colobot/colobot-base/object/auto/autopowercaptor.h

66 lines
1.8 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/auto/auto.h"
enum AutoPowerCaptorPhase
{
APAP_WAIT = 1,
APAP_LIGHTNING = 2,
APAP_CHARGE = 3,
};
class CAutoPowerCaptor : public CAuto
{
public:
CAutoPowerCaptor(COldObject* object);
~CAutoPowerCaptor();
void DeleteObject(bool bAll=false) override;
void Init() override;
bool EventProcess(const Event &event) override;
Error GetError() override;
void StartLightning();
bool CreateInterface(bool bSelect) override;
bool Write(CLevelParserLine* line) override;
bool Read(CLevelParserLine* line) override;
protected:
void ChargeObject(float rTime);
protected:
AutoPowerCaptorPhase m_phase = APAP_WAIT;
float m_progress = 0.0f;
float m_speed = 0.0f;
float m_timeVirus = 0.0f;
float m_lastParticle = 0.0f;
glm::vec3 m_pos = { 0, 0, 0 };
int m_channelSound = 0;
};