502 lines
13 KiB
C++
502 lines
13 KiB
C++
/*
|
|
* This file is part of the Colobot: Gold Edition source code
|
|
* Copyright (C) 2001-2021, Daniel Roux, EPSITEC SA & TerranovaTeam
|
|
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see http://gnu.org/licenses
|
|
*/
|
|
|
|
|
|
#include "object/auto/autotower.h"
|
|
|
|
#include "graphics/engine/engine.h"
|
|
|
|
#include "level/robotmain.h"
|
|
|
|
#include "level/parser/parserline.h"
|
|
#include "level/parser/parserparam.h"
|
|
|
|
#include "math/geometry.h"
|
|
|
|
#include "object/object_manager.h"
|
|
#include "object/old_object.h"
|
|
|
|
#include "object/interface/slotted_object.h"
|
|
|
|
#include "physics/physics.h"
|
|
|
|
#include "sound/sound.h"
|
|
|
|
#include "ui/controls/gauge.h"
|
|
#include "ui/controls/interface.h"
|
|
#include "ui/controls/window.h"
|
|
|
|
|
|
const float TOWER_SCOPE = 200.0f; // range of beam
|
|
const float ENERGY_FIRE = 0.125f; // energy consumed by fire
|
|
|
|
|
|
// Object's constructor.
|
|
|
|
CAutoTower::CAutoTower(COldObject* object) : CAuto(object)
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
m_partiStop[i] = -1;
|
|
}
|
|
|
|
Init();
|
|
m_phase = ATP_WAIT; // paused until the first Init ()
|
|
m_time = 0.0f;
|
|
m_lastUpdateTime = 0.0f;
|
|
|
|
assert(m_object->GetNumSlots() == 1);
|
|
}
|
|
|
|
// Object's destructor.
|
|
|
|
CAutoTower::~CAutoTower()
|
|
{
|
|
}
|
|
|
|
|
|
// Destroys the object.
|
|
|
|
void CAutoTower::DeleteObject(bool bAll)
|
|
{
|
|
FireStopUpdate(0.0f, false);
|
|
CAuto::DeleteObject(bAll);
|
|
}
|
|
|
|
|
|
// Initialize the object.
|
|
|
|
void CAutoTower::Init()
|
|
{
|
|
m_phase = ATP_ZERO;
|
|
m_progress = 0.0f;
|
|
m_speed = 1.0f/1.0f;
|
|
|
|
m_time = 0.0f;
|
|
m_timeVirus = 0.0f;
|
|
m_lastUpdateTime = 0.0f;
|
|
m_lastParticle = 0.0f;
|
|
}
|
|
|
|
|
|
// Management of an event.
|
|
|
|
bool CAutoTower::EventProcess(const Event &event)
|
|
{
|
|
CObject* target;
|
|
glm::vec3 pos;
|
|
float angle, quick;
|
|
|
|
CAuto::EventProcess(event);
|
|
|
|
if ( m_engine->GetPause() ) return true;
|
|
if ( event.type != EVENT_FRAME ) return true;
|
|
|
|
m_timeVirus -= event.rTime;
|
|
|
|
if ( m_object->GetVirusMode() ) // contaminated by a virus?
|
|
{
|
|
if ( m_timeVirus <= 0.0f )
|
|
{
|
|
m_timeVirus = 0.1f+Math::Rand()*0.3f;
|
|
|
|
angle = m_object->GetPartRotationY(1);
|
|
angle += Math::Rand()*0.5f;
|
|
m_object->SetPartRotationY(1, angle);
|
|
|
|
m_object->SetPartRotationZ(2, Math::Rand()*0.5f);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
CPowerContainerObject* power = GetObjectPowerCell(m_object);
|
|
float energy = power == nullptr ? 0.0f : power->GetEnergy();
|
|
|
|
UpdateInterface(event.rTime);
|
|
|
|
if ( m_phase == ATP_WAIT ) return true;
|
|
|
|
m_progress += event.rTime*m_speed;
|
|
|
|
if ( m_phase == ATP_ZERO )
|
|
{
|
|
FireStopUpdate(m_progress, true); // blinks
|
|
