574 lines
16 KiB
C++
574 lines
16 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "level/player_profile.h"
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#include "common/config_file.h"
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#include "common/logger.h"
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#include "common/restext.h"
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#include "common/resources/inputstream.h"
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#include "common/resources/outputstream.h"
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#include "common/resources/resourcemanager.h"
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#include "level/robotmain.h"
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#include "level/parser/parser.h"
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void PlayerAppearance::DefPerso()
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{
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this->colorCombi.r = 206.0f/256.0f;
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this->colorCombi.g = 206.0f/256.0f;
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this->colorCombi.b = 204.0f/256.0f; // ~white
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this->colorBand.r = 255.0f / 256.0f;
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this->colorBand.g = 132.0f / 256.0f;
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this->colorBand.b = 1.0f / 256.0f; // orange
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if ( this->face == 0 ) // normal ?
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{
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this->glasses = 0;
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this->colorHair.r = 90.0f/256.0f;
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this->colorHair.g = 95.0f/256.0f;
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this->colorHair.b = 85.0f/256.0f; // black
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}
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if ( this->face == 1 ) // bald ?
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{
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this->glasses = 0;
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this->colorHair.r = 74.0f / 256.0f;
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this->colorHair.g = 58.0f / 256.0f;
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this->colorHair.b = 46.0f / 256.0f; // brown
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}
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if ( this->face == 2 ) // carlos ?
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{
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this->glasses = 1;
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this->colorHair.r = 70.0f / 256.0f;
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this->colorHair.g = 40.0f / 256.0f;
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this->colorHair.b = 9.0f/256.0f; // brown
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}
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if ( this->face == 3 ) // blond ? -> ginger ?
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{
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this->glasses = 4;
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this->colorHair.r = 74.0f / 256.0f;
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this->colorHair.g = 16.0f / 256.0f;
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this->colorHair.b = 0.0f / 256.0f; // yellow, changed to ginger
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}
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this->colorHair.a = 0.0f;
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this->colorCombi.a = 0.0f;
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this->colorBand.a = 0.0f;
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}
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void PlayerAppearance::DefHairColor()
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{
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if (this->face == 0) // normal ?
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{
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this->colorHair.r = 90.0f / 256.0f;
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this->colorHair.g = 95.0f / 256.0f;
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this->colorHair.b = 85.0f / 256.0f; // black
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}
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if (this->face == 1) // bald ?
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{
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this->colorHair.r = 74.0f / 256.0f;
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this->colorHair.g = 58.0f / 256.0f;
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this->colorHair.b = 46.0f / 256.0f; // brown
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}
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if (this->face == 2) // carlos ?
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{
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this->colorHair.r = 70.0f / 256.0f;
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this->colorHair.g = 40.0f / 256.0f;
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this->colorHair.b = 9.0f / 256.0f; // brown
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}
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if (this->face == 3) // blond ? -> ginger ?
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{
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this->colorHair.r = 74.0f / 256.0f;
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this->colorHair.g = 16.0f / 256.0f;
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this->colorHair.b = 0.0f / 256.0f; // yellow, changed to ginger
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}
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this->colorHair.a = 0.0f;
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}
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CPlayerProfile::CPlayerProfile(std::string playerName)
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{
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m_playerName = playerName;
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GetConfigFile().SetStringProperty("Gamer", "LastName", m_playerName);
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GetConfigFile().Save();
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m_freegameLoaded = false;
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m_freegameBuild = 0;
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m_freegameResearch = 0;
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for(int i = 0; i < static_cast<int>(LevelCategory::Max); i++)
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{
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m_levelInfoLoaded[static_cast<LevelCategory>(i)] = false;
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}
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LoadAppearance();
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}
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CPlayerProfile::~CPlayerProfile()
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{
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}
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std::string CPlayerProfile::GetLastName()
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{
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std::string name;
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if(!GetConfigFile().GetStringProperty("Gamer", "LastName", name) || name.empty())
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GetResource(RES_TEXT, RT_NAME_DEFAULT, name);
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return name;
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}
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std::vector<std::string> CPlayerProfile::GetPlayerList()
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{
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return CResourceManager::ListDirectories("savegame");
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}
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bool CPlayerProfile::Create()
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{
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if (!CResourceManager::DirectoryExists(GetSaveDir()))
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{
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return CResourceManager::CreateNewDirectory(GetSaveDir());
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}
