116 lines
2.9 KiB
C++
116 lines
2.9 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "common/language.h"
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#include "common/singleton.h"
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#include "math/point.h"
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namespace Gfx
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{
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struct DeviceConfig;
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}
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class CSettings : public CSingleton<CSettings>
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{
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public:
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CSettings();
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void SaveResolutionSettings(const Gfx::DeviceConfig& config);
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void SaveSettings();
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void LoadSettings();
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void SaveAudioSettings();
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void SetTooltips(bool tooltips);
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bool GetTooltips();
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void SetInterfaceGlint(bool interfaceGlint);
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bool GetInterfaceGlint();
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void SetMouseParticlesEnabled(bool mouseParticlesEnabled);
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bool GetMouseParticlesEnabled();
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void SetSoluce4(bool soluce4);
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bool GetSoluce4();
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void SetMovies(bool movies);
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bool GetMovies();
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void SetFocusLostPause(bool focusLostPause);
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bool GetFocusLostPause();
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void SetFocusLostMute(bool focusLostMute);
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bool GetFocusLostMute();
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//! Managing the size of the default fonts
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//@{
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void SetFontSize(float size);
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float GetFontSize();
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//@}
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//! Managing the size of the default window
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//@{
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void SetWindowPos(Math::Point pos);
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Math::Point GetWindowPos();
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void SetWindowDim(Math::Point dim);
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Math::Point GetWindowDim();
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void SetWindowMax(bool max);
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bool GetWindowMax();
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//@}
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//! Managing windows open/save
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//@{
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void SetIOPublic(bool mode);
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bool GetIOPublic();
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void SetIOPos(Math::Point pos);
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Math::Point GetIOPos();
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void SetIODim(Math::Point dim);
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Math::Point GetIODim();
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//@}
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void SetLanguage(Language language);
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Language GetLanguage();
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protected:
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bool m_tooltips;
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bool m_interfaceGlint;
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bool m_mouseParticlesEnabled;
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bool m_soluce4;
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bool m_movies;
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bool m_focusLostPause;
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bool m_focusLostMute;
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float m_fontSize;
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Math::Point m_windowPos;
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Math::Point m_windowDim;
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bool m_windowMax;
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bool m_IOPublic;
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Math::Point m_IOPos;
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Math::Point m_IODim;
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Language m_language;
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};
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