560 lines
18 KiB
C++
560 lines
18 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "ui/screen/screen_setup_graphics.h"
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#include "common/config.h"
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#include "app/app.h"
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#include "common/restext.h"
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#include "common/settings.h"
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#include "common/stringutils.h"
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#include "graphics/core/device.h"
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#include "graphics/engine/camera.h"
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#include "graphics/engine/engine.h"
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#include "math/func.h"
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#include "ui/controls/button.h"
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#include "ui/controls/check.h"
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#include "ui/controls/editvalue.h"
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#include "ui/controls/enumslider.h"
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#include "ui/controls/interface.h"
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#include "ui/controls/label.h"
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#include "ui/controls/window.h"
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namespace Ui
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{
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CScreenSetupGraphics::CScreenSetupGraphics()
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{
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}
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void CScreenSetupGraphics::SetActive()
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{
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m_tab = PHASE_SETUPg;
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}
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void CScreenSetupGraphics::CreateInterface()
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{
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CWindow* pw;
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CEditValue* pv;
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CLabel* pl;
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CCheck* pc;
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CEnumSlider* pes;
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CButton* pb;
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glm::vec2 pos, ddim;
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std::string name;
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CScreenSetup::CreateInterface();
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pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
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if ( pw == nullptr ) return;
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pos.x = ox+sx*3;
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pos.y = 0.65f;
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ddim.x = dim.x*2.2f;
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ddim.y = 18.0f/480.0f;
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pv = pw->CreateEditValue(pos, ddim, 0, EVENT_INTERFACE_PARTI);
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pv->SetState(STATE_SHADOW);
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pv->SetMinValue(0.0f);
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pv->SetMaxValue(2.0f);
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pos.x += 0.13f;
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pos.y -= 0.015f;
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ddim.x = 0.40f;
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GetResource(RES_EVENT, EVENT_INTERFACE_PARTI, name);
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pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL10, name);
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pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
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pos.x = ox+sx*3;
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pos.y = 0.59f;
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ddim.x = dim.x*2.2f;
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ddim.y = 18.0f/480.0f;
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pv = pw->CreateEditValue(pos, ddim, 0, EVENT_INTERFACE_CLIP);
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pv->SetState(STATE_SHADOW);
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pv->SetMinValue(0.5f);
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pv->SetMaxValue(2.0f);
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pos.x += 0.13f;
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pos.y -= 0.015f;
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ddim.x = 0.40f;
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GetResource(RES_EVENT, EVENT_INTERFACE_CLIP, name);
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pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL11, name);
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pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
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ddim.x = dim.x*6;
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ddim.y = dim.y*0.5f;
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pos.x = ox+sx*3;
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pos.y = 0.53f;
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pos.y -= 0.048f*0.5f;
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pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_DIRTY);
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pc->SetState(STATE_SHADOW);
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pos.y -= 0.048f;
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pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_FOG);
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pc->SetState(STATE_SHADOW);
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pos.y -= 0.048f;
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pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_LIGHT);
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pc->SetState(STATE_SHADOW);
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if ( m_simulationSetup )
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{
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pc->SetState(STATE_DEAD);
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}
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pos.y -= 0.048f;
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pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_PAUSE_BLUR);
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pc->SetState(STATE_SHADOW);
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pos.x = ox+sx*8.5f;
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pos.y = 0.65f;
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ddim.x = dim.x*3;
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ddim.y = dim.y*0.5f;
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pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SHADOW_SPOTS);
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pc->SetState(STATE_SHADOW);
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pos.y -= 0.048f;