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return true;
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}
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bool CPlayerProfile::Delete()
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{
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return CResourceManager::RemoveExistingDirectory(GetSaveDir());
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}
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std::string CPlayerProfile::GetName()
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{
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return m_playerName;
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}
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std::string CPlayerProfile::GetSaveDir()
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{
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return "savegame/" + m_playerName;
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}
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std::string CPlayerProfile::GetSaveFile(std::string filename)
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{
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return GetSaveDir() + "/" + filename;
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}
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// FINISHED LEVELS
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void CPlayerProfile::IncrementLevelTryCount(LevelCategory cat, int chap, int rank)
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{
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m_levelInfo[cat][chap][rank].numTry ++;
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SaveFinishedLevels(cat);
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}
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int CPlayerProfile::GetLevelTryCount(LevelCategory cat, int chap, int rank)
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{
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if(!m_levelInfoLoaded[cat])
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LoadFinishedLevels(cat);
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return m_levelInfo[cat][chap][rank].numTry;
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}
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void CPlayerProfile::SetLevelPassed(LevelCategory cat, int chap, int rank, bool bPassed)
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{
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m_levelInfo[cat][chap][rank].bPassed = bPassed;
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SaveFinishedLevels(cat);
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if (bPassed && rank != 0)
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{
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assert(cat == CRobotMain::GetInstancePointer()->GetLevelCategory() && chap == CRobotMain::GetInstancePointer()->GetLevelChap()); //TODO: Refactor UpdateChapterPassed
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CRobotMain::GetInstancePointer()->UpdateChapterPassed();
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}
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}
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bool CPlayerProfile::GetLevelPassed(LevelCategory cat, int chap, int rank)
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{
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if(!m_levelInfoLoaded[cat])
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LoadFinishedLevels(cat);
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return m_levelInfo[cat][chap][rank].bPassed;
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}
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int CPlayerProfile::GetChapPassed(LevelCategory cat)
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{
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if ( CRobotMain::GetInstancePointer()->GetShowAll() ) return MAXSCENE;
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for ( int j = 1; j <= MAXSCENE; j++ )
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{
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if ( !GetLevelPassed(cat, j, 0) )
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{
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return j-1;
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}
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}
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return MAXSCENE;
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}
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void CPlayerProfile::SetSelectedChap(LevelCategory category, int chap)
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{
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m_selectChap[category] = chap;
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SaveFinishedLevels(category);
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}
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int CPlayerProfile::GetSelectedChap(LevelCategory category)
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{
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if(!m_levelInfoLoaded[category])
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LoadFinishedLevels(category);
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if(m_selectChap[category] < 1) return 1;
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return m_selectChap[category];
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}
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void CPlayerProfile::SetSelectedRank(LevelCategory category, int rank)
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{
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m_selectRank[category] = rank;
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SaveFinishedLevels(category);
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}
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int CPlayerProfile::GetSelectedRank(LevelCategory category)
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{
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if(!m_levelInfoLoaded[category])
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LoadFinishedLevels(category);
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if(m_selectRank[category] < 1) return 1;
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return m_selectRank[category];
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}
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void CPlayerProfile::LoadFinishedLevels(LevelCategory category)
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{
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m_levelInfo[category].clear();
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std::string filename = GetSaveFile(GetLevelCategoryDir(category)+".gam");
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if (!CResourceManager::Exists(filename))
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return;
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CInputStream file;
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file.open(filename);
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if (!file.is_open())
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{
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GetLogger()->Error("Unable to read list of finished levels from '%s'\n", filename.c_str());
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return;
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}
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std::string line;
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std::getline(file, line);
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sscanf(line.c_str(), "CurrentChapter=%d CurrentSel=%d\n", &m_selectChap[category], &m_selectRank[category]);
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while (!file.eof())
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{
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std::getline(file, line);
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if (line == "")
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{
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break;
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}
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int chap, rank, numTry, passed;
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sscanf(line.c_str(), "Chapter %d: Scene %d: numTry=%d passed=%d\n",
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&chap, &rank, &numTry, &passed);
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if ( chap < 0 || chap > MAXSCENE ) continue;
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if ( rank < 0 || rank > MAXSCENE ) continue;
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m_levelInfo[category][chap][rank].numTry = numTry;
