colobot/test/envs/opengl/transform_test.cpp

368 lines
9.4 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "app/system.h"
#include "common/config.h"
#include "common/logger.h"
#include "common/image.h"
#include "common/iman.h"
#include "graphics/opengl/gldevice.h"
#include "math/geometry.h"
#include <SDL.h>
#include <SDL_image.h>
#include <unistd.h>
#include <iostream>
#include <map>
enum KeySlots
{
K_Forward,
K_Back,
K_Left,
K_Right,
K_Up,
K_Down,
K_Count
};
bool KEYMAP[K_Count] = { false };
Math::Point MOUSE_POS_BASE;
Math::Vector TRANSLATION(0.0f, 2.0f, 0.0f);
Math::Vector ROTATION, ROTATION_BASE;
const int FRAME_DELAY = 5000;
SystemTimeStamp *PREV_TIME = NULL, *CURR_TIME = NULL;
void Init(Gfx::CGLDevice *device)
{
device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, true);
device->SetShadeModel(Gfx::SHADE_SMOOTH);
}
void Render(Gfx::CGLDevice *device)
{
device->BeginScene();
Math::Matrix persp;
Math::LoadProjectionMatrix(persp, Math::PI / 4.0f, (800.0f) / (600.0f), 0.1f, 100.0f);
device->SetTransform(Gfx::TRANSFORM_PROJECTION, persp);
Math::Matrix viewMat;
Math::Matrix mat;
viewMat.LoadIdentity();
Math::LoadRotationXMatrix(mat, -ROTATION.x);
viewMat = Math::MultiplyMatrices(viewMat, mat);
Math::LoadRotationYMatrix(mat, -ROTATION.y);
viewMat = Math::MultiplyMatrices(viewMat, mat);
Math::LoadTranslationMatrix(mat, -TRANSLATION);
viewMat = Math::MultiplyMatrices(viewMat, mat);
device->SetTransform(Gfx::TRANSFORM_VIEW, viewMat);
Math::Matrix worldMat;
worldMat.LoadIdentity();
device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat);
Gfx::VertexCol line[2] = {};
for (int x = -40; x <= 40; ++x)
{
line[0].color = Gfx::Color(0.7f + x / 120.0f, 0.0f, 0.0f);
line[0].coord.z = -40;
line[0].coord.x = x;
line[1].color = Gfx::Color(0.7f + x / 120.0f, 0.0f, 0.0f);
line[1].coord.z = 40;
line[1].coord.x = x;
device->DrawPrimitive(Gfx::PRIMITIVE_LINES, line, 2);
}
for (int z = -40; z <= 40; ++z)
{
line[0].color = Gfx::Color(0.0f, 0.7f + z / 120.0f, 0.0f);
line[0].coord.z = z;
line[0].coord.x = -40;
line[1].color = Gfx::Color(0.0f, 0.7f + z / 120.0f, 0.0f);
line[1].coord.z = z;
line[1].coord.x = 40;
device->DrawPrimitive(Gfx::PRIMITIVE_LINES, line, 2);
}
Gfx::VertexCol quad[6] = {};
for (int i = 0; i < 6; ++i)
quad[i].color = Gfx::Color(1.0f, 1.0f, 0.0f);
quad[0].coord = Math::Vector(-1.0f, -1.0f, 0.0f);
quad[1].coord = Math::Vector( 1.0f, -1.0f, 0.0f);
quad[2].coord = Math::Vector( 1.0f, 1.0f, 0.0f);
quad[3].coord = Math::Vector( 1.0f, 1.0f, 0.0f);
quad[4].coord = Math::Vector(-1.0f, 1.0f, 0.0f);
quad[5].coord = Math::Vector(-1.0f, -1.0f, 0.0f);
Math::LoadTranslationMatrix(worldMat, Math::Vector(40.0f, 2.0f, 40.0f));
device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat);
device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6);
for (int i = 0; i < 6; ++i)
quad[i].color = Gfx::Color(0.0f, 1.0f, 1.0f);
Math::LoadTranslationMatrix(worldMat, Math::Vector(-40.0f, 2.0f, -40.0f));
device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat);
device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6);
for (int i = 0; i < 6; ++i)
quad[i].color = Gfx::Color(1.0f, 0.0f, 1.0f);
Math::LoadTranslationMatrix(worldMat, Math::Vector(0.0f, 10.0f, 0.0f));
device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat);
device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6);
device->EndScene();
}
void Update()
{
const float TRANS_SPEED = 6.0f; // units / sec
GetSystemUtils()->GetCurrentTimeStamp(CURR_TIME);
float timeDiff = GetSystemUtils()->TimeStampDiff(PREV_TIME, CURR_TIME, STU_SEC);
