95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "object/motion/motion.h"
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enum MotionHumanAction
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{
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MH_MARCH = 0,
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MH_MARCHTAKE = 1,
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MH_TURN = 2,
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MH_STOP = 3,
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MH_FLY = 4,
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MH_SWIM = 5,
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MH_SPEC = 6
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};
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enum MotionHumanSpecialAction
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{
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MHS_FIRE = 0,
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MHS_GUN = 1,
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MHS_TAKE = 2,
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MHS_TAKEOTHER = 3,
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MHS_TAKEHIGH = 4,
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MHS_UPRIGHT = 5,
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MHS_WIN = 6,
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MHS_LOST = 7,
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MHS_DEADg = 8,
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MHS_DEADg1 = 9,
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MHS_DEADg2 = 10,
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MHS_DEADg3 = 11,
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MHS_DEADg4 = 12,
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MHS_DEADw = 13,
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MHS_FLAG = 14,
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MHS_SATCOM = 15
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};
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class CMotionHuman : public CMotion
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{
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public:
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CMotionHuman(COldObject* object);
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~CMotionHuman();
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void DeleteObject(bool bAll=false);
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void Create(Math::Vector pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager);
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bool EventProcess(const Event &event);
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Error SetAction(int action, float time=0.2f);
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void StartDisplayPerso();
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void StopDisplayPerso();
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protected:
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void CreatePhysics(ObjectType type);
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bool EventFrame(const Event &event);
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protected:
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int m_partiReactor;
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float m_armMember;
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float m_armTimeAbs;
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float m_armTimeAction;
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float m_armTimeSwim;
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short m_armAngles[3*3*3*3*7 + 3*3*3*16];
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int m_armTimeIndex;
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int m_armPartIndex;
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int m_armMemberIndex;
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int m_armLastAction;
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bool m_bArmStop;
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float m_lastSoundMarch;
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float m_lastSoundHhh;
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float m_time;
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float m_tired;
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bool m_bDisplayPerso;
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};
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