if ( m_progress < 1.0f )
|
|
{
|
|
if ( energy >= ENERGY_FIRE )
|
|
{
|
|
m_phase = ATP_SEARCH;
|
|
m_progress = 0.0f;
|
|
m_speed = 1.0f/3.0f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_phase = ATP_ZERO;
|
|
m_progress = 0.0f;
|
|
m_speed = 1.0f/1.0f;
|
|
}
|
|
}
|
|
|
|
if ( m_phase == ATP_SEARCH )
|
|
{
|
|
FireStopUpdate(m_progress, false); // extinguished
|
|
if ( m_progress < 1.0f )
|
|
{
|
|
quick = 1.0f;
|
|
//? if ( g_researchDone & RESEARCH_QUICK ) quick = 3.0f;
|
|
|
|
angle = m_object->GetPartRotationY(1);
|
|
angle -= event.rTime*quick*2.0f;
|
|
m_object->SetPartRotationY(1, angle);
|
|
|
|
angle = m_object->GetPartRotationZ(2);
|
|
angle += event.rTime*quick*0.5f;
|
|
if ( angle > 0.0f ) angle = 0.0f;
|
|
m_object->SetPartRotationZ(2, angle);
|
|
}
|
|
else
|
|
{
|
|
target = SearchTarget(m_targetPos);
|
|
if ( energy < ENERGY_FIRE )
|
|
{
|
|
m_main->DisplayError(ERR_TOWER_ENERGY, m_object);
|
|
}
|
|
if ( target == nullptr || energy < ENERGY_FIRE )
|
|
{
|
|
m_phase = ATP_ZERO;
|
|
m_progress = 0.0f;
|
|
m_speed = 1.0f/1.0f;
|
|
}
|
|
else
|
|
{
|
|
pos = m_object->GetPosition();
|
|
pos.y += 24.5f;
|
|
m_angleYfinal = Math::RotateAngle(m_targetPos.x-pos.x, pos.z-m_targetPos.z); // CW !
|
|
m_angleYfinal += Math::PI*2.0f;
|
|
m_angleYfinal -= m_object->GetRotationY();
|
|
m_angleYactual = Math::NormAngle(m_object->GetPartRotationY(1));
|
|
|
|
m_angleZfinal = -Math::PI/2.0f;
|
|
m_angleZfinal -= Math::RotateAngle(Math::DistanceProjected(m_targetPos, pos), pos.y-m_targetPos.y); // CW !
|
|
m_angleZactual = m_object->GetPartRotationZ(2);
|
|
|
|
m_phase = ATP_TURN;
|
|
m_progress = 0.0f;
|
|
m_speed = 1.0f/1.0f;
|
|
//? if ( g_researchDone & RESEARCH_QUICK ) m_speed = 1.0f/0.2f;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( m_phase == ATP_TURN )
|
|
{
|
|
if ( m_progress < 1.0f )
|
|
{
|
|
angle = m_angleYactual+(m_angleYfinal-m_angleYactual)*m_progress;
|
|
m_object->SetPartRotationY(1, angle);
|
|
|
|
angle = m_angleZactual+(m_angleZfinal-m_angleZactual)*m_progress;
|
|
m_object->SetPartRotationZ(2, angle);
|
|
}
|
|
else
|
|
{
|
|
m_object->SetPartRotationY(1, m_angleYfinal);
|
|
m_object->SetPartRotationZ(2, m_angleZfinal);
|
|
|
|
if ( power != nullptr )
|
|
{
|
|
energy = power->GetEnergy();
|
|
energy -= ENERGY_FIRE;
|
|
power->SetEnergy(energy);
|
|
}
|
|
|
|
m_sound->Play(SOUND_GGG, m_object->GetPosition());
|
|
|
|
m_phase = ATP_FIRE;
|
|
m_progress = 0.0f;
|
|
m_speed = 1.0f/1.5f;
|
|
}
|
|
}
|
|
|
|
if ( m_phase == ATP_FIRE )
|
|
{
|
|
if ( m_progress == 0.0f )
|
|
{
|
|
pos = m_object->GetPosition();
|
|
pos.y += 24.5f;
|
|
m_particle->CreateRay(pos, m_targetPos, Gfx::PARTIRAY1,
|
|
{ 5.0f, 5.0f }, 1.5f);
|
|
}
|
|
if ( m_progress >= 1.0f )
|
|
{
|
|
m_phase = ATP_ZERO;
|
|
m_progress = 0.0f;
|
|
m_speed = 1.0f/1.0f;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// Seeks the nearest target object.
