318 lines
10 KiB
C++
318 lines
10 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file object/object_manager.h
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* \brief Object manager
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*/
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#pragma once
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#include "common/singleton.h"
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#include "math/const.h"
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#include "object/object_create_params.h"
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#include "object/object_interface_type.h"
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#include "object/object_type.h"
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#include "object/interface/destroyable_object.h"
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#include <glm/glm.hpp>
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#include <map>
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#include <vector>
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#include <memory>
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namespace Gfx
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{
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class CEngine;
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class CModelManager;
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class COldModelManager;
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class CParticle;
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class CTerrain;
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} // namespace Gfx
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class CObject;
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class CObjectFactory;
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enum RadarFilter
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{
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FILTER_NONE = 0,
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FILTER_ONLYLANDING = 1 << (8+0),
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FILTER_ONLYFLYING = 1 << (8+1),
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FILTER_FRIENDLY = 1 << (8+2),
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FILTER_ENEMY = 1 << (8+3),
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FILTER_NEUTRAL = 1 << (8+4),
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};
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using CObjectMap = std::map<int, std::unique_ptr<CObject>>;
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using CObjectMapCIt = std::map<int, std::unique_ptr<CObject>>::const_iterator;
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class CObjectIteratorProxy
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{
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private:
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friend class CObjectContainerProxy;
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CObjectIteratorProxy(CObjectMapCIt currentIt, CObjectMapCIt endIt)
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: m_currentIt(currentIt)
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, m_endIt(endIt)
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{
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while (m_currentIt != m_endIt && m_currentIt->second == nullptr)
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{
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++m_currentIt;
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}
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}
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public:
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CObject* operator*()
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{
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return m_currentIt->second.get();
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}
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void operator++()
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{
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do
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{
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++m_currentIt;
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}
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while (m_currentIt != m_endIt && m_currentIt->second == nullptr);
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}
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bool operator==(const CObjectIteratorProxy& other)
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{
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return m_currentIt == other.m_currentIt;
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}
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bool operator!=(const CObjectIteratorProxy& other)
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{
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return m_currentIt != other.m_currentIt;
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}
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private:
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CObjectMapCIt m_currentIt;
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CObjectMapCIt m_endIt;
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};
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class CObjectContainerProxy
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{
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private:
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friend class CObjectManager;
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CObjectContainerProxy(const CObjectMap& map, int& activeIteratorsCounter)
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: m_map(map),
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m_activeIteratorsCounter(activeIteratorsCounter)
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{
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++m_activeIteratorsCounter;
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}
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public:
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~CObjectContainerProxy()
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{
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--m_activeIteratorsCounter;
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}
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CObjectIteratorProxy begin() const
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{
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return CObjectIteratorProxy(m_map.begin(), m_map.end());
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}
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CObjectIteratorProxy end() const
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{
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return CObjectIteratorProxy(m_map.end(), m_map.end());
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}
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private:
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const CObjectMap& m_map;
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int& m_activeIteratorsCounter;
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};
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/**
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* \class CObjectManager
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* \brief Manages CObject instances
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*/
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class CObjectManager : public CSingleton<CObjectManager>
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{
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public:
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CObjectManager(Gfx::CEngine* engine,
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Gfx::CTerrain* terrain,
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Gfx::COldModelManager* oldModelManager,
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Gfx::CModelManager* modelManager,
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Gfx::CParticle* particle);
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virtual ~CObjectManager();
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//! Creates an object
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//@{
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CObject* CreateObject(ObjectCreateParams params);
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CObject* CreateObject(glm::vec3 pos, float angle, ObjectType type, float power = -1.0f);
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//@}
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//! Deletes the object
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bool DeleteObject(CObject* instance);
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//! Deletes all objects
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void DeleteAllObjects();
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//! Finds object by id (CObject::GetID())
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CObject* GetObjectById(unsigned int id);
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//! Gets object by id in range <0; number of objects - 1>
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CObject* GetObjectByRank(unsigned int id);
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//! Gets all objects of given team
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std::vector<CObject*> GetObjectsOfTeam(int team);
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//! Checks if any of team's objects exist
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bool TeamExists(int team);
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//! Destroy all objects of team
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// TODO: This should be probably moved to separate class
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void DestroyTeam(int team, DestructionType destructionType = DestructionType::Explosion);