GetSystemUtils()->CopyTimeStamp(PREV_TIME, CURR_TIME);
Math::Vector incTrans;
if (KEYMAP[K_Forward])
incTrans.z = +TRANS_SPEED * timeDiff;
if (KEYMAP[K_Back])
incTrans.z = -TRANS_SPEED * timeDiff;
if (KEYMAP[K_Right])
incTrans.x = +TRANS_SPEED * timeDiff;
if (KEYMAP[K_Left])
incTrans.x = -TRANS_SPEED * timeDiff;
if (KEYMAP[K_Up])
incTrans.y = +TRANS_SPEED * timeDiff;
if (KEYMAP[K_Down])
incTrans.y = -TRANS_SPEED * timeDiff;
Math::Point rotTrans = Math::RotatePoint(-ROTATION.y, Math::Point(incTrans.x, incTrans.z));
incTrans.x = rotTrans.x;
incTrans.z = rotTrans.y;
TRANSLATION += incTrans;
}
void KeyboardDown(SDLKey key)
{
switch (key)
{
case SDLK_w:
KEYMAP[K_Forward] = true;
break;
case SDLK_s:
KEYMAP[K_Back] = true;
break;
case SDLK_d:
KEYMAP[K_Right] = true;
break;
case SDLK_a:
KEYMAP[K_Left] = true;
break;
case SDLK_z:
KEYMAP[K_Down] = true;
break;
case SDLK_x:
KEYMAP[K_Up] = true;
break;
default:
break;
}
}
void KeyboardUp(SDLKey key)
{
switch (key)
{
case SDLK_w:
KEYMAP[K_Forward] = false;
break;
case SDLK_s:
KEYMAP[K_Back] = false;
break;
case SDLK_d:
KEYMAP[K_Right] = false;
break;
case SDLK_a:
KEYMAP[K_Left] = false;
break;
case SDLK_z:
KEYMAP[K_Down] = false;
break;
case SDLK_x:
KEYMAP[K_Up] = false;
break;
default:
break;
}
}
void MouseMove(int x, int y)
{
Math::Point currentPos(static_cast<float>(x), static_cast<float>(y));
static bool first = true;
if (first || (x < 10) || (y < 10) || (x > 790) || (y > 590))
{
SDL_WarpMouse(400, 300);
MOUSE_POS_BASE.x = 400;
MOUSE_POS_BASE.y = 300;
ROTATION_BASE = ROTATION;
first = false;
return;
}
ROTATION.y = ROTATION_BASE.y + (static_cast<float> (x - MOUSE_POS_BASE.x) / 800.0f) * Math::PI;
ROTATION.x = ROTATION_BASE.x + (static_cast<float> (y - MOUSE_POS_BASE.y) / 600.0f) * Math::PI;
}
extern "C"
{
int SDL_MAIN_FUNC(int argc, char *argv[])
{
CLogger logger;
CSystemUtils* systemUtils = CSystemUtils::Create(); // platform-specific utils
systemUtils->Init();
PREV_TIME = GetSystemUtils()->CreateTimeStamp();
CURR_TIME = GetSystemUtils()->CreateTimeStamp();
GetSystemUtils()->GetCurrentTimeStamp(PREV_TIME);
GetSystemUtils()->GetCurrentTimeStamp(CURR_TIME);
// Without any error checking, for simplicity
SDL_Init(SDL_INIT_VIDEO);
IMG_Init(IMG_INIT_PNG);
const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE;
if (videoInfo->hw_available)
videoFlags |= SDL_HWSURFACE;
else
videoFlags |= SDL_SWSURFACE;
if (videoInfo->blit_hw)
videoFlags |= SDL_HWACCEL;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface *surface = SDL_SetVideoMode(800, 600, 32, videoFlags);
SDL_WM_SetCaption("Transform Test", "Transform Test");
//SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(SDL_DISABLE);
Gfx::CGLDevice *device = new Gfx::CGLDevice(Gfx::GLDeviceConfig());
device->Create();
Init(device);
bool done = false;
while (! done)
{
Render(device);
Update();
SDL_GL_SwapBuffers();
SDL_Event event;
while (SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
{
break;
done = true;
}
else if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_q)
{
done = true;
break;
}
else
KeyboardDown(event.key.keysym.sym);
}
else if (event.type == SDL_KEYUP)
KeyboardUp(event.key.keysym.sym);
else if (event.type == SDL_MOUSEMOTION)
MouseMove(event.motion.x, event.motion.y);
}
usleep(FRAME_DELAY);
}
//SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(SDL_ENABLE);
device->Destroy();
delete device;
SDL_FreeSurface(surface);
IMG_Quit();
SDL_Quit();
GetSystemUtils()->DestroyTimeStamp(PREV_TIME);
GetSystemUtils()->DestroyTimeStamp(CURR_TIME);
return 0;
}
} // extern "C"