|
|
|
|
CObject* CAutoTower::SearchTarget(glm::vec3 &impact)
|
|
{
|
|
glm::vec3 iPos = m_object->GetPosition();
|
|
float min = 1000000.0f;
|
|
|
|
CObject* best = nullptr;
|
|
for (CObject* obj : CObjectManager::GetInstancePointer()->GetAllObjects())
|
|
{
|
|
int oTeam=obj->GetTeam();
|
|
int myTeam=m_object->GetTeam();
|
|
ObjectType oType = obj->GetType();
|
|
if ( oType != OBJECT_MOTHER &&
|
|
oType != OBJECT_ANT &&
|
|
oType != OBJECT_SPIDER &&
|
|
oType != OBJECT_BEE &&
|
|
oType != OBJECT_WORM &&
|
|
(oTeam == myTeam ||
|
|
oTeam == 0) ) continue;
|
|
|
|
if ( !obj->GetDetectable() ) continue; // inactive?
|
|
|
|
//? if ( g_researchDone & RESEARCH_QUICK )
|
|
if ( false )
|
|
{
|
|
if ( obj->Implements(ObjectInterfaceType::Movable) )
|
|
{
|
|
CPhysics* physics = dynamic_cast<CMovableObject&>(*obj).GetPhysics();
|
|
float speed = fabs(physics->GetLinMotionX(MO_REASPEED));
|
|
if ( speed > 20.0f ) continue; // moving too fast?
|
|
}
|
|
}
|
|
|
|
if (obj->GetCrashSphereCount() == 0) continue;
|
|
|
|
glm::vec3 oPos = obj->GetFirstCrashSphere().sphere.pos;
|
|
float distance = glm::distance(oPos, iPos);
|
|
if ( distance > TOWER_SCOPE ) continue; // too far
|
|
if ( distance < min )
|
|
{
|
|
min = distance; best = obj;
|
|
}
|
|
}
|
|
if ( best == nullptr ) return nullptr;
|
|
|
|
impact = best->GetPosition();
|
|
return best;
|
|
}
|
|
|
|
|
|
// Returns an error due the state of the automation.
|
|
|
|
Error CAutoTower::GetError()
|
|
{
|
|
if ( m_object->GetVirusMode() )
|
|
{
|
|
return ERR_BAT_VIRUS;
|
|
}
|
|
|
|
CPowerContainerObject *power = GetObjectPowerCell(m_object);
|
|
if ( power == nullptr )
|
|
{
|
|
return ERR_TOWER_POWER; // no battery
|
|
}
|
|
|
|
if ( power->GetEnergy() < ENERGY_FIRE )
|
|
{
|
|
return ERR_TOWER_ENERGY; // not enough energy
|
|
}
|
|
|
|
return ERR_OK;
|
|
}
|
|
|
|
|
|
// Updates the stop lights.
|
|
|
|
void CAutoTower::FireStopUpdate(float progress, bool bLightOn)
|
|
{
|
|
glm::vec3 pos, speed;
|
|
glm::vec2 dim;
|
|
int i;
|
|
|
|
static float listpos[8] =
|
|
{
|
|
4.5f, 0.0f,
|
|
0.0f, 4.5f,
|
|
-4.5f, 0.0f,
|
|
0.0f, -4.5f,
|
|
};
|
|
|
|
if ( !bLightOn ) // extinguished?
|
|
{
|
|
for ( i=0 ; i<4 ; i++ )
|
|
{
|
|
if ( m_partiStop[i] != -1 )
|
|
{
|
|
m_particle->DeleteParticle(m_partiStop[i]);
|
|
m_partiStop[i] = -1;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
glm::mat4 mat = m_object->GetWorldMatrix(0);
|
|
|
|
speed = glm::vec3(0.0f, 0.0f, 0.0f);
|
|
dim.x = 2.0f;
|
|
dim.y = dim.x;
|
|
|
|
for ( i=0 ; i<4 ; i++ )
|
|
{
|
|
if ( Math::Mod(progress+i*0.125f, 0.5f) < 0.2f )
|
|
{
|
|
if ( m_partiStop[i] != -1 )
|
|
{
|
|
m_particle->DeleteParticle(m_partiStop[i]);
|
|
m_partiStop[i] = -1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( m_partiStop[i] == -1 )
|
|
{
|
|
pos.x = listpos[i*2+0];
|
|
pos.y = 18.0f;
|
|
pos.z = listpos[i*2+1];
|
|
pos = Math::Transform(mat, pos);
|
|
|
|
m_partiStop[i] = m_particle->CreateParticle(pos, speed,
|
|
dim, Gfx::PARTISELR,
|
|
1.0f, 0.0f, 0.0f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Creates all the interface when the object is selected.
