colobot/colobot-base/level/mainmovie.h

79 lines
1.9 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file level/mainmovie.h
* \brief CMainMovie - control over movie sequences
*/
#pragma once
#include <glm/glm.hpp>
class CRobotMain;
class CSoundInterface;
struct Event;
namespace Gfx
{
class CCamera;
class CEngine;
} // namespace Gfx
enum MainMovieType
{
MM_NONE,
MM_SATCOMopen,
MM_SATCOMclose,
};
class CMainMovie
{
public:
CMainMovie();
~CMainMovie();
void Flush();
bool Start(MainMovieType type, float time);
bool Stop();
bool IsExist();
bool EventProcess(const Event &event);
MainMovieType GetType();
MainMovieType GetStopType();
protected:
Gfx::CEngine* m_engine;
CRobotMain* m_main;
Gfx::CCamera* m_camera;
CSoundInterface* m_sound;
MainMovieType m_type;
MainMovieType m_stopType;
float m_speed;
float m_progress;
glm::vec3 m_initialEye;
glm::vec3 m_initialLookat;
glm::vec3 m_finalEye[2];
glm::vec3 m_finalLookat[2];
};