colobot/colobot-base/ui/screen/screen_appearance.h

52 lines
1.5 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "ui/screen/screen.h"
namespace Ui
{
class CScreenAppearance : public CScreen
{
public:
CScreenAppearance();
void CreateInterface() override;
bool EventProcess(const Event &event) override;
bool GetGamerOnlyHead();
float GetPersoAngle();
protected:
void UpdatePerso();
void CameraPerso();
void FixPerso(int rank, int index);
void ColorPerso();
//! Move camera in that way that astronaut's origin is in (x, y) point on window
void SetCamera(float x, float y, float cameraDistance);
protected:
int m_appearanceTab; // perso: tab selected
float m_appearanceAngle; // perso: angle of presentation
};
} // namespace Ui