colobot/src/ui/mainshort.cpp

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "ui/mainshort.h"
#include "app/app.h"
#include "object/object_manager.h"
namespace Ui {
// Constructor of the application card.
CMainShort::CMainShort()
{
m_event = CApplication::GetInstancePointer()->GetEventQueue();
m_engine = Gfx::CEngine::GetInstancePointer();
m_main = CRobotMain::GetInstancePointer();
m_interface = m_main->GetInterface();
FlushShortcuts();
}
// Destructor of the application card.
CMainShort::~CMainShort()
{
}
void CMainShort::SetMode(bool bBuilding)
{
m_bBuilding = bBuilding;
}
// Reset all shortcuts.
void CMainShort::FlushShortcuts()
{
int i;
for ( i=0 ; i<20 ; i++ )
{
m_shortcuts[i] = 0;
}
}
static EventType table_sc_em[20] =
{
EVENT_OBJECT_SHORTCUT00,
EVENT_OBJECT_SHORTCUT01,
EVENT_OBJECT_SHORTCUT02,
EVENT_OBJECT_SHORTCUT03,
EVENT_OBJECT_SHORTCUT04,
EVENT_OBJECT_SHORTCUT05,
EVENT_OBJECT_SHORTCUT06,
EVENT_OBJECT_SHORTCUT07,
EVENT_OBJECT_SHORTCUT08,
EVENT_OBJECT_SHORTCUT09,
EVENT_OBJECT_SHORTCUT10,
EVENT_OBJECT_SHORTCUT11,
EVENT_OBJECT_SHORTCUT12,
EVENT_OBJECT_SHORTCUT13,
EVENT_OBJECT_SHORTCUT14,
EVENT_OBJECT_SHORTCUT15,
EVENT_OBJECT_SHORTCUT16,
EVENT_OBJECT_SHORTCUT17,
EVENT_OBJECT_SHORTCUT18,
EVENT_OBJECT_SHORTCUT19,
};
// Interface creates shortcuts to the units.
bool CMainShort::CreateShortcuts()
{
CControl* pc;
ObjectType type;
Math::Point pos, dim;
int i, rank, icon;
if ( m_main->GetFixScene() ) return false;
m_interface->DeleteControl(EVENT_OBJECT_MOVIELOCK);
m_interface->DeleteControl(EVENT_OBJECT_EDITLOCK);
for ( i=0 ; i<20 ; i++ )
{
if ( i != 0 && m_shortcuts[i] == nullptr ) continue;
m_interface->DeleteControl(table_sc_em[i]);
m_shortcuts[i] = 0;
}
dim.x = 28.0f/640.0f;
dim.y = 28.0f/480.0f;
pos.x = 4.0f/640.0f;
pos.y = (480.0f-32.0f)/480.0f;
if ( m_main->GetMovieLock() &&
!m_main->GetEditLock() ) // hangs during film?
{
m_interface->CreateShortcut(pos, dim, 7, EVENT_OBJECT_MOVIELOCK);
return true;
}
if ( !m_main->GetFreePhoto() &&
(m_main->GetEditLock() ||
m_engine->GetPause()) ) // hangs during edition?
{
m_interface->CreateShortcut(pos, dim, 6, EVENT_OBJECT_EDITLOCK);
return true;
}
rank = 0;
m_interface->CreateShortcut(pos, dim, 2, table_sc_em[rank]);
pos.x += dim.x*1.2f;
m_shortcuts[rank] = 0;
rank ++;
for (CObject* pObj : CObjectManager::GetInstancePointer()->GetAllObjects())
{
if ( !pObj->GetActive() ) continue;
if ( !pObj->GetSelectable() ) continue;
if ( pObj->GetProxyActivate() ) continue;
type = pObj->GetType();
icon = -1;
if ( m_bBuilding )
{
if ( type == OBJECT_FACTORY ) icon = 32;
if ( type == OBJECT_DERRICK ) icon = 33;
if ( type == OBJECT_CONVERT ) icon = 34;
if ( type == OBJECT_RESEARCH ) icon = 35;
if ( type == OBJECT_STATION ) icon = 36;
if ( type == OBJECT_TOWER ) icon = 37;
if ( type == OBJECT_LABO ) icon = 38;
if ( type == OBJECT_ENERGY ) icon = 39;
if ( type == OBJECT_RADAR ) icon = 40;
if ( type == OBJECT_INFO ) icon = 44;
if ( type == OBJECT_REPAIR ) icon = 41;
if ( type == OBJECT_DESTROYER) icon = 41;
if ( type == OBJECT_NUCLEAR ) icon = 42;
if ( type == OBJECT_PARA ) icon = 46;
if ( type == OBJECT_SAFE ) icon = 47;
if ( type == OBJECT_HUSTON ) icon = 48;
if ( type == OBJECT_BASE ) icon = 43;
}
else
{
if ( type == OBJECT_HUMAN ) icon = 8;
if ( type == OBJECT_MOBILEfa ) icon = 11;
if ( type == OBJECT_MOBILEta ) icon = 10;
if ( type == OBJECT_MOBILEwa ) icon = 9;
if ( type == OBJECT_MOBILEia ) icon = 22;
