124 lines
3.1 KiB
C++
124 lines
3.1 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file level/scene_conditions.h
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* \brief Classes for managing conditions in scene files
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*/
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#pragma once
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#include "common/error.h"
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#include "common/global.h"
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#include "object/drive_type.h"
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#include "object/object_type.h"
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#include "object/tool_type.h"
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#include <glm/glm.hpp>
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#include <string>
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class CLevelParserLine;
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class CObject;
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/**
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* \class CObjectCondition
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* \brief Base object condition structure
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*/
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class CObjectCondition
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{
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public:
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glm::vec3 pos = glm::vec3(0.0f, 0.0f, 0.0f) * g_unit;
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float dist = 8.0f*g_unit;
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ObjectType type = OBJECT_NULL;
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float powermin = -1; // wins if energy cell >=
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float powermax = 100; // wins if energy cell <=
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ToolType tool = ToolType::Other;
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DriveType drive = DriveType::Other;
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bool countTransported = true;
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int team = 0;
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//! Read from line in scene file
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virtual void Read(CLevelParserLine* line);
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//! Checks if this condition is met
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bool CheckForObject(CObject* obj);
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//! Count all object matching the conditions
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int CountObjects();
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};
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/**
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* \class CSceneCondition
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* \brief Base scene condition structure
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*/
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class CSceneCondition : public CObjectCondition
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{
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public:
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int min = 1; // wins if >
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int max = 9999; // wins if <
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//! Read from line in scene file
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void Read(CLevelParserLine* line) override;
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//! Checks if this condition is met
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bool Check();
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};
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/**
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* \class CSceneEndCondition
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* \brief Scene end condition
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*/
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class CSceneEndCondition final : public CSceneCondition
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{
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public:
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int winTeam = 0;
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int lost = -1; // lost if <=
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//! If this is true, the mission ends as soon as this requirement is met, without having to complete the others
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bool immediat = false;
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//! Read from line in scene file
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void Read(CLevelParserLine* line) override;
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//! Checks if lost condition is met
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bool CheckLost();
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//! Get mission result
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Error GetMissionResult();
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};
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/**
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* \class CAudioChangeCondition
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* \brief Audio change condition
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*/
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class CAudioChangeCondition final : public CSceneCondition
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{
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public:
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std::string music = "";
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bool repeat = true;
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bool changed = false;
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//! Read from line in scene file
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void Read(CLevelParserLine* line) override;
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};
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