185 lines
6.1 KiB
C++
185 lines
6.1 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2021, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "CBot/CBotInstr/CBotIf.h"
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#include "CBot/CBotInstr/CBotBlock.h"
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#include "CBot/CBotInstr/CBotCondition.h"
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#include "CBot/CBotStack.h"
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#include "CBot/CBotCStack.h"
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namespace CBot
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{
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////////////////////////////////////////////////////////////////////////////////
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CBotIf::CBotIf()
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{
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m_condition = nullptr;
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m_block = nullptr;
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m_blockElse = nullptr;
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}
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////////////////////////////////////////////////////////////////////////////////
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CBotIf::~CBotIf()
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{
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delete m_condition; // frees the condition
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delete m_block; // frees the block of instruction1
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delete m_blockElse; // frees the block of instruction2
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}
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////////////////////////////////////////////////////////////////////////////////
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CBotInstr* CBotIf::Compile(CBotToken* &p, CBotCStack* pStack)
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{
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CBotToken* pp = p; // preserves at the ^ token (starting instruction)
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if (!IsOfType(p, ID_IF)) return nullptr; // should never happen
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CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
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CBotIf* inst = new CBotIf(); // create the object
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inst->SetToken( pp );
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if ( nullptr != (inst->m_condition = CBotCondition::Compile(p, pStk )) )
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{
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// the condition does exist
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inst->m_block = CBotBlock::CompileBlkOrInst(p, pStk, true );
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if ( pStk->IsOk() )
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{
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// the statement block is ok (can be empty)
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// see if the next instruction is the token "else"
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if (IsOfType(p, ID_ELSE))
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{
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// if so, compiles the following statement block
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inst->m_blockElse = CBotBlock::CompileBlkOrInst(p, pStk, true );
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if (!pStk->IsOk())
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{
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// there is no correct block after the else
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// frees the object, and transmits the error that is on the stack
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delete inst;
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return pStack->Return(nullptr, pStk);
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}
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}
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// return the corrent object to the application
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return pStack->Return(inst, pStk);
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}
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}
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// error, frees the object
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delete inst;
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// and transmits the error that is on the stack.
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return pStack->Return(nullptr, pStk);
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}
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////////////////////////////////////////////////////////////////////////////////
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bool CBotIf :: Execute(CBotStack* &pj)
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{
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CBotStack* pile = pj->AddStack(this); // adds an item to the stack
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// or found in case of recovery
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// if ( pile == EOX ) return true;
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if ( pile->IfStep() ) return false;
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// according to recovery, it may be in one of two states
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if( pile->GetState() == 0 )
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{
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// evaluates the condition
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if ( !m_condition->Execute(pile) ) return false; // interrupted here?
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// terminates if there is an error
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if ( !pile->IsOk() )
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{
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return pj->Return(pile); // returns the results and releases the stack
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}
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// passes into the second state
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if (!pile->SetState(1)) return false; // ready for further
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}
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// second state, evaluates the associated instructions
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// the result of the condition is on the stack
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if ( pile->GetVal() == true ) // condition was true?
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{
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if (m_block != nullptr && // block may be absent
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!m_block->Execute(pile) ) return false; // interrupted here?
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}
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else
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{
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if (m_blockElse != nullptr && // if there is an alternate block
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!m_blockElse->Execute(pile) ) return false; // interrupted here
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}
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// sends the results and releases the stack
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return pj->Return(pile);
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}
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////////////////////////////////////////////////////////////////////////////////
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void CBotIf :: RestoreState(CBotStack* &pj, bool bMain)
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{
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if ( !bMain ) return;
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CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack
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if ( pile == nullptr ) return;
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// according to recovery, it may be in one of two states
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if( pile->GetState() == 0 )
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{
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// evaluates the condition
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m_condition->RestoreState(pile, bMain); // interrupted here!
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return;
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}
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// second state, evaluates the associated instructions
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// the result of the condition is on the stack
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if ( pile->GetVal() == true ) // condition was true?
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{
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if (m_block != nullptr ) // block may be absent
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m_block->RestoreState(pile, bMain); // interrupted here!
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}
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else
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{
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if (m_blockElse != nullptr ) // if there is an alternate block
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m_blockElse->RestoreState(pile, bMain); // interrupted here!
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}
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}
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bool CBotIf::HasReturn()
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{
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if (m_block != nullptr && m_blockElse != nullptr)
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{
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if (m_block->HasReturn() && m_blockElse->HasReturn()) return true;
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}
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return CBotInstr::HasReturn(); // check next block or instruction
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}
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std::map<std::string, CBotInstr*> CBotIf::GetDebugLinks()
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{
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auto links = CBotInstr::GetDebugLinks();
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links["m_condition"] = m_condition;
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links["m_block"] = m_block;
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links["m_blockElse"] = m_blockElse;
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return links;
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}
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} // namespace CBot
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