colobot/colobot-base/sound/sound.cpp

174 lines
3.3 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "sound/sound.h"
#include "common/logger.h"
#include "math/func.h"
#include <iostream>
#include <iomanip>
#include <sstream>
CSoundInterface::CSoundInterface()
{
}
CSoundInterface::~CSoundInterface()
{
}
bool CSoundInterface::Create()
{
return true;
}
void CSoundInterface::CacheAll()
{
for ( int i = 0; i < SOUND_MAX; i++ )
{
std::stringstream filename;
filename << "sounds/sound" << std::setfill('0') << std::setw(3) << i << ".wav";
if ( !Cache(static_cast<SoundType>(i), filename.str()) )
GetLogger()->Warn("Unable to load audio: %s\n", filename.str().c_str());
}
}
void CSoundInterface::Reset()
{
}
bool CSoundInterface::Cache(SoundType sound, const std::string &file)
{
return true;
}
void CSoundInterface::CacheMusic(const std::string &file)
{
}
bool CSoundInterface::IsCached(SoundType sound)
{
return false;
}
bool CSoundInterface::IsCachedMusic(const std::string& file)
{
return false;
}
bool CSoundInterface::GetEnable()
{
return true;
}
void CSoundInterface::SetAudioVolume(int volume)
{
}
int CSoundInterface::GetAudioVolume()
{
return 0;
}
void CSoundInterface::SetMusicVolume(int volume)
{
}
int CSoundInterface::GetMusicVolume()
{
return 0;
}
void CSoundInterface::SetListener(const glm::vec3 &eye, const glm::vec3 &lookat)
{
}
void CSoundInterface::FrameMove(float rTime)
{
}
int CSoundInterface::Play(SoundType sound, float amplitude, float frequency, bool loop)
{
return 0;
}
int CSoundInterface::Play(SoundType sound, const glm::vec3 &pos, float amplitude, float frequency, bool loop)
{
return 0;
}
bool CSoundInterface::FlushEnvelope(int channel)
{
return true;
}
bool CSoundInterface::AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper)
{
return true;
}
bool CSoundInterface::Position(int channel, const glm::vec3 &pos)
{
return true;
}
bool CSoundInterface::Frequency(int channel, float frequency)
{
return true;
}
bool CSoundInterface::Stop(int channel)
{
return true;
}
bool CSoundInterface::StopAll()
{
return true;
}
bool CSoundInterface::MuteAll(bool mute)
{
return true;
}
void CSoundInterface::PlayMusic(const std::string &filename, bool repeat, float fadeTime)
{
}
void CSoundInterface::StopMusic(float fadeTime)
{
}
bool CSoundInterface::IsPlayingMusic()
{
return false;
}
void CSoundInterface::PlayPauseMusic(const std::string &filename, bool repeat)
{
}
void CSoundInterface::StopPauseMusic()
{
}