colobot/src/object/motion/motionhuman.h

95 lines
2.5 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/motion/motion.h"
enum MotionHumanAction
{
MH_MARCH = 0,
MH_MARCHTAKE = 1,
MH_TURN = 2,
MH_STOP = 3,
MH_FLY = 4,
MH_SWIM = 5,
MH_SPEC = 6
};
enum MotionHumanSpecialAction
{
MHS_FIRE = 0,
MHS_GUN = 1,
MHS_TAKE = 2,
MHS_TAKEOTHER = 3,
MHS_TAKEHIGH = 4,
MHS_UPRIGHT = 5,
MHS_WIN = 6,
MHS_LOST = 7,
MHS_DEADg = 8,
MHS_DEADg1 = 9,
MHS_DEADg2 = 10,
MHS_DEADg3 = 11,
MHS_DEADg4 = 12,
MHS_DEADw = 13,
MHS_FLAG = 14,
MHS_SATCOM = 15
};
class CMotionHuman : public CMotion
{
public:
CMotionHuman(COldObject* object);
~CMotionHuman();
void DeleteObject(bool bAll=false);
void Create(Math::Vector pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager);
bool EventProcess(const Event &event);
Error SetAction(int action, float time=0.2f);
void StartDisplayPerso();
void StopDisplayPerso();
protected:
void CreatePhysics(ObjectType type);
bool EventFrame(const Event &event);
protected:
int m_partiReactor;
float m_armMember;
float m_armTimeAbs;
float m_armTimeAction;
float m_armTimeSwim;
short m_armAngles[3*3*3*3*7 + 3*3*3*16];
int m_armTimeIndex;
int m_armPartIndex;
int m_armMemberIndex;
int m_armLastAction;
bool m_bArmStop;
float m_lastSoundMarch;
float m_lastSoundHhh;
float m_time;
float m_tired;
bool m_bDisplayPerso;
};