic ) // fireball?
|
||
{
|
||
if ( gunGoal > 10.0f*Math::PI/180.0f ) gunGoal = 10.0f*Math::PI/180.0f;
|
||
if ( gunGoal < -20.0f*Math::PI/180.0f ) gunGoal = -20.0f*Math::PI/180.0f;
|
||
SetPartRotationZ(1, gunGoal);
|
||
}
|
||
else if ( m_type == OBJECT_MOBILEfi ||
|
||
m_type == OBJECT_MOBILEti ||
|
||
m_type == OBJECT_MOBILEwi ||
|
||
m_type == OBJECT_MOBILEii ) // orgaball?
|
||
{
|
||
if ( gunGoal > 20.0f*Math::PI/180.0f ) gunGoal = 20.0f*Math::PI/180.0f;
|
||
if ( gunGoal < -20.0f*Math::PI/180.0f ) gunGoal = -20.0f*Math::PI/180.0f;
|
||
SetPartRotationZ(1, gunGoal);
|
||
}
|
||
else if ( m_type == OBJECT_MOBILErc ) // phazer?
|
||
{
|
||
if ( gunGoal > 45.0f*Math::PI/180.0f ) gunGoal = 45.0f*Math::PI/180.0f;
|
||
if ( gunGoal < -20.0f*Math::PI/180.0f ) gunGoal = -20.0f*Math::PI/180.0f;
|
||
SetPartRotationZ(2, gunGoal);
|
||
}
|
||
else
|
||
{
|
||
gunGoal = 0.0f;
|
||
}
|
||
|
||
m_gunGoalV = gunGoal;
|
||
}
|
||
|
||
void COldObject::SetGunGoalH(float gunGoal)
|
||
{
|
||
if ( m_type == OBJECT_MOBILEfc ||
|
||
m_type == OBJECT_MOBILEtc ||
|
||
m_type == OBJECT_MOBILEwc ||
|
||
m_type == OBJECT_MOBILEic ) // fireball?
|
||
{
|
||
if ( gunGoal > 40.0f*Math::PI/180.0f ) gunGoal = 40.0f*Math::PI/180.0f;
|
||
if ( gunGoal < -40.0f*Math::PI/180.0f ) gunGoal = -40.0f*Math::PI/180.0f;
|
||
SetPartRotationY(1, gunGoal);
|
||
}
|
||
else if ( m_type == OBJECT_MOBILEfi ||
|
||
m_type == OBJECT_MOBILEti ||
|
||
m_type == OBJECT_MOBILEwi ||
|
||
m_type == OBJECT_MOBILEii ) // orgaball?
|
||
{
|
||
if ( gunGoal > 40.0f*Math::PI/180.0f ) gunGoal = 40.0f*Math::PI/180.0f;
|
||
if ( gunGoal < -40.0f*Math::PI/180.0f ) gunGoal = -40.0f*Math::PI/180.0f;
|
||
SetPartRotationY(1, gunGoal);
|
||
}
|
||
else if ( m_type == OBJECT_MOBILErc ) // phazer?
|
||
{
|
||
if ( gunGoal > 40.0f*Math::PI/180.0f ) gunGoal = 40.0f*Math::PI/180.0f;
|
||
if ( gunGoal < -40.0f*Math::PI/180.0f ) gunGoal = -40.0f*Math::PI/180.0f;
|
||
SetPartRotationY(2, gunGoal);
|
||
}
|
||
else
|
||
{
|
||
gunGoal = 0.0f;
|
||
}
|
||
|
||
m_gunGoalH = gunGoal;
|
||
}
|
||
|
||
float COldObject::GetGunGoalV()
|
||
{
|
||
return m_gunGoalV;
|
||
}
|
||
|
||
float COldObject::GetGunGoalH()
|
||
{
|
||
return m_gunGoalH;
|
||
}
|
||
|
||
float COldObject::GetShowLimitRadius()
|
||
{
|
||
if ( m_type == OBJECT_BASE ) return 200.0f; // SpaceShip
|
||
if ( m_type == OBJECT_MOBILErt ) return 400.0f; // Thumper
|
||
if ( m_type == OBJECT_TOWER ) return Gfx::LTNG_PROTECTION_RADIUS; // DefenseTower
|
||
if ( m_type == OBJECT_PARA ) return Gfx::LTNG_PROTECTION_RADIUS; // PowerCaptor
|
||
return 0.0f;
|
||
}
|
||
|
||
|
||
// Creates or removes particles associated to the object.