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//! Counts all objects implementing given interface
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int CountObjectsImplementing(ObjectInterfaceType interface);
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//! Returns all objects
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CObjectContainerProxy GetAllObjects()
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{
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CleanRemovedObjectsIfNeeded();
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return CObjectContainerProxy(m_objects, m_activeObjectIterators);
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}
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//! Finds an object, like radar() in CBot
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//@{
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std::vector<CObject*> RadarAll(CObject* pThis,
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ObjectType type = OBJECT_NULL,
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float angle = 0.0f,
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float focus = Math::PI*2.0f,
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float minDist = 0.0f,
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float maxDist = 1000.0f,
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bool furthest = false,
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RadarFilter filter = FILTER_NONE,
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bool cbotTypes = false);
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std::vector<CObject*> RadarAll(CObject* pThis,
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std::vector<ObjectType> type = std::vector<ObjectType>(),
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float angle = 0.0f,
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float focus = Math::PI*2.0f,
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float minDist = 0.0f,
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float maxDist = 1000.0f,
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bool furthest = false,
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RadarFilter filter = FILTER_NONE,
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bool cbotTypes = false);
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std::vector<CObject*> RadarAll(CObject* pThis,
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glm::vec3 thisPosition,
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float thisAngle,
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ObjectType type = OBJECT_NULL,
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float angle = 0.0f,
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float focus = Math::PI*2.0f,
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float minDist = 0.0f,
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float maxDist = 1000.0f,
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bool furthest = false,
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RadarFilter filter = FILTER_NONE,
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bool cbotTypes = false);
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std::vector<CObject*> RadarAll(CObject* pThis,
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glm::vec3 thisPosition,
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float thisAngle,
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std::vector<ObjectType> type = std::vector<ObjectType>(),
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float angle = 0.0f,
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float focus = Math::PI*2.0f,
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float minDist = 0.0f,
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float maxDist = 1000.0f,
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bool furthest = false,
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RadarFilter filter = FILTER_NONE,
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bool cbotTypes = false);
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//@}
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//! Finds an object, like radar() in CBot
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//@{
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CObject* Radar(CObject* pThis,
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ObjectType type = OBJECT_NULL,
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float angle = 0.0f,
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float focus = Math::PI*2.0f,
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float minDist = 0.0f,
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float maxDist = 1000.0f,
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bool furthest = false,
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RadarFilter filter = FILTER_NONE,
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bool cbotTypes = false);
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CObject* Radar(CObject* pThis,
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std::vector<ObjectType> type = std::vector<ObjectType>(),
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float angle = 0.0f,
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float focus = Math::PI*2.0f,
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float minDist = 0.0f,
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float maxDist = 1000.0f,
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bool furthest = false,
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RadarFilter filter = FILTER_NONE,
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bool cbotTypes = false);
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CObject* Radar(CObject* pThis,
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glm::vec3 thisPosition,
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float thisAngle,
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ObjectType type = OBJECT_NULL,
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float angle = 0.0f,
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float focus = Math::PI*2.0f,
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float minDist = 0.0f,
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float maxDist = 1000.0f,
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bool furthest = false,
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RadarFilter filter = FILTER_NONE,
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bool cbotTypes = false);
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CObject* Radar(CObject* pThis,
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glm::vec3 thisPosition,
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float thisAngle,
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std::vector<ObjectType> type = std::vector<ObjectType>(),
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float angle = 0.0f,
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float focus = Math::PI*2.0f,
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float minDist = 0.0f,
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float maxDist = 1000.0f,
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bool furthest = false,
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RadarFilter filter = FILTER_NONE,
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bool cbotTypes = false);
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//@}
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//! Returns nearest object that's closer than maxDist
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//@{
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CObject* FindNearest(CObject* pThis,
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ObjectType type = OBJECT_NULL,
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float maxDist = 1000.0f,
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bool cbotTypes = false);
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CObject* FindNearest(CObject* pThis,
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std::vector<ObjectType> type = std::vector<ObjectType>(),
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float maxDist = 1000.0f,
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bool cbotTypes = false);
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CObject* FindNearest(CObject* pThis,
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glm::vec3 thisPosition,
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ObjectType type = OBJECT_NULL,
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float maxDist = 1000.0f,
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bool cbotTypes = false);
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CObject* FindNearest(CObject* pThis,
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glm::vec3 thisPosition,
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std::vector<ObjectType> type = std::vector<ObjectType>(),
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float maxDist = 1000.0f,
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bool cbotTypes = false);
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//@}
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private:
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//! Prevents creation of overcharged power cells
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float ClampPower(ObjectType type, float power);
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void CleanRemovedObjectsIfNeeded();
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private:
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CObjectMap m_objects;
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std::unique_ptr<CObjectFactory> m_objectFactory;
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int m_nextId;
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int m_activeObjectIterators;
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bool m_shouldCleanRemovedObjects;
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};
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