if ( type == OBJECT_MOBILEfc ) icon = 17;
if ( type == OBJECT_MOBILEtc ) icon = 16;
if ( type == OBJECT_MOBILEwc ) icon = 15;
if ( type == OBJECT_MOBILEic ) icon = 23;
if ( type == OBJECT_MOBILEfi ) icon = 27;
if ( type == OBJECT_MOBILEti ) icon = 26;
if ( type == OBJECT_MOBILEwi ) icon = 25;
if ( type == OBJECT_MOBILEii ) icon = 28;
if ( type == OBJECT_MOBILEfs ) icon = 14;
if ( type == OBJECT_MOBILEts ) icon = 13;
if ( type == OBJECT_MOBILEws ) icon = 12;
if ( type == OBJECT_MOBILEis ) icon = 24;
if ( type == OBJECT_MOBILErt ) icon = 18;
if ( type == OBJECT_MOBILErc ) icon = 19;
if ( type == OBJECT_MOBILErr ) icon = 20;
if ( type == OBJECT_MOBILErs ) icon = 29;
if ( type == OBJECT_MOBILEsa ) icon = 21;
if ( type == OBJECT_MOBILEft ) icon = 30;
if ( type == OBJECT_MOBILEtt ) icon = 30;
if ( type == OBJECT_MOBILEwt ) icon = 30;
if ( type == OBJECT_MOBILEit ) icon = 30;
if ( type == OBJECT_MOBILEdr ) icon = 48;
if ( type == OBJECT_APOLLO2 ) icon = 49;
}
if ( icon == -1 ) continue;
m_interface->CreateShortcut(pos, dim, icon, table_sc_em[rank]);
pos.x += dim.x;
m_shortcuts[rank] = pObj;
pc = m_interface->SearchControl(table_sc_em[rank]);
if ( pc != nullptr )
{
std::string tooltipName;
pObj->GetTooltipName(tooltipName);
pc->SetTooltip(tooltipName);
}
rank ++;
if ( rank >= 20 ) break;
}
UpdateShortcuts();
return true;
}
// Updates the interface shortcuts to the units.
bool CMainShort::UpdateShortcuts()
{
CControl* pc;
int i;
for ( i=0 ; i<20 ; i++ )
{
if ( m_shortcuts[i] == nullptr ) continue;
pc = m_interface->SearchControl(table_sc_em[i]);
if ( pc != nullptr )
{
pc->SetState(STATE_CHECK, m_shortcuts[i]->GetSelect());
pc->SetState(STATE_RUN, m_shortcuts[i]->IsProgram());
}
}
return true;
}
// Selects an object through a shortcut.
void CMainShort::SelectShortcut(EventType event)
{
int i;
for ( i=0 ; i<20 ; i++ )
{
if ( event == table_sc_em[i] )
{
if ( i != 0 && m_shortcuts[i] == nullptr ) continue;
if ( i == 0 ) // buildings <-> vehicles?
{
m_bBuilding = !m_bBuilding;
CreateShortcuts();
}
else
{
m_main->SelectObject(m_shortcuts[i]);
}
return;
}
}
}
// Selects the next object.
void CMainShort::SelectNext()
{
CObject* pPrev;
int i;
if ( m_main->GetMovieLock() ||
m_main->GetEditLock() ||
m_engine->GetPause() ) return;
pPrev = m_main->DeselectAll();
for ( i=1 ; i<20 ; i++ )
{
if ( m_shortcuts[i] == pPrev )
{
if ( m_shortcuts[++i] == nullptr ) i = 1;
break;
}
}
if ( i == 20 || m_shortcuts[i] == nullptr )
{
m_main->SelectHuman();
}
else
{
m_main->SelectObject(m_shortcuts[i]);
}
}
// The object detected by the mouse hovers over.
CObject* CMainShort::DetectShort(Math::Point pos)
{
CControl* pc;
Math::Point cpos, cdim;
int i;
for ( i=0 ; i<20 ; i++ )
{
if ( m_shortcuts[i] == nullptr ) continue;
pc = m_interface->SearchControl(table_sc_em[i]);
if ( pc != 0 )
{
cpos = pc->GetPos();
cdim = pc->GetDim();
if ( pos.x >= cpos.x &&
pos.x <= cpos.x+cdim.x &&
pos.y >= cpos.y &&
pos.y <= cpos.y+cdim.y )
{
return m_shortcuts[i];
}
}
}
return 0;
}
// Reports the object with the mouse hovers over.
void CMainShort::SetHighlight(CObject* pObj)
{
CControl* pc;
int i;
for ( i=0 ; i<20 ; i++ )
{
if ( m_shortcuts[i] == nullptr ) continue;
pc = m_interface->SearchControl(table_sc_em[i]);
if ( pc == nullptr ) continue;
if ( m_shortcuts[i] == pObj )
{
pc->SetState(STATE_HILIGHT);
pc->SetState(STATE_FRAME);
}
else
{
pc->ClearState(STATE_HILIGHT);
pc->ClearState(STATE_FRAME);
}
}
}
}