70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file app/controller.h
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* \brief CController class
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*/
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#pragma once
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#include "object/level_category.h"
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#include <memory>
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#include <string>
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class CApplication;
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class CRobotMain;
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struct Event;
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namespace Ui
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{
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class CMainDialog;
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}
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/**
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* \class CController
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* \brief Entry point into CRobotMain and CMainDialog
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*/
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class CController
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{
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public:
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CController(CApplication* app, bool configLoaded = true);
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~CController();
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//! Return CApplication instance
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CApplication* GetApplication();
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//! Return CRobotMain instance
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CRobotMain* GetRobotMain();
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//! Return CMainDialog instance
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Ui::CMainDialog* GetMainDialog();
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//! Event processing
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void ProcessEvent(Event &event);
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//! Start the application
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void StartApp();
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//! Starts the simulation, loading the given scene
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void StartGame(LevelCategory cat, int chap, int lvl);
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private:
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CApplication* m_app;
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std::unique_ptr<CRobotMain> m_main;
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std::unique_ptr<Ui::CMainDialog> m_dialog;
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};
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