colobot/src/graphics/opengl/glutil.h

208 lines
5.0 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
// config.h must be included first
#include "common/config.h"
#include "common/make_unique.h"
#include "graphics/core/device.h"
#include "math/intpoint.h"
#include "math/vector.h"
#include <GL/glew.h>
#include <string>
#include <memory>
struct SDL_Surface;
// Graphics module namespace
namespace Gfx
{
enum FramebufferSupport
{
FBS_NONE,
FBS_EXT,
FBS_ARB,
};
bool InitializeGLEW();
FramebufferSupport DetectFramebufferSupport();
//! Creates OpenGL device
std::unique_ptr<CDevice> CreateDevice(const DeviceConfig &config, const std::string& name);
//! Returns OpenGL version
// \return First digit is major part, second digit is minor part.
int GetOpenGLVersion();
//! Returns OpenGL version
// \return First digit is major part, second digit is minor part.
int GetOpenGLVersion(int &major, int &minor);
//! Checks if extensions in space-delimited list are supported
// \return true if all extensions are supported
bool AreExtensionsSupported(std::string list);
//! Returns information about graphics card
std::string GetHardwareInfo(bool full = false);
//! Clears OpenGL errors
int ClearGLErrors();
//! Checks for OpenGL errors
bool CheckGLErrors();
//! Translate Gfx primitive type to OpenGL primitive type
GLenum TranslateGfxPrimitive(PrimitiveType type);
CompFunc TranslateGLCompFunc(GLenum flag);
GLenum TranslateGfxCompFunc(CompFunc func);
BlendFunc TranslateGLBlendFunc(GLenum flag);
GLenum TranslateGfxBlendFunc(BlendFunc func);
bool InPlane(Math::Vector normal, float originPlane, Math::Vector center, float radius);
GLenum TranslateTextureCoordinate(int index);
GLenum TranslateTextureCoordinateGen(int index);
std::string GetLastShaderError();
GLint LoadShader(GLint type, const char* filename);
GLint LinkProgram(int count, GLint shaders[]);
// TODO: Moved this here temporarily only to remove code duplication in CGLDeviceXX
struct PreparedTextureData
{
SDL_Surface* actualSurface = nullptr;
SDL_Surface* convertedSurface = nullptr;
GLenum sourceFormat = 0;
bool alpha = false;
};
PreparedTextureData PrepareTextureData(ImageData* imageData, TexImgFormat format);
class CGLFrameBufferPixels : public CFrameBufferPixels
{
public:
CGLFrameBufferPixels(std::size_t size)
: m_pixels(MakeUniqueArray<GLubyte>(size))
{}
void* GetPixelsData() override
{
return static_cast<void*>(m_pixels.get());
}
private:
std::unique_ptr<GLubyte[]> m_pixels;
};
std::unique_ptr<CGLFrameBufferPixels> GetGLFrameBufferPixels(Math::IntPoint size);
struct LightLocations
{
//! true enables light
GLint enabled = -1;
//! Light type
GLint type = -1;
//! Position or direction vector
GLint position = -1;
//! Ambient color
GLint ambient = -1;
//! Diffuse color
GLint diffuse = -1;
//! Specular color
GLint specular = -1;
//! Attenuation
GLint attenuation = -1;
//! Spot light direction
GLint spotDirection = -1;
//! Spot light exponent
GLint spotExponent = -1;
//! Spot light cutoff
GLint spotCutoff = -1;
};
struct UniformLocations
{
// Uniforms
//! Projection matrix
GLint projectionMatrix = -1;
//! View matrix
GLint viewMatrix = -1;
//! Model matrix
GLint modelMatrix = -1;
//! Shadow matrix
GLint shadowMatrix = -1;
//! Normal matrix
GLint normalMatrix = -1;
//! Primary texture sampler
GLint primaryTexture = -1;
//! Secondary texture sampler
GLint secondaryTexture = -1;
//! Shadow texture sampler
GLint shadowTexture = -1;
//! true enables texture
GLint textureEnabled[3] = {};
// Alpha test parameters
//! true enables alpha test
GLint alphaTestEnabled = -1;
//! Alpha test reference value
GLint alphaReference = -1;
//! true enables fog
GLint fogEnabled = -1;
//! Fog range
GLint fogRange = -1;
//! Fog color
GLint fogColor = -1;
//! Shadow color
GLint shadowColor = -1;
//! true enables lighting
GLint lightingEnabled = -1;
//! Ambient color
GLint ambientColor = -1;
//! Diffuse color
GLint diffuseColor = -1;
//! Specular color
GLint specularColor = -1;
LightLocations lights[8] = {};
};
} // namespace Gfx