colobot/src/object/robotmain.h

567 lines
17 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
/**
* \file object/robotmain.h
* \brief CRobotMain - main class of Colobot game engine
*/
#pragma once
#include "common/global.h"
#include "common/singleton.h"
#include "graphics/engine/particle.h"
#include "object/object.h"
#include "object/mainmovie.h"
#include <stdio.h>
enum Phase
{
PHASE_INIT,
PHASE_TERM,
PHASE_NAME,
PHASE_PERSO,
PHASE_TRAINER,
PHASE_DEFI,
PHASE_MISSION,
PHASE_FREE,
PHASE_TEEN,
PHASE_USER,
PHASE_PROTO,
PHASE_LOADING,
PHASE_SIMUL,
PHASE_MODEL,
PHASE_SETUPd,
PHASE_SETUPg,
PHASE_SETUPp,
PHASE_SETUPc,
PHASE_SETUPs,
PHASE_SETUPds,
PHASE_SETUPgs,
PHASE_SETUPps,
PHASE_SETUPcs,
PHASE_SETUPss,
PHASE_WRITE,
PHASE_READ,
PHASE_WRITEs,
PHASE_READs,
PHASE_WIN,
PHASE_LOST,
PHASE_WELCOME1,
PHASE_WELCOME2,
PHASE_WELCOME3,
PHASE_GENERIC,
};
class CEventQueue;
class CSoundInterface;
namespace Gfx {
class CEngine;
class CLightManager;
class CWater;
class CCloud;
class CLightning;
class CPlanet;
class CTerrain;
}
namespace Ui {
class CMainDialog;
class CMainShort;
class CMainMap;
class CInterface;
class CDisplayText;
class CDisplayInfo;
}
struct EndTake
{
Math::Vector pos;
float dist;
ObjectType type;
int min; // wins if >
int max; // wins if <
int lost; // lost if <=
bool immediat;
char message[100];
};
struct AudioChange
{
Math::Vector pos;
float dist;
ObjectType type;
int min; // change if >
int max; // change if <
char music[100];
bool repeat;
bool changed;
};
const int MAXNEWSCRIPTNAME = 20;
struct NewScriptName
{
bool used;
ObjectType type;
char name[40];
};
const int MAXSHOWLIMIT = 5;
const int MAXSHOWPARTI = 200;
const float SHOWLIMITTIME = 20.0f;
struct ShowLimit
{
bool used;
Math::Vector pos;
float radius;
int total;
int parti[MAXSHOWPARTI];
CObject* link;
float duration;
float time;
};
const int SATCOM_HUSTON = 0;
const int SATCOM_SAT = 1;
const int SATCOM_OBJECT = 2;
const int SATCOM_LOADING = 3;
const int SATCOM_PROG = 4;
const int SATCOM_SOLUCE = 5;
const int SATCOM_MAX = 6;
/**
* \struct InputBinding
* \brief Binding for input slot
*/
struct InputBinding
{
//! Primary and secondary bindings
//! Can be regular key, virtual key or virtual joystick button
unsigned int primary, secondary;
InputBinding(unsigned int p = KEY_INVALID, unsigned int s = KEY_INVALID)
: primary(p), secondary(s) {}
};
/**
* \struct JoyAxisBinding
* \brief Binding for joystick axis
*/
struct JoyAxisBinding
{
//! Axis index or AXIS_INVALID
int axis;
//! True to invert axis value
bool invert;
};
//! Invalid value for axis binding (no axis assigned)
const int AXIS_INVALID = -1;
class CRobotMain : public CSingleton<CRobotMain>
{
public:
CRobotMain(CApplication* app);
~CRobotMain();
Gfx::CCamera* GetCamera();
Gfx::CTerrain* GetTerrain();
Ui::CInterface* GetInterface();
Ui::CDisplayText* GetDisplayText();
void CreateIni();
//! Sets the default input bindings (key and axes)
void SetDefaultInputBindings();
//! Management of input bindings
//@{
void SetInputBinding(InputSlot slot, InputBinding binding);
const InputBinding& GetInputBinding(InputSlot slot);
