208 lines
5.0 KiB
C++
208 lines
5.0 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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// config.h must be included first
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#include "common/config.h"
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#include "common/make_unique.h"
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#include "graphics/core/device.h"
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#include "math/intpoint.h"
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#include "math/vector.h"
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#include <GL/glew.h>
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#include <string>
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#include <memory>
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struct SDL_Surface;
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// Graphics module namespace
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namespace Gfx
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{
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enum FramebufferSupport
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{
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FBS_NONE,
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FBS_EXT,
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FBS_ARB,
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};
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bool InitializeGLEW();
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FramebufferSupport DetectFramebufferSupport();
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//! Creates OpenGL device
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std::unique_ptr<CDevice> CreateDevice(const DeviceConfig &config, const std::string& name);
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//! Returns OpenGL version
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// \return First digit is major part, second digit is minor part.
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int GetOpenGLVersion();
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//! Returns OpenGL version
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// \return First digit is major part, second digit is minor part.
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int GetOpenGLVersion(int &major, int &minor);
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//! Checks if extensions in space-delimited list are supported
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// \return true if all extensions are supported
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bool AreExtensionsSupported(std::string list);
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//! Returns information about graphics card
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std::string GetHardwareInfo(bool full = false);
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//! Clears OpenGL errors
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int ClearGLErrors();
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//! Checks for OpenGL errors
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bool CheckGLErrors();
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//! Translate Gfx primitive type to OpenGL primitive type
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GLenum TranslateGfxPrimitive(PrimitiveType type);
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CompFunc TranslateGLCompFunc(GLenum flag);
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GLenum TranslateGfxCompFunc(CompFunc func);
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BlendFunc TranslateGLBlendFunc(GLenum flag);
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GLenum TranslateGfxBlendFunc(BlendFunc func);
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bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius);
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GLenum TranslateTextureCoordinate(int index);
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GLenum TranslateTextureCoordinateGen(int index);
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std::string GetLastShaderError();
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GLint LoadShader(GLint type, const char* filename);
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GLint LinkProgram(int count, GLint shaders[]);
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// TODO: Moved this here temporarily only to remove code duplication in CGLDeviceXX
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struct PreparedTextureData
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{
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SDL_Surface* actualSurface = nullptr;
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SDL_Surface* convertedSurface = nullptr;
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GLenum sourceFormat = 0;
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bool alpha = false;
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};
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PreparedTextureData PrepareTextureData(ImageData* imageData, TexImgFormat format);
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class CGLFrameBufferPixels : public CFrameBufferPixels
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{
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public:
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CGLFrameBufferPixels(std::size_t size)
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: m_pixels(MakeUniqueArray<GLubyte>(size))
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{}
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void* GetPixelsData() override
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{
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return static_cast<void*>(m_pixels.get());
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}
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private:
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std::unique_ptr<GLubyte[]> m_pixels;
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};
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std::unique_ptr<CGLFrameBufferPixels> GetGLFrameBufferPixels(Math::IntPoint size);
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struct LightLocations
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{
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//! true enables light
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GLint enabled = -1;
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//! Light type
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GLint type = -1;
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//! Position or direction vector
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GLint position = -1;
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//! Ambient color
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GLint ambient = -1;
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//! Diffuse color
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GLint diffuse = -1;
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//! Specular color
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GLint specular = -1;
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//! Attenuation
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GLint attenuation = -1;
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//! Spot light direction
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GLint spotDirection = -1;
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//! Spot light exponent
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GLint spotExponent = -1;
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//! Spot light cutoff
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GLint spotCutoff = -1;
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};
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struct UniformLocations
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{
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// Uniforms
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//! Projection matrix
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GLint projectionMatrix = -1;
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//! View matrix
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GLint viewMatrix = -1;
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//! Model matrix
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GLint modelMatrix = -1;
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//! Shadow matrix
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GLint shadowMatrix = -1;
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//! Normal matrix
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GLint normalMatrix = -1;
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//! Primary texture sampler
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GLint primaryTexture = -1;
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//! Secondary texture sampler
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GLint secondaryTexture = -1;
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//! Shadow texture sampler
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GLint shadowTexture = -1;
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//! true enables texture
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GLint textureEnabled[3] = {};
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// Alpha test parameters
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//! true enables alpha test
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GLint alphaTestEnabled = -1;
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//! Alpha test reference value
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GLint alphaReference = -1;
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//! true enables fog
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GLint fogEnabled = -1;
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//! Fog range
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GLint fogRange = -1;
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//! Fog color
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GLint fogColor = -1;
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//! Shadow color
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GLint shadowColor = -1;
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//! true enables lighting
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GLint lightingEnabled = -1;
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//! Ambient color
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GLint ambientColor = -1;
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//! Diffuse color
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GLint diffuseColor = -1;
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//! Specular color
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GLint specularColor = -1;
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LightLocations lights[8] = {};
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};
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} // namespace Gfx
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