58 lines
1.8 KiB
C
58 lines
1.8 KiB
C
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include "common/logger.h"
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#include "math/sphere.h"
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#include "sound/sound_type.h"
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/**
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* \struct CrashSphere
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* \brief Sphere used to detect object collisions
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*/
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struct CrashSphere
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{
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CrashSphere(const glm::vec3& pos = { 0, 0, 0 },
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float radius = 0.0f,
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SoundType _sound = SOUND_NONE,
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float _hardness = 0.45f)
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: sphere(pos, radius)
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, sound(_sound)
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, hardness(_hardness)
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{
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if (sound == SOUND_CLICK)
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{
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GetLogger()->Warn("Crash sphere using SOUND_CLICK, using SOUND_NONE instead.\n"); // TODO: Make sure v3 model files don't use this ~krzys_h
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sound = SOUND_NONE;
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}
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}
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//! Sphere (position + radius)
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//! Sphere position is given in either object or world coordinates
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//! (see CObject functions for more info)
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Math::Sphere sphere;
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//! Sound to be played on collision
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SoundType sound;
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//! "Hardness" of the sphere
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float hardness;
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};
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