colobot/src/app/controller.h

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file app/controller.h
* \brief CController class
*/
#pragma once
#include "object/level_category.h"
#include <memory>
#include <string>
class CApplication;
class CRobotMain;
struct Event;
namespace Ui
{
class CMainDialog;
}
/**
* \class CController
* \brief Entry point into CRobotMain and CMainDialog
*/
class CController
{
public:
CController(CApplication* app, bool configLoaded = true);
~CController();
//! Return CApplication instance
CApplication* GetApplication();
//! Return CRobotMain instance
CRobotMain* GetRobotMain();
//! Return CMainDialog instance
Ui::CMainDialog* GetMainDialog();
//! Event processing
void ProcessEvent(Event &event);
//! Start the application
void StartApp();
//! Starts the simulation, loading the given scene
void StartGame(LevelCategory cat, int chap, int lvl);
private:
CApplication* m_app;
std::unique_ptr<CRobotMain> m_main;
std::unique_ptr<Ui::CMainDialog> m_dialog;
};