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m_levelInfo[category][chap][rank].bPassed = passed;
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}
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file.close();
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m_levelInfoLoaded[category] = true;
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}
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void CPlayerProfile::SaveFinishedLevels(LevelCategory category)
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{
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std::string filename = GetSaveFile(GetLevelCategoryDir(category)+".gam");
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COutputStream file;
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file.open(filename);
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if (!file.is_open())
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{
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GetLogger()->Error("Unable to read list of finished missions from '%s'\n", filename.c_str());
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return;
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}
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file << "CurrentChapter=" << m_selectChap[category] << " CurrentSel=" << m_selectRank[category] << "\n";
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for (int chap = 0; chap <= MAXSCENE ; chap++)
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{
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if (m_levelInfo[category].find(chap) == m_levelInfo[category].end()) continue;
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for(int rank = 0; rank <= MAXSCENE; rank++)
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{
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if (m_levelInfo[category][chap].find(rank) == m_levelInfo[category][chap].end()) continue;
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if (m_levelInfo[category][chap][rank].numTry == 0 && !m_levelInfo[category][chap][rank].bPassed) continue;
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file << "Chapter " << chap << ": Scene " << rank << ": numTry=" << m_levelInfo[category][chap][rank].numTry << " passed=" << (m_levelInfo[category][chap][rank].bPassed ? "1" : "0") << "\n";
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}
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}
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file.close();
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}
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// FREE GAME UNLOCK
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int CPlayerProfile::GetFreeGameBuildUnlock()
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{
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if(!m_freegameLoaded)
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LoadFreeGameUnlock();
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return m_freegameBuild;
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}
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void CPlayerProfile::SetFreeGameBuildUnlock(int freeBuild)
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{
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m_freegameBuild = freeBuild;
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SaveFreeGameUnlock();
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}
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int CPlayerProfile::GetFreeGameResearchUnlock()
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{
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if(!m_freegameLoaded)
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LoadFreeGameUnlock();
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return m_freegameResearch;
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}
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void CPlayerProfile::SetFreeGameResearchUnlock(int freeResearch)
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{
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m_freegameResearch = freeResearch;
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SaveFreeGameUnlock();
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}
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void CPlayerProfile::LoadFreeGameUnlock()
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{
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m_freegameResearch = 0;
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m_freegameBuild = 0;
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std::string filename = GetSaveFile("research.gam");
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if (!CResourceManager::Exists(filename))
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return;
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CInputStream file;
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file.open(filename);
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if (!file.is_open())
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{
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GetLogger()->Error("Unable to read free game unlock state from '%s'\n", filename.c_str());
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return;
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}
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std::string line;
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std::getline(file, line);
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sscanf(line.c_str(), "research=%d build=%d\n", &m_freegameResearch, &m_freegameBuild);
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file.close();
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m_freegameLoaded = false;
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}
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void CPlayerProfile::SaveFreeGameUnlock()
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{
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std::string filename = GetSaveFile("research.gam");
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COutputStream file;
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file.open(filename);
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if (!file.is_open())
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{
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GetLogger()->Error("Unable to write free game unlock state to '%s'\n", filename.c_str());
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return;
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}
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file << "research=" << m_freegameResearch << " build=" << m_freegameBuild << "\n";
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file.close();
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}
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// APPEARANCE
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PlayerAppearance& CPlayerProfile::GetAppearance()
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{
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return m_appearance;
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}
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void CPlayerProfile::LoadAppearance()
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{
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m_appearance.face = 0;
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m_appearance.DefPerso();
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std::string filename = GetSaveFile("face.gam");
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if (!CResourceManager::Exists(filename))
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return;
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try
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{
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CLevelParser appearanceParser(filename);
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appearanceParser.Load();
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CLevelParserLine* line;
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line = appearanceParser.Get("Head");
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m_appearance.face = line->GetParam("face")->AsInt();
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m_appearance.glasses = line->GetParam("glasses")->AsInt();
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m_appearance.colorHair = line->GetParam("hair")->AsColor();
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line = appearanceParser.Get("Body");
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m_appearance.colorCombi = line->GetParam("combi")->AsColor();