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pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SHADOW_MAPPING);
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pc->SetState(STATE_SHADOW);
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pos.y -= 0.048f;
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pc = pw->CreateCheck(pos, ddim, -1, EVENT_INTERFACE_SHADOW_MAPPING_QUALITY);
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pc->SetState(STATE_SHADOW);
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pos.y -= 0.048f*1.5f;
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ddim.x = dim.x*2.2f;
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ddim.y = 18.0f/480.0f;
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pes = pw->CreateEnumSlider(pos, ddim, 0, EVENT_INTERFACE_SHADOW_MAPPING_BUFFER);
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pes->SetState(STATE_SHADOW);
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std::map<float, std::string> shadowOptions = {
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{0, "Screen buffer"}
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};
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if (m_engine->GetDevice()->IsFramebufferSupported())
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{
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const int MAX_SHADOW_TEXTURE_SIZE = 8192;
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for(int i = 128; i <= Math::Min(m_engine->GetDevice()->GetMaxTextureSize(), MAX_SHADOW_TEXTURE_SIZE); i *= 2)
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shadowOptions[i] = StrUtils::ToString<int>(i)+"x"+StrUtils::ToString<int>(i);
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pes->SetPossibleValues(shadowOptions);
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}
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else
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{
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pes->ClearState(STATE_ENABLE);
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}
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pos.y += ddim.y/2;
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pos.x += 0.005f;
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ddim.x = 0.40f;
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GetResource(RES_EVENT, EVENT_INTERFACE_SHADOW_MAPPING_BUFFER, name);
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pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name);
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pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
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pos.x = ox+sx*12.5f;
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pos.y = 0.63f;
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ddim.x = dim.x*2.2f;
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ddim.y = 18.0f/480.0f;
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pes = pw->CreateEnumSlider(pos, ddim, 0, EVENT_INTERFACE_MSAA);
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pes->SetState(STATE_SHADOW);
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std::vector<float> msaaOptions;
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for(int i = 1; i <= m_engine->GetDevice()->GetMaxSamples(); i *= 2)
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msaaOptions.push_back(i);
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pes->SetPossibleValues(msaaOptions);
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if(m_engine->GetDevice()->GetMaxSamples() < 2)
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pes->ClearState(STATE_ENABLE);
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pos.y += ddim.y/2;
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pos.x += 0.005f;
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ddim.x = 0.40f;
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GetResource(RES_EVENT, EVENT_INTERFACE_MSAA, name);
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pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name);
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pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
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pos.x = ox+sx*12.5f;
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pos.y = 0.56f;
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ddim.x = dim.x*2.2f;
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ddim.y = 18.0f/480.0f;
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pes = pw->CreateEnumSlider(pos, ddim, 0, EVENT_INTERFACE_TEXTURE_FILTER);
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pes->SetState(STATE_SHADOW);
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pes->SetPossibleValues({
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{ static_cast<int>(Gfx::TextureFilter::NEAREST), "Nearest" },
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{ static_cast<int>(Gfx::TextureFilter::BILINEAR), "Bilinear" },
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{ static_cast<int>(Gfx::TextureFilter::TRILINEAR), "Trilinear" }
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});
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pos.y += ddim.y/2;
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pos.x += 0.005f;
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ddim.x = 0.40f;
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GetResource(RES_EVENT, EVENT_INTERFACE_TEXTURE_FILTER, name);
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pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name);
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pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
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pos.x = ox+sx*12.5f;
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pos.y = 0.49f;
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ddim.x = dim.x*2.2f;
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ddim.y = 18.0f/480.0f;
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pes = pw->CreateEnumSlider(pos, ddim, 0, EVENT_INTERFACE_TEXTURE_MIPMAP);
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pes->SetState(STATE_SHADOW);
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pes->SetPossibleValues({1, 4, 8, 16});
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pos.y += ddim.y/2;
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pos.x += 0.005f;
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ddim.x = 0.40f;
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GetResource(RES_EVENT, EVENT_INTERFACE_TEXTURE_MIPMAP, name);
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pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name);
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pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
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pos.x = ox+sx*12.5f;
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pos.y = 0.42f;
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ddim.x = dim.x*2.2f;
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ddim.y = 18.0f/480.0f;
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pes = pw->CreateEnumSlider(pos, ddim, 0, EVENT_INTERFACE_TEXTURE_ANISOTROPY);
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pes->SetState(STATE_SHADOW);
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std::vector<float> anisotropyOptions;
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for(int i = 1; i <= m_engine->GetDevice()->GetMaxAnisotropyLevel(); i *= 2)