|
||
|
||
void COldObject::CreateSelectParticle()
|
||
{
|
||
Math::Vector pos, speed;
|
||
Math::Point dim;
|
||
int i;
|
||
|
||
// Removes particles preceding.
|
||
for ( i=0 ; i<4 ; i++ )
|
||
{
|
||
if ( m_partiSel[i] != -1 )
|
||
{
|
||
m_particle->DeleteParticle(m_partiSel[i]);
|
||
m_partiSel[i] = -1;
|
||
}
|
||
}
|
||
|
||
if ( m_bSelect || IsProgram() || m_main->GetMissionType() == MISSION_RETRO )
|
||
{
|
||
// Creates particles lens for the headlights.
|
||
if ( m_type == OBJECT_MOBILEfa ||
|
||
m_type == OBJECT_MOBILEta ||
|
||
m_type == OBJECT_MOBILEwa ||
|
||
m_type == OBJECT_MOBILEia ||
|
||
m_type == OBJECT_MOBILEfc ||
|
||
m_type == OBJECT_MOBILEtc ||
|
||
m_type == OBJECT_MOBILEwc ||
|
||
m_type == OBJECT_MOBILEic ||
|
||
m_type == OBJECT_MOBILEfi ||
|
||
m_type == OBJECT_MOBILEti ||
|
||
m_type == OBJECT_MOBILEwi ||
|
||
m_type == OBJECT_MOBILEii ||
|
||
m_type == OBJECT_MOBILEfs ||
|
||
m_type == OBJECT_MOBILEts ||
|
||
m_type == OBJECT_MOBILEws ||
|
||
m_type == OBJECT_MOBILEis ||
|
||
m_type == OBJECT_MOBILErt ||
|
||
m_type == OBJECT_MOBILErc ||
|
||
m_type == OBJECT_MOBILErr ||
|
||
m_type == OBJECT_MOBILErs ||
|
||
m_type == OBJECT_MOBILEsa ||
|
||
m_type == OBJECT_MOBILEtg ||
|
||
m_type == OBJECT_MOBILEft ||
|
||
m_type == OBJECT_MOBILEtt ||
|
||
m_type == OBJECT_MOBILEwt ||
|
||
m_type == OBJECT_MOBILEit ||
|
||
m_type == OBJECT_MOBILEdr ) // vehicle?
|
||
{
|
||
pos = Math::Vector(0.0f, 0.0f, 0.0f);
|
||
speed = Math::Vector(0.0f, 0.0f, 0.0f);
|
||
dim.x = 0.0f;
|
||
dim.y = 0.0f;
|
||
m_partiSel[0] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
|
||
m_partiSel[1] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f);
|
||
m_partiSel[2] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELR, 1.0f, 0.0f, 0.0f);
|
||
m_partiSel[3] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELR, 1.0f, 0.0f, 0.0f);
|
||
UpdateSelectParticle();
|
||
}
|
||
}
|
||
}
|
||
|
||
// Updates the particles associated to the object.
|
||
|
||
void COldObject::UpdateSelectParticle()
|
||
{
|
||
Math::Vector pos[4];
|
||
Math::Point dim[4];
|
||
float zoom[4];
|
||
float angle;
|
||
int i;
|
||
|
||
if ( !m_bSelect && !IsProgram() && m_main->GetMissionType() != MISSION_RETRO ) return;
|
||
|
||
dim[0].x = 1.0f;
|
||
dim[1].x = 1.0f;
|
||
dim[2].x = 1.2f;
|
||
dim[3].x = 1.2f;
|
||
|
||
// Lens front yellow.
|
||
if ( m_type == OBJECT_MOBILErt ||
|
||
m_type == OBJECT_MOBILErc ||
|
||
m_type == OBJECT_MOBILErr ||
|
||
m_type == OBJECT_MOBILErs ) // large caterpillars?
|
||
{
|
||
pos[0] = Math::Vector(4.2f, 2.8f, 1.5f);
|
||
pos[1] = Math::Vector(4.2f, 2.8f, -1.5f);
|
||
dim[0].x = 1.5f;
|
||
dim[1].x = 1.5f;
|
||
}
|
||
else if ( m_type == OBJECT_MOBILEwt ||
|
||
m_type == OBJECT_MOBILEtt ||
|
||
m_type == OBJECT_MOBILEft ||
|
||
m_type == OBJECT_MOBILEit ) // trainer ?
|
||
{
|
||
pos[0] = Math::Vector(4.2f, 2.5f, 1.2f);
|
||
pos[1] = Math::Vector(4.2f, 2.5f, -1.2f);
|
||
dim[0].x = 1.5f;
|
||
dim[1].x = 1.5f;
|
||
}
|
||
else if ( m_type == OBJECT_MOBILEsa ) // submarine?
