colobot/colobot-base/object/motion/motion.h

94 lines
2.9 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "common/error.h"
#include "object/object_type.h"
#include <glm/glm.hpp>
namespace Gfx
{
class CEngine;
class CParticle;
class CTerrain;
class CWater;
class CCamera;
class COldModelManager;
} // namespace Gfx
class CApplication;
class CPhysics;
class COldObject;
class CRobotMain;
class CSoundInterface;
class CLevelParserLine;
struct Event;
class CMotion
{
public:
CMotion(COldObject* object);
virtual ~CMotion();
void SetPhysics(CPhysics* physics);
virtual void DeleteObject(bool bAll=false) = 0;
virtual void Create(glm::vec3 pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager) = 0;
virtual bool EventProcess(const Event &event);
virtual Error SetAction(int action, float time=0.2f);
virtual int GetAction();
virtual bool SetParam(int rank, float value);
virtual float GetParam(int rank);
virtual bool Write(CLevelParserLine* line);
virtual bool Read(CLevelParserLine* line);
virtual void SetLinVibration(glm::vec3 dir);
virtual glm::vec3 GetLinVibration();
virtual void SetCirVibration(glm::vec3 dir);
virtual glm::vec3 GetCirVibration();
virtual void SetTilt(glm::vec3 dir);
virtual glm::vec3 GetTilt();
protected:
CApplication* m_app;
Gfx::CEngine* m_engine;
Gfx::CParticle* m_particle;
Gfx::CTerrain* m_terrain;
Gfx::CWater* m_water;
Gfx::CCamera* m_camera;
COldObject* m_object;
CPhysics* m_physics;
CRobotMain* m_main;
CSoundInterface* m_sound;
int m_actionType;
float m_actionTime;
float m_progress;
glm::vec3 m_linVibration = { 0, 0, 0 }; // linear vibration
glm::vec3 m_cirVibration = { 0, 0, 0 }; // circular vibration
glm::vec3 m_inclinaison = { 0, 0, 0 }; // tilt
};