//@}
//! Management of joystick axis bindings
//@{
void SetJoyAxisBinding(JoyAxisSlot slot, JoyAxisBinding binding);
const JoyAxisBinding& GetJoyAxisBinding(JoyAxisSlot slot);
//@}
//! Management of joystick deadzone
//@{
void SetJoystickDeadzone(float zone);
float GetJoystickDeadzone();
//@}
//! Resets tracked key states (motion vectors)
void ResetKeyStates();
void ChangePhase(Phase phase);
bool EventProcess(Event &event);
bool CreateShortcuts();
void ScenePerso();
void SetMovieLock(bool lock);
bool GetMovieLock();
bool GetInfoLock();
void SetSatComLock(bool lock);
bool GetSatComLock();
void SetEditLock(bool lock, bool edit);
bool GetEditLock();
void SetEditFull(bool full);
bool GetEditFull();
bool GetFreePhoto();
void SetFriendAim(bool friendAim);
bool GetFriendAim();
void SetTracePrecision(float factor);
float GetTracePrecision();
void ChangePause(bool pause);
void SetSpeed(float speed);
float GetSpeed();
void UpdateShortcuts();
void SelectHuman();
CObject* SearchHuman();
CObject* SearchToto();
CObject* SearchNearest(Math::Vector pos, CObject* pExclu);
bool SelectObject(CObject* pObj, bool displayError=true);
CObject* GetSelectObject();
CObject* DeselectAll();
bool DeleteObject();
void ResetObject();
void ResetCreate();
void UpdateAudio(bool frame);
Error CheckEndMission(bool frame);
void CheckEndMessage(const char* message);
int GetObligatoryToken();
char* GetObligatoryToken(int i);
int IsObligatoryToken(const char* token);
bool IsProhibitedToken(const char* token);
void UpdateMap();
bool GetShowMap();
MainMovieType GetMainMovie();
void FlushDisplayInfo();
void StartDisplayInfo(int index, bool movie);
void StartDisplayInfo(const char *filename, int index);
void StopDisplayInfo();
char* GetDisplayInfoName(int index);
int GetDisplayInfoPosition(int index);
void SetDisplayInfoPosition(int index, int pos);
void StartSuspend();
void StopSuspend();
float GetGameTime();
void SetFontSize(float size);
float GetFontSize();
void SetWindowPos(Math::Point pos);
Math::Point GetWindowPos();
void SetWindowDim(Math::Point dim);
Math::Point GetWindowDim();
void SetIOPublic(bool mode);
bool GetIOPublic();
void SetIOPos(Math::Point pos);
Math::Point GetIOPos();
void SetIODim(Math::Point dim);
Math::Point GetIODim();
char* GetTitle();
char* GetResume();
char* GetScriptName();
char* GetScriptFile();
bool GetTrainerPilot();
bool GetFixScene();
bool GetGlint();
bool GetSoluce4();
bool GetMovies();
bool GetNiceReset();
bool GetHimselfDamage();
bool GetShowSoluce();
bool GetSceneSoluce();
bool GetShowAll();
bool GetRadar();
const char* GetSavegameDir();
const char* GetPublicDir();
const char* GetFilesDir();
bool GetRetroMode();
void SetGamerName(const char *name);
char* GetGamerName();
int GetGamerFace();
int GetGamerGlasses();
bool GetGamerOnlyHead();
float GetPersoAngle();
void StartMusic();
void ClearInterface();
void ChangeColor();
float SearchNearestObject(Math::Vector center, CObject *exclu);
bool FreeSpace(Math::Vector &center, float minRadius, float maxRadius, float space, CObject *exclu);