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anisotropyOptions.push_back(i);
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pes->SetPossibleValues(anisotropyOptions);
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if(!m_engine->GetDevice()->IsAnisotropySupported())
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pes->ClearState(STATE_ENABLE);
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pos.y += ddim.y/2;
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pos.x += 0.005f;
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ddim.x = 0.40f;
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GetResource(RES_EVENT, EVENT_INTERFACE_TEXTURE_ANISOTROPY, name);
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pl = pw->CreateLabel(pos, ddim, 0, EVENT_LABEL12, name);
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pl->SetTextAlign(Gfx::TEXT_ALIGN_LEFT);
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ddim.x = dim.x*2;
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ddim.y = dim.y*1;
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pos.x = ox+sx*10;
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pos.y = oy+sy*2;
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pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_MIN);
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pb->SetState(STATE_SHADOW);
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pos.x += ddim.x;
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pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_NORM);
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pb->SetState(STATE_SHADOW);
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pos.x += ddim.x;
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pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_MAX);
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pb->SetState(STATE_SHADOW);
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UpdateSetupButtons();
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}
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bool CScreenSetupGraphics::EventProcess(const Event &event)
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{
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if (!CScreenSetup::EventProcess(event)) return false;
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switch( event.type )
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{
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case EVENT_INTERFACE_PARTI:
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ChangeSetupButtons();
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break;
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case EVENT_INTERFACE_CLIP:
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ChangeSetupButtons();
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m_engine->ApplyChange();
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break;
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case EVENT_INTERFACE_DIRTY:
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m_engine->SetDirty(!m_engine->GetDirty());
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UpdateSetupButtons();
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break;
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case EVENT_INTERFACE_FOG:
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m_engine->SetFog(!m_engine->GetFog());
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m_camera->SetOverBaseColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); // TODO: color ok?
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UpdateSetupButtons();
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break;
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case EVENT_INTERFACE_LIGHT:
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m_engine->SetLightMode(!m_engine->GetLightMode());
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UpdateSetupButtons();
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break;
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case EVENT_INTERFACE_PAUSE_BLUR:
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m_engine->SetPauseBlurEnabled(!m_engine->GetPauseBlurEnabled());
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UpdateSetupButtons();
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break;
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case EVENT_INTERFACE_SHADOW_SPOTS:
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m_engine->SetShadowMapping(false);
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m_engine->SetShadowMappingQuality(false);
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UpdateSetupButtons();
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break;
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case EVENT_INTERFACE_SHADOW_MAPPING:
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m_engine->SetShadowMapping(true);
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m_engine->SetShadowMappingQuality(false);
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UpdateSetupButtons();
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break;
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case EVENT_INTERFACE_SHADOW_MAPPING_QUALITY:
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m_engine->SetShadowMapping(true);
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m_engine->SetShadowMappingQuality(true);
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UpdateSetupButtons();
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break;
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case EVENT_INTERFACE_SHADOW_MAPPING_BUFFER:
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case EVENT_INTERFACE_TEXTURE_FILTER:
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case EVENT_INTERFACE_TEXTURE_MIPMAP:
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case EVENT_INTERFACE_TEXTURE_ANISOTROPY:
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case EVENT_INTERFACE_MSAA:
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ChangeSetupButtons();
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UpdateSetupButtons();
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break;
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case EVENT_INTERFACE_MIN:
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ChangeSetupQuality(-1);
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UpdateSetupButtons();
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break;
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case EVENT_INTERFACE_NORM:
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ChangeSetupQuality(0);
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UpdateSetupButtons();
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break;
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case EVENT_INTERFACE_MAX:
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ChangeSetupQuality(1);
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UpdateSetupButtons();
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break;
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default:
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return true;
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}
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return false;
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}
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// Updates the buttons during the setup phase.