|
||
{
|
||
pos[0] = Math::Vector(3.6f, 4.0f, 2.0f);
|
||
pos[1] = Math::Vector(3.6f, 4.0f, -2.0f);
|
||
}
|
||
else if ( m_type == OBJECT_MOBILEtg ) // target?
|
||
{
|
||
pos[0] = Math::Vector(3.4f, 6.5f, 2.0f);
|
||
pos[1] = Math::Vector(3.4f, 6.5f, -2.0f);
|
||
}
|
||
else if ( m_type == OBJECT_MOBILEdr ) // designer?
|
||
{
|
||
pos[0] = Math::Vector(4.9f, 3.5f, 2.5f);
|
||
pos[1] = Math::Vector(4.9f, 3.5f, -2.5f);
|
||
}
|
||
else
|
||
{
|
||
pos[0] = Math::Vector(4.2f, 2.5f, 1.5f);
|
||
pos[1] = Math::Vector(4.2f, 2.5f, -1.5f);
|
||
}
|
||
|
||
// Red back lens
|
||
if ( m_type == OBJECT_MOBILEfa ||
|
||
m_type == OBJECT_MOBILEfc ||
|
||
m_type == OBJECT_MOBILEfi ||
|
||
m_type == OBJECT_MOBILEfs ||
|
||
m_type == OBJECT_MOBILEft ) // flying?
|
||
{
|
||
pos[2] = Math::Vector(-4.0f, 3.1f, 4.5f);
|
||
pos[3] = Math::Vector(-4.0f, 3.1f, -4.5f);
|
||
dim[2].x = 0.6f;
|
||
dim[3].x = 0.6f;
|
||
}
|
||
if ( m_type == OBJECT_MOBILEwa ||
|
||
m_type == OBJECT_MOBILEwc ||
|
||
m_type == OBJECT_MOBILEwi ||
|
||
m_type == OBJECT_MOBILEws ) // wheels?
|
||
{
|
||
pos[2] = Math::Vector(-4.5f, 2.7f, 2.8f);
|
||
pos[3] = Math::Vector(-4.5f, 2.7f, -2.8f);
|
||
}
|
||
if ( m_type == OBJECT_MOBILEwt ) // wheels?
|
||
{
|
||
pos[2] = Math::Vector(-4.0f, 2.5f, 2.2f);
|
||
pos[3] = Math::Vector(-4.0f, 2.5f, -2.2f);
|
||
}
|
||
if ( m_type == OBJECT_MOBILEia ||
|
||
m_type == OBJECT_MOBILEic ||
|
||
m_type == OBJECT_MOBILEii ||
|
||
m_type == OBJECT_MOBILEis ||
|
||
m_type == OBJECT_MOBILEit ) // legs?
|
||
{
|
||
pos[2] = Math::Vector(-4.5f, 2.7f, 2.8f);
|
||
pos[3] = Math::Vector(-4.5f, 2.7f, -2.8f);
|
||
}
|
||
if ( m_type == OBJECT_MOBILEta ||
|
||
m_type == OBJECT_MOBILEtc ||
|
||
m_type == OBJECT_MOBILEti ||
|
||
m_type == OBJECT_MOBILEts ||
|
||
m_type == OBJECT_MOBILEtt ) // caterpillars?
|
||
{
|
||
pos[2] = Math::Vector(-3.6f, 4.2f, 3.0f);
|
||
pos[3] = Math::Vector(-3.6f, 4.2f, -3.0f);
|
||
}
|
||
if ( m_type == OBJECT_MOBILErt ||
|
||
m_type == OBJECT_MOBILErc ||
|
||
m_type == OBJECT_MOBILErr ||
|
||
m_type == OBJECT_MOBILErs ) // large caterpillars?
|
||
{
|
||
pos[2] = Math::Vector(-5.0f, 5.2f, 2.5f);
|
||
pos[3] = Math::Vector(-5.0f, 5.2f, -2.5f);
|
||
}
|
||
if ( m_type == OBJECT_MOBILEsa ) // submarine?
|
||
{
|
||
pos[2] = Math::Vector(-3.6f, 4.0f, 2.0f);
|
||
pos[3] = Math::Vector(-3.6f, 4.0f, -2.0f);
|
||
}
|
||
if ( m_type == OBJECT_MOBILEtg ) // target?
|
||
{
|
||
pos[2] = Math::Vector(-2.4f, 6.5f, 2.0f);
|
||
pos[3] = Math::Vector(-2.4f, 6.5f, -2.0f);
|
||
}
|
||
if ( m_type == OBJECT_MOBILEdr ) // designer?