float GetFlatZoneRadius(Math::Vector center, float maxRadius, CObject *exclu);
void HideDropZone(CObject* metal);
void ShowDropZone(CObject* metal, CObject* truck);
void FlushShowLimit(int i);
void SetShowLimit(int i, Gfx::ParticleType parti, CObject *pObj, Math::Vector pos,
float radius, float duration=SHOWLIMITTIME);
void AdjustShowLimit(int i, Math::Vector pos);
void StartShowLimit();
void FrameShowLimit(float rTime);
void CompileScript(bool soluce);
void LoadOneScript(CObject *pObj, int &nerror);
void LoadFileScript(CObject *pObj, const char* filename, int objRank, int &nerror);
void SaveAllScript();
void SaveOneScript(CObject *pObj);
void SaveFileScript(CObject *pObj, const char* filename, int objRank);
bool SaveFileStack(CObject *pObj, FILE *file, int objRank);
bool ReadFileStack(CObject *pObj, FILE *file, int objRank);
bool FlushNewScriptName();
bool AddNewScriptName(ObjectType type, char *name);
char* GetNewScriptName(ObjectType type, int rank);
void WriteFreeParam();
void ReadFreeParam();
bool IsBusy();
bool IOWriteScene(const char *filename, const char *filecbot, char *info);
CObject* IOReadScene(const char *filename, const char *filecbot);
void IOWriteObject(FILE *file, CObject* pObj, const char *cmd);
CObject* IOReadObject(char *line, const char* filename, int objRank);
int CreateSpot(Math::Vector pos, Gfx::Color color);
void SetNumericLocale();
void RestoreNumericLocale();
protected:
bool EventFrame(const Event &event);
bool EventObject(const Event &event);
void InitEye();
void Convert();
void CreateScene(bool soluce, bool fixScene, bool resetObject);
Math::Vector LookatPoint(Math::Vector eye, float angleH, float angleV, float length);
CObject* CreateObject(Math::Vector pos, float angle, float zoom,
float height, ObjectType type, float power=1.0f,
bool trainer=false, bool toy=false, int option=0);
int CreateLight(Math::Vector direction, Gfx::Color color);
void HiliteClear();
void HiliteObject(Math::Point pos);
void HiliteFrame(float rTime);
void CreateTooltip(Math::Point pos, const char* text);
void ClearTooltip();
CObject* DetectObject(Math::Point pos);
void ChangeCamera();
void RemoteCamera(float pan, float zoom, float rTime);
void KeyCamera(EventType event, unsigned int key);
void AbortMovie();
bool IsSelectable(CObject* pObj);
void SelectOneObject(CObject* pObj, bool displayError=true);
void HelpObject();
bool DeselectObject();
void DeleteAllObjects();
void UpdateInfoText();
CObject* SearchObject(ObjectType type);
CObject* GetSelect();
void StartDisplayVisit(EventType event);
void FrameVisit(float rTime);
void StopDisplayVisit();
void ExecuteCmd(char *cmd);
bool TestGadgetQuantity(int rank);
void UpdateSpeedLabel();
protected:
CApplication* m_app;
CEventQueue* m_eventQueue;
CMainMovie* m_movie;
Gfx::CEngine* m_engine;
Gfx::CParticle* m_particle;
Gfx::CWater* m_water;
Gfx::CCloud* m_cloud;
Gfx::CLightning* m_lightning;
Gfx::CPlanet* m_planet;
Gfx::CLightManager* m_lightMan;
Gfx::CTerrain* m_terrain;
Gfx::CCamera* m_camera;
Ui::CMainDialog* m_dialog;
Ui::CMainShort* m_short;
Ui::CMainMap* m_map;
Ui::CInterface* m_interface;