|
|
|
|
bool CAutoTower::CreateInterface(bool bSelect)
|
|
{
|
|
Ui::CWindow* pw;
|
|
glm::vec2 pos, ddim;
|
|
float ox, oy, sx, sy;
|
|
|
|
CAuto::CreateInterface(bSelect);
|
|
|
|
if ( !bSelect ) return true;
|
|
|
|
pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
|
|
if ( pw == nullptr ) return false;
|
|
|
|
ox = 3.0f/640.0f;
|
|
oy = 3.0f/480.0f;
|
|
sx = 33.0f/640.0f;
|
|
sy = 33.0f/480.0f;
|
|
|
|
pos.x = ox+sx*14.5f;
|
|
pos.y = oy+sy*0;
|
|
ddim.x = 14.0f/640.0f;
|
|
ddim.y = 66.0f/480.0f;
|
|
pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY);
|
|
|
|
pos.x = ox+sx*0.0f;
|
|
pos.y = oy+sy*0;
|
|
ddim.x = 66.0f/640.0f;
|
|
ddim.y = 66.0f/480.0f;
|
|
pw->CreateGroup(pos, ddim, 107, EVENT_OBJECT_TYPE);
|
|
|
|
pos.x = ox+sx*10.2f;
|
|
pos.y = oy+sy*0.5f;
|
|
ddim.x = 33.0f/640.0f;
|
|
ddim.y = 33.0f/480.0f;
|
|
pw->CreateButton(pos, ddim, 41, EVENT_OBJECT_LIMIT);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Updates the state of all buttons on the interface,
|
|
// following the time that elapses ...
|
|
|
|
void CAutoTower::UpdateInterface(float rTime)
|
|
{
|
|
CAuto::UpdateInterface(rTime);
|
|
|
|
if ( m_time < m_lastUpdateTime+0.1f ) return;
|
|
m_lastUpdateTime = m_time;
|
|
|
|
if ( !m_object->GetSelect() ) return;
|
|
|
|
Ui::CWindow* pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0));
|
|
if ( pw == nullptr ) return;
|
|
|
|
Ui::CGauge* pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY));
|
|
if ( pg != nullptr )
|
|
{
|
|
float energy = GetObjectEnergy(m_object);
|
|
pg->SetLevel(energy);
|
|
}
|
|
}
|
|
|
|
|
|
// Saves all parameters of the controller.
|
|
|
|
bool CAutoTower::Write(CLevelParserLine* line)
|
|
{
|
|
if ( m_phase == ATP_WAIT ) return false;
|
|
|
|
line->AddParam("aExist", std::make_unique<CLevelParserParam>(true));
|
|
CAuto::Write(line);
|
|
line->AddParam("aPhase", std::make_unique<CLevelParserParam>(static_cast<int>(m_phase)));
|
|
line->AddParam("aProgress", std::make_unique<CLevelParserParam>(m_progress));
|
|
line->AddParam("aSpeed", std::make_unique<CLevelParserParam>(m_speed));
|
|
line->AddParam("aTargetPos", std::make_unique<CLevelParserParam>(m_targetPos));
|
|
line->AddParam("aAngleYactual", std::make_unique<CLevelParserParam>(m_angleYactual));
|
|
line->AddParam("aAngleZactual", std::make_unique<CLevelParserParam>(m_angleZactual));
|
|
line->AddParam("aAngleYfinal", std::make_unique<CLevelParserParam>(m_angleYfinal));
|
|
line->AddParam("aAngleZfinal", std::make_unique<CLevelParserParam>(m_angleZfinal));
|
|
|
|
return true;
|
|
}
|
|
|
|
// Restores all parameters of the controller.
|
|
|
|
bool CAutoTower::Read(CLevelParserLine* line)
|
|
{
|
|
if ( !line->GetParam("aExist")->AsBool(false) ) return false;
|
|
|
|
CAuto::Read(line);
|
|
m_phase = static_cast< AutoTowerPhase >(line->GetParam("aPhase")->AsInt(ATP_WAIT));
|
|
m_progress = line->GetParam("aProgress")->AsFloat(0.0f);
|
|
m_speed = line->GetParam("aSpeed")->AsFloat(1.0f);
|
|
m_targetPos = line->GetParam("aTargetPos")->AsPoint(glm::vec3(0.0f, 0.0f, 0.0f));
|
|
m_angleYactual = line->GetParam("aAngleYactual")->AsFloat(0.0f);
|
|
m_angleZactual = line->GetParam("aAngleZactual")->AsFloat(0.0f);
|
|
m_angleYfinal = line->GetParam("aAngleYfinal")->AsFloat(0.0f);
|
|
m_angleZfinal = line->GetParam("aAngleZfinal")->AsFloat(0.0f);
|
|
|
|
m_lastUpdateTime = 0.0f;
|
|
|
|
return true;
|
|
}
|