![]() |
||
---|---|---|
.. | ||
shaders | ||
README.txt | ||
gl33_device.cpp | ||
gl33_device.h | ||
gl33_object_renderer.cpp | ||
gl33_object_renderer.h | ||
gl33_particle_renderer.cpp | ||
gl33_particle_renderer.h | ||
gl33_shadow_renderer.cpp | ||
gl33_shadow_renderer.h | ||
gl33_terrain_renderer.cpp | ||
gl33_terrain_renderer.h | ||
gl33_ui_renderer.cpp | ||
gl33_ui_renderer.h | ||
glframebuffer.cpp | ||
glframebuffer.h | ||
glutil.cpp | ||
glutil.h |
README.txt
/** * \dir src/graphics/opengl33 * \brief OpenGL 3.3 engine implementation * * Contains the concrete implementation using OpenGL 3.3 of abstract CDevice class * from src/graphics/core */