|
||
{
|
||
pos[2] = Math::Vector(-5.3f, 2.7f, 1.8f);
|
||
pos[3] = Math::Vector(-5.3f, 2.7f, -1.8f);
|
||
}
|
||
|
||
angle = GetRotationY()/Math::PI;
|
||
|
||
zoom[0] = 1.0f;
|
||
zoom[1] = 1.0f;
|
||
zoom[2] = 1.0f;
|
||
zoom[3] = 1.0f;
|
||
|
||
if ( ( IsProgram() || // current program?
|
||
m_main->GetMissionType() == MISSION_RETRO ) && // Retro mode?
|
||
Math::Mod(m_aTime, 0.7f) < 0.3f )
|
||
{
|
||
zoom[0] = 0.0f; // blinks
|
||
zoom[1] = 0.0f;
|
||
zoom[2] = 0.0f;
|
||
zoom[3] = 0.0f;
|
||
}
|
||
|
||
// Updates lens.
|
||
for ( i=0 ; i<4 ; i++ )
|
||
{
|
||
pos[i] = Math::Transform(m_objectPart[0].matWorld, pos[i]);
|
||
dim[i].y = dim[i].x;
|
||
m_particle->SetParam(m_partiSel[i], pos[i], dim[i], zoom[i], angle, 1.0f);
|
||
}
|
||
}
|
||
|
||
|
||
// Returns the physics associated to the object.
|
||
|
||
CPhysics* COldObject::GetPhysics()
|
||
{
|
||
return m_physics.get();
|
||
}
|
||
|
||
// Returns the movement associated to the object.
|
||
|
||
CMotion* COldObject::GetMotion()
|
||
{
|
||
return m_motion.get();
|
||
}
|
||
|
||
// TODO: Temporary hack until we'll have subclasses for objects
|
||
void COldObject::SetProgrammable()
|
||
{
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Programmable)] = true;
|
||
}
|
||
|
||
// TODO: Another hack
|
||
void COldObject::SetMovable(std::unique_ptr<CMotion> motion, std::unique_ptr<CPhysics> physics)
|
||
{
|
||
m_motion = std::move(motion);
|
||
m_physics = std::move(physics);
|
||
m_implementedInterfaces[static_cast<int>(ObjectInterfaceType::Movable)] = true;
|
||
}
|
||
|
||
// Returns the controller associated to the object.
|
||
|
||
CAuto* COldObject::GetAuto()
|
||
{
|
||
return m_auto.get();
|
||
}
|
||
|
||
void COldObject::SetAuto(std::unique_ptr<CAuto> automat)
|
||
{
|
||
m_auto = std::move(automat);
|
||
}
|
||
|
||
// Management of the position in the file definition.
|
||
|
||
void COldObject::SetDefRank(int rank)
|
||
{
|
||
m_defRank = rank;
|
||
}
|
||
|
||
int COldObject::GetDefRank()
|
||
{
|
||
return m_defRank;
|
||
}
|
||
|
||
Math::Vector COldObject::GetPosition() const
|
||
{
|
||
return GetPartPosition(0);
|
||
}
|
||
|
||
void COldObject::SetPosition(const Math::Vector& pos)
|
||
{
|
||
SetPartPosition(0, pos);
|
||
}
|
||
|
||
Math::Vector COldObject::GetRotation() const
|
||
{
|
||
return GetPartRotation(0);
|
||
}
|
||
|
||
void COldObject::SetRotation(const Math::Vector& rotation)
|
||
{
|
||
SetPartRotation(0, rotation);
|
||
}
|
||
|
||
Math::Vector COldObject::GetScale() const
|
||
{
|
||
return GetPartScale(0);
|
||
}
|
||
|
||
void COldObject::SetScale(const Math::Vector& scale)
|
||
{
|
||
SetPartScale(0, scale);
|
||
}
|
||
|
||
void COldObject::UpdateInterface()
|
||
{
|
||
if (m_objectInterface != nullptr && GetSelect())
|
||
{
|
||
m_objectInterface->UpdateInterface();
|
||
}
|
||
|
||
CreateSelectParticle();
|
||
m_main->UpdateShortcuts();
|
||
}
|
||
|
||
void COldObject::StopProgram()
|
||
{
|
||
CProgrammableObjectImpl::StopProgram();
|
||
|
||
//TODO: I don't want CProgrammableObjectImpl to depend on motion and physics, refactor this somehow
|
||
m_physics->SetMotorSpeedX(0.0f);
|
||
m_physics->SetMotorSpeedY(0.0f);
|
||
m_physics->SetMotorSpeedZ(0.0f);
|
||
|
||
if (m_type != OBJECT_HUMAN) // Be sure not to stop the death animation!
