69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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#include <string>
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#include <glm/glm.hpp>
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class CRobotMain;
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class CApplication;
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class CEventQueue;
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class CSoundInterface;
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struct Event;
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namespace Gfx
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{
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class CEngine;
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}
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namespace Ui
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{
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class CInterface;
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class CScreen
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{
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public:
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CScreen();
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virtual ~CScreen();
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virtual void CreateInterface() = 0;
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virtual bool EventProcess(const Event &event) = 0;
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protected:
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void CreateVersionDisplay();
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void SetBackground(const std::string& filename, bool scaled = false);
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protected:
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CRobotMain* m_main;
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CInterface* m_interface;
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CApplication* m_app;
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CEventQueue* m_eventQueue;
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Gfx::CEngine* m_engine;
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CSoundInterface* m_sound;
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const glm::vec2 dim = { 32.0f / 640.0f, 32.0f / 480.0f };
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const float ox = 3.0f/640.0f, oy = 3.0f/480.0f;
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const float sx = (32.0f+2.0f)/640.0f, sy = (32.0f+2.0f)/480.0f;
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};
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} // namespace Ui
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