194 lines
4.4 KiB
C++
194 lines
4.4 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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/**
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* \file math/point.h
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* \brief Point struct and related functions
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*/
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#pragma once
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#include "math/const.h"
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#include "math/func.h"
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#include <cmath>
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#include <sstream>
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// Math module namespace
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namespace Math {
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/**
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* \struct Point
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* \brief 2D point
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*
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* Represents a 2D point (x, y).
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* Contains the required methods for operating on points.
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*
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* All methods are made inline to maximize optimization.
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*/
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struct Point
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{
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//! X coord
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float x;
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//! Y coord
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float y;
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//! Constructs a zero point: (0,0)
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inline Point()
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{
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LoadZero();
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}
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//! Constructs a point from given coords: (x,y)
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inline explicit Point(float x, float y)
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{
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this->x = x;
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this->y = y;
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}
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//! Sets the zero point: (0,0)
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inline void LoadZero()
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{
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x = y = 0.0f;
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}
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//! Returns the struct cast to \c float* array; use with care!
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inline float* Array()
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{
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return reinterpret_cast<float*>(this);
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}
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//! Returns the struct cast to <tt>const float*</tt> array; use with care!
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inline const float* Array() const
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{
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return reinterpret_cast<const float*>(this);
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}
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//! Returns the distance from (0,0) to the point (x,y)
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inline float Length()
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{
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return sqrtf(x*x + y*y);
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}
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//! Returns the inverted point
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inline Point operator-() const
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{
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return Point(-x, -y);
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}
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//! Adds the given point
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inline const Point& operator+=(const Point &right)
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{
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x += right.x;
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y += right.y;
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return *this;
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}
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//! Adds two points
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inline friend const Point operator+(const Point &left, const Point &right)
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{
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return Point(left.x + right.x, left.y + right.y);
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}
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//! Subtracts the given vector
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inline const Point& operator-=(const Point &right)
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{
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x -= right.x;
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y -= right.y;
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return *this;
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}
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//! Subtracts two points
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inline friend const Point operator-(const Point &left, const Point &right)
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{
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return Point(left.x - right.x, left.y - right.y);
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}
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//! Multiplies by given scalar
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inline const Point& operator*=(const float &right)
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{
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x *= right;
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y *= right;
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return *this;
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}
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//! Multiplies point by scalar
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inline friend const Point operator*(const float &left, const Point &right)
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{
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return Point(left * right.x, left * right.y);
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}
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//! Multiplies point by scalar
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inline friend const Point operator*(const Point &left, const float &right)
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{
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return Point(left.x * right, left.y * right);
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}
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//! Divides by given scalar
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inline const Point& operator/=(const float &right)
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{
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x /= right;
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y /= right;
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return *this;
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}
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//! Divides point by scalar
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inline friend const Point operator/(const Point &left, const float &right)
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{
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return Point(left.x / right, left.y / right);
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}
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//! Returns a string "[x, y]"
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inline std::string ToString() const
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{
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std::stringstream s;
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s.precision(3);
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s << "[" << x << ", " << y << "]";
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return s.str();
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}
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}; // struct Point
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//! Checks if two vectors are equal within given \a tolerance
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inline bool PointsEqual(const Point &a, const Point &b, float tolerance = TOLERANCE)
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{
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return IsEqual(a.x, b.x, tolerance) && IsEqual(a.y, b.y, tolerance);
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}
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//! Permutes two points
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inline void Swap(Point &a, Point &b)
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{
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Point c;
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c = a;
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a = b;
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b = c;
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}
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//! Returns the distance between two points
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inline float Distance(const Point &a, const Point &b)
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{
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return sqrtf((a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y));
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}
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} // namespace Math
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