|
||
{
|
||
m_motion->SetAction(-1);
|
||
}
|
||
}
|
||
|
||
// State management of the pencil drawing robot.
|
||
|
||
bool COldObject::GetTraceDown()
|
||
{
|
||
return m_traceDown;
|
||
}
|
||
|
||
void COldObject::SetTraceDown(bool down)
|
||
{
|
||
m_traceDown = down;
|
||
}
|
||
|
||
TraceColor COldObject::GetTraceColor()
|
||
{
|
||
return m_traceColor;
|
||
}
|
||
|
||
void COldObject::SetTraceColor(TraceColor color)
|
||
{
|
||
m_traceColor = color;
|
||
}
|
||
|
||
float COldObject::GetTraceWidth()
|
||
{
|
||
return m_traceWidth;
|
||
}
|
||
|
||
void COldObject::SetTraceWidth(float width)
|
||
{
|
||
m_traceWidth = width;
|
||
}
|
||
|
||
bool COldObject::IsRepairable()
|
||
{
|
||
if (m_type == OBJECT_HUMAN) return false;
|
||
return true;
|
||
}
|
||
|
||
float COldObject::GetShieldFullRegenTime()
|
||
{
|
||
if (m_type == OBJECT_HUMAN) return 120.0f;
|
||
assert(false);
|
||
return 0.0f;
|
||
}
|
||
|
||
float COldObject::GetLightningHitProbability()
|
||
{
|
||
if ( m_type == OBJECT_BASE ||
|
||
m_type == OBJECT_DERRICK ||
|
||
m_type == OBJECT_FACTORY ||
|
||
m_type == OBJECT_REPAIR ||
|
||
m_type == OBJECT_DESTROYER||
|
||
m_type == OBJECT_STATION ||
|
||
m_type == OBJECT_CONVERT ||
|
||
m_type == OBJECT_TOWER ||
|
||
m_type == OBJECT_RESEARCH ||
|
||
m_type == OBJECT_RADAR ||
|
||
m_type == OBJECT_INFO ||
|
||
m_type == OBJECT_ENERGY ||
|
||
m_type == OBJECT_LABO ||
|
||
m_type == OBJECT_NUCLEAR ||
|
||
m_type == OBJECT_PARA ||
|
||
m_type == OBJECT_SAFE ||
|
||
m_type == OBJECT_HUSTON ) // building?
|
||
{
|
||
return 1.0f;
|
||
}
|
||
if ( m_type == OBJECT_METAL ||
|
||
m_type == OBJECT_POWER ||
|
||
m_type == OBJECT_ATOMIC ) // resource?
|
||
{
|
||
return 0.3f;
|
||
}
|
||
if ( m_type == OBJECT_MOBILEfa ||
|
||
m_type == OBJECT_MOBILEta ||
|
||
m_type == OBJECT_MOBILEwa ||
|
||
m_type == OBJECT_MOBILEia ||
|
||
m_type == OBJECT_MOBILEfc ||
|
||
m_type == OBJECT_MOBILEtc ||
|
||
m_type == OBJECT_MOBILEwc ||
|
||
m_type == OBJECT_MOBILEic ||
|
||
m_type == OBJECT_MOBILEfi ||
|
||
m_type == OBJECT_MOBILEti ||
|
||
m_type == OBJECT_MOBILEwi ||
|
||
m_type == OBJECT_MOBILEii ||
|
||
m_type == OBJECT_MOBILEfs ||
|
||
m_type == OBJECT_MOBILEts ||
|
||
m_type == OBJECT_MOBILEws ||
|
||
m_type == OBJECT_MOBILEis ||
|
||
m_type == OBJECT_MOBILErt ||
|
||
m_type == OBJECT_MOBILErc ||
|
||
m_type == OBJECT_MOBILErr ||
|
||
m_type == OBJECT_MOBILErs ||
|
||
m_type == OBJECT_MOBILEsa ||
|
||
m_type == OBJECT_MOBILEft ||
|
||
m_type == OBJECT_MOBILEtt ||
|
||
m_type == OBJECT_MOBILEwt ||
|
||
m_type == OBJECT_MOBILEit ||
|
||
m_type == OBJECT_MOBILEdr ) // robot?
|
||
{
|
||
return 0.5f;
|
||
}
|
||
return 0.0f;
|
||
}
|