175 lines
6.5 KiB
C++
175 lines
6.5 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file graphics/core/device.h
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* \brief Abstract graphics device - CDevice class and related structs/enums
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*/
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#pragma once
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#include "graphics/core/device.h"
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// Graphics module namespace
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namespace Gfx
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{
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/**
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* \class CNullDevice
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* \brief Device implementation that doesn't render anything
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*
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*/
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class CNullDevice : public CDevice
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{
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public:
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CNullDevice();
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virtual ~CNullDevice();
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virtual void DebugHook();
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virtual void DebugLights();
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virtual bool Create();
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virtual void Destroy();
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virtual void ConfigChanged(const DeviceConfig &newConfig);
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virtual void BeginScene();
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virtual void EndScene();
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virtual void Clear();
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virtual void SetTransform(TransformType type, const Math::Matrix &matrix);
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virtual const Math::Matrix& GetTransform(TransformType type);
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virtual void MultiplyTransform(TransformType type, const Math::Matrix &matrix);
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virtual void SetMaterial(const Material &material);
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virtual const Material& GetMaterial();
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virtual int GetMaxLightCount();
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virtual void SetLight(int index, const Light &light);
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virtual const Light& GetLight(int index);
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virtual void SetLightEnabled(int index, bool enabled);
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virtual bool GetLightEnabled(int index);
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virtual Texture CreateTexture(CImage *image, const TextureCreateParams ¶ms);
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virtual Texture CreateTexture(ImageData *data, const TextureCreateParams ¶ms);
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virtual Texture CreateDepthTexture(int width, int height, int depth);
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virtual void DestroyTexture(const Texture &texture);
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virtual void DestroyAllTextures();
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virtual int GetMaxTextureStageCount();
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virtual void SetTexture(int index, const Texture &texture);
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virtual void SetTexture(int index, unsigned int textureId);
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virtual Texture GetTexture(int index);
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virtual void SetTextureEnabled(int index, bool enabled);
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virtual bool GetTextureEnabled(int index);
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virtual void SetTextureStageParams(int index, const TextureStageParams ¶ms);
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virtual TextureStageParams GetTextureStageParams(int index);
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virtual void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT);
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virtual void SetTextureCoordGeneration(int index, TextureGenerationParams ¶ms);
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virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
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Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
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virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
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Color color = Color(1.0f, 1.0f, 1.0f, 1.0f));
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virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount);
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virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
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virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
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virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
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virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount);
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virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount);
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virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount);
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virtual void DrawStaticBuffer(unsigned int bufferId);
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virtual void DestroyStaticBuffer(unsigned int bufferId);
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virtual int ComputeSphereVisibility(const Math::Vector ¢er, float radius);
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virtual void SetViewport(int x, int y, int width, int height);
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virtual void SetRenderState(RenderState state, bool enabled);
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virtual bool GetRenderState(RenderState state);
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virtual void SetColorMask(bool red, bool green, bool blue, bool alpha);
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virtual void SetDepthTestFunc(CompFunc func);
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virtual CompFunc GetDepthTestFunc();
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virtual void SetDepthBias(float factor, float units);
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virtual float GetDepthBias();
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virtual void SetAlphaTestFunc(CompFunc func, float refValue);
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virtual void GetAlphaTestFunc(CompFunc &func, float &refValue);
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virtual void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend);
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virtual void GetBlendFunc(BlendFunc &srcBlend, BlendFunc &dstBlend);
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virtual void SetClearColor(const Color &color);
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virtual Color GetClearColor();
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virtual void SetGlobalAmbient(const Color &color);
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virtual Color GetGlobalAmbient();
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virtual void SetFogParams(FogMode mode, const Color &color, float start, float end, float density);
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virtual void GetFogParams(FogMode &mode, Color &color, float &start, float &end, float &density);
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virtual void SetCullMode(CullMode mode);
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virtual CullMode GetCullMode();
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virtual void SetShadeModel(ShadeModel model);
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virtual ShadeModel GetShadeModel();
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virtual void SetShadowColor(float value);
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virtual void SetFillMode(FillMode mode) ;
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virtual FillMode GetFillMode();
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virtual void CopyFramebufferToTexture(Texture& texture, int xOffset, int yOffset, int x, int y, int width, int height);
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virtual void* GetFrameBufferPixels() const;
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virtual CFramebuffer* GetFramebuffer(std::string name);
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virtual CFramebuffer* CreateFramebuffer(std::string name, const FramebufferParams& params);
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virtual void DeleteFramebuffer(std::string name);
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virtual bool IsAnisotropySupported();
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virtual int GetMaxAnisotropyLevel();
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virtual int GetMaxSamples();
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virtual bool IsShadowMappingSupported();
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virtual int GetMaxTextureSize();
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virtual bool IsFramebufferSupported();
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private:
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Math::Matrix m_matrix;
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Material m_material;
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Light m_light;
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};
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} // namespace Gfx
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