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void CScreenSetupGraphics::UpdateSetupButtons()
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{
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CWindow* pw;
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CCheck* pc;
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CEditValue* pv;
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CEnumSlider* pes;
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float value;
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pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
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if ( pw == nullptr ) return;
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pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_PARTI));
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if ( pv != nullptr )
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{
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value = m_engine->GetParticleDensity();
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pv->SetValue(value);
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}
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pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_CLIP));
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if ( pv != nullptr )
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{
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value = m_engine->GetClippingDistance();
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pv->SetValue(value);
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}
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pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_DIRTY));
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if ( pc != nullptr )
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{
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pc->SetState(STATE_CHECK, m_engine->GetDirty());
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}
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pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_FOG));
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if ( pc != nullptr )
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{
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pc->SetState(STATE_CHECK, m_engine->GetFog());
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}
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pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_LIGHT));
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if ( pc != nullptr )
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{
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pc->SetState(STATE_CHECK, m_engine->GetLightMode());
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}
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pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_PAUSE_BLUR));
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if ( pc != nullptr )
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{
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pc->SetState(STATE_CHECK, m_engine->GetPauseBlurEnabled());
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}
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pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SHADOW_SPOTS));
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if ( pc != nullptr )
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{
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pc->SetState(STATE_CHECK, !m_engine->GetShadowMapping());
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}
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pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SHADOW_MAPPING));
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if ( pc != nullptr )
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{
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pc->SetState(STATE_ENABLE, m_engine->IsShadowMappingSupported());
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pc->SetState(STATE_CHECK, m_engine->GetShadowMapping() && !m_engine->GetShadowMappingQuality());
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}
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pc = static_cast<CCheck*>(pw->SearchControl(EVENT_INTERFACE_SHADOW_MAPPING_QUALITY));
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if ( pc != nullptr )
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{
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pc->SetState(STATE_ENABLE, m_engine->IsShadowMappingQualitySupported());
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pc->SetState(STATE_CHECK, m_engine->GetShadowMapping() && m_engine->GetShadowMappingQuality());
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}
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pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_SHADOW_MAPPING_BUFFER));
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if ( pes != nullptr )
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{
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pes->SetState(STATE_ENABLE, m_engine->GetShadowMapping() && m_engine->GetDevice()->IsFramebufferSupported());
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if (!m_engine->GetShadowMappingOffscreen())
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{
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pes->SetVisibleValue(0);
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}
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else
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{
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pes->SetVisibleValue(m_engine->GetShadowMappingOffscreenResolution());
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}
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}
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pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_FILTER));
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if ( pes != nullptr )
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{
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pes->SetVisibleValue(static_cast<int>(m_engine->GetTextureFilterMode()));
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}
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pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_MIPMAP));
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if ( pes != nullptr )
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{
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pes->SetState(STATE_ENABLE, m_engine->GetTextureFilterMode() == Gfx::TextureFilter::TRILINEAR);
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pes->SetVisibleValue(m_engine->GetTextureMipmapLevel());
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}
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pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_ANISOTROPY));
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if ( pes != nullptr )
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{
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pes->SetVisibleValue(m_engine->GetTextureAnisotropyLevel());
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}
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pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_MSAA));
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if ( pes != nullptr )
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{
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pes->SetVisibleValue(m_engine->GetMultiSample());
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}
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}
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// Updates the engine function of the buttons after the setup phase.