Ui::CDisplayText* m_displayText;
Ui::CDisplayInfo* m_displayInfo;
CSoundInterface* m_sound;
//! Bindings for user inputs
InputBinding m_inputBindings[INPUT_SLOT_MAX];
JoyAxisBinding m_joyAxisBindings[JOY_AXIS_SLOT_MAX];
float m_joystickDeadzone;
//! Motion vector set by keyboard or joystick buttons
Math::Vector m_keyMotion;
//! Motion vector set by joystick axes
Math::Vector m_joyMotion;
float m_time;
float m_gameTime;
float m_checkEndTime;
float m_winDelay;
float m_lostDelay;
bool m_fixScene; // scene fixed, no interraction
bool m_base; // OBJECT_BASE exists in mission
Math::Point m_lastMousePos;
CObject* m_selectObject;
Phase m_phase;
int m_cameraRank;
Gfx::Color m_color;
bool m_freePhoto;
bool m_cmdEdit;
bool m_showPos;
bool m_selectInsect;
bool m_showSoluce;
bool m_showAll;
bool m_cheatRadar;
bool m_audioRepeat;
bool m_shortCut;
std::string m_audioTrack;
int m_delayWriteMessage;
int m_movieInfoIndex;
//Level Checker flags
bool m_beginObject;
bool m_terrainGenerate;
bool m_terrainInitTextures;
bool m_terrainInit;
bool m_terrainCreate;
int m_version; // Mission file version
bool m_retroStyle; // Retro
bool m_immediatSatCom; // SatCom immediately?
bool m_beginSatCom; // messages SatCom poster?
bool m_lockedSatCom; // SatCom locked?
bool m_movieLock; // movie in progress?
bool m_satComLock; // call of SatCom is possible?
bool m_editLock; // edition in progress?
bool m_editFull; // edition in full screen?
bool m_pause; // simulation paused
bool m_hilite;
bool m_trainerPilot; // remote trainer?
bool m_suspend;
bool m_friendAim;
bool m_resetCreate;
bool m_mapShow;
bool m_mapImage;
char m_mapFilename[100];
Math::Point m_tooltipPos;
char m_tooltipName[100];
float m_tooltipTime;
char m_infoFilename[SATCOM_MAX][100]; // names of text files
CObject* m_infoObject;
int m_infoIndex;
int m_infoPos[SATCOM_MAX];
int m_infoUsed;
char m_title[100];
char m_resume[500];
char m_scriptName[100];
char m_scriptFile[100];
int m_endingWinRank;
int m_endingLostRank;
bool m_winTerminate;
float m_fontSize;
Math::Point m_windowPos;
Math::Point m_windowDim;
bool m_IOPublic;
Math::Point m_IOPos;
Math::Point m_IODim;
NewScriptName m_newScriptName[MAXNEWSCRIPTNAME];
float m_cameraPan;
float m_cameraZoom;
EventType m_visitLast;
CObject* m_visitObject;
CObject* m_visitArrow;
float m_visitTime;
float m_visitParticle;
Math::Vector m_visitPos;
Math::Vector m_visitPosArrow;
int m_endTakeTotal;
EndTake m_endTake[10];
long m_endTakeResearch;
float m_endTakeWinDelay;
float m_endTakeLostDelay;
int m_audioChangeTotal;
AudioChange m_audioChange[10];
int m_obligatoryTotal;
char m_obligatoryToken[100][20];
int m_prohibitedTotal;
char m_prohibitedToken[100][20];
char m_gamerName[100];
int m_freeBuild; // constructible buildings
int m_freeResearch; // researches possible
ShowLimit m_showLimit[MAXSHOWLIMIT];
Gfx::Color m_colorRefBot;
Gfx::Color m_colorNewBot;
Gfx::Color m_colorRefAlien;
Gfx::Color m_colorNewAlien;
Gfx::Color m_colorRefGreen;
Gfx::Color m_colorNewGreen;
Gfx::Color m_colorRefWater;
Gfx::Color m_colorNewWater;
float m_colorShiftWater;
std::string m_oldLocale;
};