colobot/src/common/thread/resource_owning_thread.h

134 lines
4.0 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "common/thread/sdl_cond_wrapper.h"
#include "common/thread/sdl_mutex_wrapper.h"
#include <SDL_thread.h>
#include <memory>
#include <string>
/**
* \class CResourceOwningThread
* \brief Wrapper around SDL thread allowing passing of resources in safe manner
*
* This class is a workaround for passing ownership of resources in a safe
* manner to newly created threads. It takes a pointer to a function to call
* in new thread and a unique_ptr to resource which is to be passed to the new thread.
*
* This is how it works:
* - in main thread: create a new thread passing to it a special temporary context,
* - in main thread: wait for synchronization signal that the ownership was passed,
* - in new thread: acquire the resource from the context
* - in new thread: signal back to main thread that the resource was acquired,
* - in main thread: clean up temporary context and exit
* - in new thread: run the specified function with the acquired resource.
*
* It's a bit complicated, but that's the safe (thread-safe and exception-safe)
* way of doing this.
*/
template<typename Resource>
class CResourceOwningThread
{
public:
using ResourceUPtr = std::unique_ptr<Resource>;
using ThreadFunctionPtr = void(*)(ResourceUPtr);
CResourceOwningThread(ThreadFunctionPtr threadFunction, ResourceUPtr resource, std::string name = "")
: m_threadFunction(threadFunction),
m_resource(std::move(resource)),
m_name(name)
{}
~CResourceOwningThread()
{
SDL_DetachThread(m_thread);
}
void Start()
{
CSDLMutexWrapper mutex;
CSDLCondWrapper cond;
bool condition = false;
ThreadData data;
data.resource = std::move(m_resource);
data.threadFunction = m_threadFunction;
data.mutex = &mutex;
data.cond = &cond;
data.condition = &condition;
SDL_LockMutex(*mutex);
m_thread = SDL_CreateThread(Run, !m_name.empty() ? m_name.c_str() : nullptr, reinterpret_cast<void*>(&data));
while (!condition)
{
SDL_CondWait(*cond, *mutex);
}
SDL_UnlockMutex(*mutex);
}
void Join()
{
if (m_thread == nullptr) return;
SDL_WaitThread(m_thread, nullptr);
m_thread = nullptr;
}
private:
static int Run(void* data)
{
ThreadFunctionPtr threadFunction = nullptr;
ResourceUPtr resource;
ThreadData* threadData = reinterpret_cast<ThreadData*>(data);
SDL_LockMutex(**threadData->mutex);
threadFunction = threadData->threadFunction;
resource = std::move(threadData->resource);
*threadData->condition = true;
SDL_CondSignal(**threadData->cond);
SDL_UnlockMutex(**threadData->mutex);
threadFunction(std::move(resource));
return 0;
}
private:
struct ThreadData
{
ResourceUPtr resource;
CSDLMutexWrapper* mutex = nullptr;
CSDLCondWrapper* cond = nullptr;
bool* condition = nullptr;
ThreadFunctionPtr threadFunction = nullptr;
};
ThreadFunctionPtr m_threadFunction;
ResourceUPtr m_resource;
std::string m_name;
SDL_Thread* m_thread = nullptr;
};