177 lines
5.5 KiB
C++
177 lines
5.5 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file level/scoreboard.h
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* \brief Code responsible for managing the scoreboard used to score complex code battles
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*/
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#pragma once
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#include "level/scene_conditions.h"
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#include <memory>
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#include <vector>
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#include <map>
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class CObject;
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/**
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* \class CScoreboard
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* \brief Scoreboard used to score complex code battles
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*
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* \todo This is pretty much a work-in-progress hack for Diversity. Be wary of possible API changes.
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*
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* \todo Proper documentation
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*
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* \see CRobotMain::GetScoreboard()
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*
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* \section example Usage example
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* \code{.scene}
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* Scoreboard enable=true // enable the scoreboard
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* ScoreboardSortType sort=Name // sort teams alphabetically, another option is sort=Points, sorting teams in order of points
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* ScoreboardKillRule type=WheeledShooter team=1 score=500 // destruction of team 1's WheeledShooter gives 100 points to the team that destroyed it
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* ScoreboardKillRule type=TargetBot score=100 // destruction of TargetBot (any team) gives 100 points
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* ScoreboardObjectRule pos=0.0;0.5 dist=5.0 type=Titanium winTeam=1 score=5 // each Titanium within 5 meters of 0;0 gives team 1 5 points, losing Titanium gives -5
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* ScoreboardEndTakeRule score=1000 // completion of EndMissionTake objectives for any team results in 1000 points for that team
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* \endcode
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*/
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class CScoreboard
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{
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public:
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/**
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* \struct Score
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* \brief Struct containing score of individual team and additional variables to allow sorting teams through different criteria
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*/
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struct Score
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{
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int points = 0; //!< Team score
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float time = 0; //!< Time when points were scored
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};
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/**
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* \enum SortType
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* \brief Enum defining the scoreboard sorting criteria
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*/
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enum class SortType
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{
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SORT_ID, //!< Sort by team ID
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SORT_POINTS, //!< Sort by points
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};
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//! Creates the scoreboard
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//! The scoreboard exists only if enabled in level file
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CScoreboard() {};
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//! Destroys the scoreboard
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~CScoreboard() {};
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public:
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/**
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* \class CScoreboardRule
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* \brief Base class for scoreboard rules
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*/
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class CScoreboardRule
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{
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public:
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int score = 0;
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//! Read from line in scene file
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virtual void Read(CLevelParserLine* line);
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};
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/**
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* \class CScoreboardKillRule
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* \brief Scoreboard rule for destroying other objects
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* \see CScoreboard::AddKillRule()
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*/
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class CScoreboardKillRule final : public CScoreboardRule, public CObjectCondition
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{
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public:
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bool friendlyFire = false;
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//! Read from line in scene file
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void Read(CLevelParserLine* line) override;
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};
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/**
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* \class CScoreboardObjectRule
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* \brief Scoreboard rule for counting objects
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* \see CScoreboard::AddObjectRule()
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*/
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class CScoreboardObjectRule final : public CScoreboardRule, public CObjectCondition
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{
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public:
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int winTeam = 0;
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//! Read from line in scene file
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void Read(CLevelParserLine* line) override;
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int lastCount = 0;
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};
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/**
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* \class CScoreboardEndTakeRule
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* \brief Scoreboard rule for EndMissionTake rewards
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* \see CScoreboard::AddEndTakeRule()
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*/
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class CScoreboardEndTakeRule final : public CScoreboardRule
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{
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public:
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int team = 0;
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int order = 0;
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//! Read from line in scene file
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void Read(CLevelParserLine* line) override;
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};
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public:
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//! Add ScoreboardKillRule
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void AddKillRule(std::unique_ptr<CScoreboardKillRule> rule);
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//! Add ScoreboardObjectRule
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void AddObjectRule(std::unique_ptr<CScoreboardObjectRule> rule);
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//! Add ScoreboardEndTakeRule
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void AddEndTakeRule(std::unique_ptr<CScoreboardEndTakeRule> rule);
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//! Called after an object is destroyed by another object
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//! \param target The object that has just been destroyed
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//! \param killer The object that caused the destruction, can be null
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void ProcessKill(CObject* target, CObject* killer = nullptr);
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//! Updates the object count rules
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void UpdateObjectCount();
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//! Called after EndTake contition has been met, used to handle ScoreboardEndTakeRule
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void ProcessEndTake(int team);
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void AddPoints(int team, int points);
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Score GetScore(int team);
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void SetScore(int team, int points);
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SortType GetSortType();
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void SetSortType(SortType type);
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std::vector<std::pair<int, Score>> GetSortedScores();
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private:
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std::vector<std::unique_ptr<CScoreboardKillRule>> m_rulesKill = {};
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std::vector<std::unique_ptr<CScoreboardObjectRule>> m_rulesObject = {};
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std::vector<std::unique_ptr<CScoreboardEndTakeRule>> m_rulesEndTake = {};
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std::map<int, Score> m_score;
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int m_finishCounter = 0;
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SortType m_sortType = SortType::SORT_ID;
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};
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