colobot/colobot-base/level/scene_conditions.h

124 lines
3.1 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file level/scene_conditions.h
* \brief Classes for managing conditions in scene files
*/
#pragma once
#include "common/error.h"
#include "common/global.h"
#include "object/drive_type.h"
#include "object/object_type.h"
#include "object/tool_type.h"
#include <glm/glm.hpp>
#include <string>
class CLevelParserLine;
class CObject;
/**
* \class CObjectCondition
* \brief Base object condition structure
*/
class CObjectCondition
{
public:
glm::vec3 pos = glm::vec3(0.0f, 0.0f, 0.0f) * g_unit;
float dist = 8.0f*g_unit;
ObjectType type = OBJECT_NULL;
float powermin = -1; // wins if energy cell >=
float powermax = 100; // wins if energy cell <=
ToolType tool = ToolType::Other;
DriveType drive = DriveType::Other;
bool countTransported = true;
int team = 0;
//! Read from line in scene file
virtual void Read(CLevelParserLine* line);
//! Checks if this condition is met
bool CheckForObject(CObject* obj);
//! Count all object matching the conditions
int CountObjects();
};
/**
* \class CSceneCondition
* \brief Base scene condition structure
*/
class CSceneCondition : public CObjectCondition
{
public:
int min = 1; // wins if >
int max = 9999; // wins if <
//! Read from line in scene file
void Read(CLevelParserLine* line) override;
//! Checks if this condition is met
bool Check();
};
/**
* \class CSceneEndCondition
* \brief Scene end condition
*/
class CSceneEndCondition final : public CSceneCondition
{
public:
int winTeam = 0;
int lost = -1; // lost if <=
//! If this is true, the mission ends as soon as this requirement is met, without having to complete the others
bool immediat = false;
//! Read from line in scene file
void Read(CLevelParserLine* line) override;
//! Checks if lost condition is met
bool CheckLost();
//! Get mission result
Error GetMissionResult();
};
/**
* \class CAudioChangeCondition
* \brief Audio change condition
*/
class CAudioChangeCondition final : public CSceneCondition
{
public:
std::string music = "";
bool repeat = true;
bool changed = false;
//! Read from line in scene file
void Read(CLevelParserLine* line) override;
};