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void CScreenSetupGraphics::ChangeSetupButtons()
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{
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CWindow* pw;
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CEditValue* pv;
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CEnumSlider* pes;
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float value;
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pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW5));
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if ( pw == nullptr ) return;
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pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_PARTI));
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if ( pv != nullptr )
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{
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value = pv->GetValue();
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m_engine->SetParticleDensity(value);
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}
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pv = static_cast<CEditValue*>(pw->SearchControl(EVENT_INTERFACE_CLIP));
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if ( pv != nullptr )
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{
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value = pv->GetValue();
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m_engine->SetClippingDistance(value);
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}
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pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_FILTER));
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if ( pes != nullptr )
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{
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int valueIndex = pes->GetVisibleValueIndex();
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m_engine->SetTextureFilterMode(static_cast<Gfx::TextureFilter>(valueIndex));
|
|
}
|
|
|
|
pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_MIPMAP));
|
|
if ( pes != nullptr )
|
|
{
|
|
value = pes->GetVisibleValue();
|
|
m_engine->SetTextureMipmapLevel(static_cast<int>(value));
|
|
}
|
|
|
|
pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_TEXTURE_ANISOTROPY));
|
|
if ( pes != nullptr )
|
|
{
|
|
value = pes->GetVisibleValue();
|
|
m_engine->SetTextureAnisotropyLevel(static_cast<int>(value));
|
|
}
|
|
|
|
pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_MSAA));
|
|
if ( pes != nullptr )
|
|
{
|
|
value = pes->GetVisibleValue();
|
|
m_engine->SetMultiSample(static_cast<int>(value));
|
|
}
|
|
|
|
pes = static_cast<CEnumSlider*>(pw->SearchControl(EVENT_INTERFACE_SHADOW_MAPPING_BUFFER));
|
|
if ( pes != nullptr )
|
|
{
|
|
value = pes->GetVisibleValue();
|
|
if(value == 0)
|
|
{
|
|
m_engine->SetShadowMappingOffscreen(false);
|
|
}
|
|
else
|
|
{
|
|
m_engine->SetShadowMappingOffscreen(true);
|
|
m_engine->SetShadowMappingOffscreenResolution(value);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Changes the general level of quality.
|
|
|
|
void CScreenSetupGraphics::ChangeSetupQuality(int quality)
|
|
{
|
|
bool bEnable;
|
|
float value;
|
|
|
|
bEnable = true; //(quality >= 0);
|
|
m_engine->SetDirty(bEnable);
|
|
m_engine->SetFog(bEnable);
|
|
m_engine->SetLightMode(bEnable);
|
|
m_camera->SetOverBaseColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); // TODO: color ok?
|
|
|
|
if ( quality < 0 ) value = 0.0f;
|
|
if ( quality == 0 ) value = 1.0f;
|
|
if ( quality > 0 ) value = 2.0f;
|
|
m_engine->SetParticleDensity(value);
|
|
|
|
if ( quality < 0 ) value = 0.5f;
|
|
if ( quality == 0 ) value = 1.0f;
|
|
if ( quality > 0 ) value = 2.0f;
|
|
m_engine->SetClippingDistance(value);
|
|
|
|
if ( quality < 0 ) m_engine->SetMultiSample(1);
|
|
if ( quality == 0 ) m_engine->SetMultiSample(2);
|
|
if ( quality > 0 ) m_engine->SetMultiSample(4);
|
|
|
|
if ( quality < 0 ) m_engine->SetTextureAnisotropyLevel(1);
|
|
if ( quality == 0 ) m_engine->SetTextureAnisotropyLevel(2);
|
|
if ( quality > 0 ) m_engine->SetTextureAnisotropyLevel(8);
|
|
|
|
if ( quality < 0 ) { m_engine->SetTextureFilterMode(Gfx::TextureFilter::BILINEAR); }
|
|
if ( quality == 0 ) { m_engine->SetTextureFilterMode(Gfx::TextureFilter::TRILINEAR); m_engine->SetTextureMipmapLevel(4); m_engine->SetTextureAnisotropyLevel(4); }
|
|
if ( quality > 0 ) { m_engine->SetTextureFilterMode(Gfx::TextureFilter::TRILINEAR); m_engine->SetTextureMipmapLevel(8); m_engine->SetTextureAnisotropyLevel(8); }
|
|
|
|
if ( quality < 0 ) { m_engine->SetShadowMapping(false); m_engine->SetShadowMappingQuality(false); }
|
|
else { m_engine->SetShadowMapping(true); m_engine->SetShadowMappingQuality(true); m_engine->SetShadowMappingOffscreen(true); }
|
|
if ( quality == 0 ) m_engine->SetShadowMappingOffscreenResolution(1024);
|
|
if ( quality > 0 ) m_engine->SetShadowMappingOffscreenResolution(2048);
|
|
|
|
// TODO: first execute adapt?
|
|
//m_engine->FirstExecuteAdapt(false);
|
|
}
|
|
|
|
} // namespace Ui
|