colobot/colobot-base/graphics/model/model.h

86 lines
2.9 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "graphics/model/model_crash_sphere.h"
#include "graphics/model/model_mesh.h"
#include "graphics/model/model_shadow_spot.h"
#include "math/sphere.h"
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <vector>
namespace Gfx
{
/**
* \class CModel
* \brief 3D model saved in model file
*/
class CModel
{
public:
//! Returns mesh count
int GetMeshCount() const;
//! Returns the only mesh or mesh with name "main"
CModelMesh* GetMesh();
//! Return a mesh with given \a name
CModelMesh* GetMesh(const std::string& name);
//! Return a mesh with given \a name
const CModelMesh* GetMesh(const std::string& name) const;
//! Add new \a mesh with given \a name
void AddMesh(const std::string& name, std::unique_ptr<CModelMesh> mesh);
//! Returns list of mesh names
std::vector<std::string> GetMeshNames() const;
//! Returns the model's crash spheres
const std::vector<ModelCrashSphere>& GetCrashSpheres() const;
//! Adds a new crash sphere
void AddCrashSphere(const ModelCrashSphere& crashSphere);
//! Returns number of crash spheres
int GetCrashSphereCount() const;
//! Returns the shadow spot associated with model (assumes it is present)
const ModelShadowSpot& GetShadowSpot() const;
//! Sets the shadow spot associated with model
void SetShadowSpot(const ModelShadowSpot& shadowSpot);
//! Returns whether there is shadow spot
bool HasShadowSpot() const;
//! Returns the optional shadow spot associated with model (assumes it is present)
const Math::Sphere& GetCameraCollisionSphere() const;
//! Sets the shadow spot associated with model
void SetCameraCollisionSphere(const Math::Sphere& sphere);
//! Returns whether there is camera collision sphere
bool HasCameraCollisionSphere() const;
private:
std::map<std::string, std::unique_ptr<CModelMesh>> m_meshes;
std::vector<ModelCrashSphere> m_crashSpheres;
std::optional<ModelShadowSpot> m_shadowSpot;
std::optional<Math::Sphere> m_cameraCollisionSphere;
};
} // namespace Gfx