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m_appearance.colorBand = line->GetParam("band")->AsColor();
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}
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catch (CLevelParserException& e)
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{
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GetLogger()->Error("Unable to read personalized player appearance: %s\n", e.what());
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}
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}
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void CPlayerProfile::SaveAppearance()
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{
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try
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{
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CLevelParser appearanceParser(GetSaveFile("face.gam"));
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CLevelParserLineUPtr line;
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line = std::make_unique<CLevelParserLine>("Head");
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line->AddParam("face", std::make_unique<CLevelParserParam>(m_appearance.face));
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line->AddParam("glasses", std::make_unique<CLevelParserParam>(m_appearance.glasses));
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line->AddParam("hair", std::make_unique<CLevelParserParam>(m_appearance.colorHair));
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appearanceParser.AddLine(std::move(line));
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line = std::make_unique<CLevelParserLine>("Body");
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line->AddParam("combi", std::make_unique<CLevelParserParam>(m_appearance.colorCombi));
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line->AddParam("band", std::make_unique<CLevelParserParam>(m_appearance.colorBand));
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appearanceParser.AddLine(std::move(line));
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appearanceParser.Save();
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}
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catch (CLevelParserException& e)
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{
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GetLogger()->Error("Unable to write personalized player appearance: %s\n", e.what());
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}
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}
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// SAVE / LOAD SCENE
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bool CPlayerProfile::HasAnySavedScene()
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{
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auto saveDirs = CResourceManager::ListDirectories(GetSaveDir());
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for (auto dir : saveDirs)
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{
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if (CResourceManager::Exists(GetSaveFile(dir + "/data.sav")))
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{
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return true;
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}
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}
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return false;
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}
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std::vector<SavedScene> CPlayerProfile::GetSavedSceneList()
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{
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auto saveDirs = CResourceManager::ListDirectories(GetSaveDir());
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std::map<int, SavedScene> sortedSaveDirs;
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for (auto dir : saveDirs)
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{
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std::string savegameFile = GetSaveFile(dir+"/data.sav");
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if (CResourceManager::Exists(savegameFile) && CResourceManager::GetFileSize(savegameFile) > 0)
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{
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CLevelParser levelParser(savegameFile);
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levelParser.Load();
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CLevelParserLine* line = levelParser.GetIfDefined("Created");
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int time = line != nullptr ? line->GetParam("date")->AsInt() : 0;
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try
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{
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sortedSaveDirs[time] = SavedScene(GetSaveFile(dir), levelParser.Get("Title")->GetParam("text")->AsString());
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}
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catch (CLevelParserException &e)
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{
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GetLogger()->Error("Error trying to load savegame title: %s\n", e.what());
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}
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}
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}
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std::vector<SavedScene> result;
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for (auto dir : sortedSaveDirs)
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{
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result.push_back(dir.second);
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}
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return result;
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}
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void CPlayerProfile::SaveScene(std::string dir, std::string info)
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{
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if (!CResourceManager::DirectoryExists(dir))
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{
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CResourceManager::CreateNewDirectory(dir);
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}
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CRobotMain::GetInstancePointer()->IOWriteScene(dir + "/data.sav", dir + "/cbot.run", dir + "/screen.png", info.c_str());
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}
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void CPlayerProfile::LoadScene(std::string dir)
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{
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CLevelParser levelParser(dir + "/data.sav");
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levelParser.Load();
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LevelCategory cat;
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int chap;
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int rank;
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CLevelParserLine* line = levelParser.Get("Mission");
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cat = GetLevelCategoryFromDir(line->GetParam("base")->AsString());
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if(!m_levelInfoLoaded[cat])
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LoadFinishedLevels(cat);
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rank = line->GetParam("rank")->AsInt();
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if (cat == LevelCategory::CustomLevels)
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{
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|
chap = 0;
|
|
std::string dir = line->GetParam("dir")->AsString();
|
|
CRobotMain::GetInstancePointer()->UpdateCustomLevelList();
|
|
auto customLevelList = CRobotMain::GetInstancePointer()->GetCustomLevelList();
|
|
for (unsigned int i = 0; i < customLevelList.size(); i++)
|
|
{
|
|
if (customLevelList[i] == dir)
|
|
{
|
|
chap = i+1;
|
|
break;
|
|
}
|
|
}
|
|
if (chap == 0) return; //TODO: Exception
|
|
}
|
|
else
|
|
{
|
|
if(line->GetParam("chap")->IsDefined())
|
|
{
|
|
chap = line->GetParam("chap")->AsInt();
|
|
}
|
|
else
|
|
{
|
|
// Backwards compatibility
|
|
chap = rank/100;
|
|
rank = rank%100;
|
|
}
|
|
}
|
|
|
|
CRobotMain::GetInstancePointer()->SetLevel(cat, chap, rank);
|
|
CRobotMain::GetInstancePointer()->SetReadScene(dir);
|
|
CRobotMain::GetInstancePointer()->ChangePhase(PHASE_SIMUL);
|
|
}
|
|
|
|
bool CPlayerProfile::DeleteScene(std::string dir)
|
|
{
|
|
if (CResourceManager::DirectoryExists(dir))
|
|
{
|
|
return CResourceManager::RemoveExistingDirectory(dir);
|
|
}
|
|
return false;
|
|
}
|