219 lines
6.3 KiB
C++
219 lines
6.3 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "app/pathman.h"
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#include "common/config.h"
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#include "app/app.h"
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#include "common/logger.h"
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#include "common/resources/resourcemanager.h"
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#include "common/system/system.h"
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#ifdef PLATFORM_WINDOWS
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#include "common/system/system_windows.h"
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#endif
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#include <boost/algorithm/string.hpp>
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#include <boost/filesystem.hpp>
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CPathManager::CPathManager(CSystemUtils* systemUtils)
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: m_dataPath(systemUtils->GetDataPath())
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, m_langPath(systemUtils->GetLangPath())
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, m_savePath(systemUtils->GetSaveDir())
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, m_modSearchDirs{}
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{
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}
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CPathManager::~CPathManager()
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{
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}
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void CPathManager::SetDataPath(const std::string &dataPath)
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{
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m_dataPath = dataPath;
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}
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void CPathManager::SetLangPath(const std::string &langPath)
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{
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m_langPath = langPath;
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}
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void CPathManager::SetSavePath(const std::string &savePath)
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{
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m_savePath = savePath;
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}
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void CPathManager::AddModSearchDir(const std::string &modSearchDirPath)
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{
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m_modSearchDirs.push_back(modSearchDirPath);
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}
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void CPathManager::AddMod(const std::string &modPath)
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{
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GetLogger()->Info("Loading mod: '%s'\n", modPath.c_str());
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CResourceManager::AddLocation(modPath, true);
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m_mods.push_back(modPath);
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}
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void CPathManager::RemoveMod(const std::string &modPath)
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{
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GetLogger()->Info("Unloading mod: '%s'\n", modPath.c_str());
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CResourceManager::RemoveLocation(modPath);
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auto it = std::find(m_mods.cbegin(), m_mods.cend(), modPath);
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if (it != m_mods.cend())
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m_mods.erase(it);
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}
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void CPathManager::RemoveAllMods()
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{
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for (const auto& modPath : m_mods)
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{
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CResourceManager::RemoveLocation(modPath);
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}
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m_mods.clear();
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}
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bool CPathManager::ModLoaded(const std::string& modPath)
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{
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return std::find(m_mods.cbegin(), m_mods.cend(), modPath) != m_mods.end();
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}
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std::vector<std::string> CPathManager::FindMods() const
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{
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std::vector<std::string> mods;
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GetLogger()->Info("Found mods:\n");
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for (const auto &searchPath : m_modSearchDirs)
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{
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for (const auto &modPath : FindModsInDir(searchPath))
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{
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GetLogger()->Info(" * %s\n", modPath.c_str());
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mods.push_back(modPath);
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}
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}
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return mods;
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}
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const std::string& CPathManager::GetDataPath()
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{
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return m_dataPath;
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}
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const std::string& CPathManager::GetLangPath()
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{
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return m_langPath;
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}
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const std::string& CPathManager::GetSavePath()
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{
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return m_savePath;
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}
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std::string CPathManager::VerifyPaths()
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{
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#if PLATFORM_WINDOWS
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boost::filesystem::path dataPath(CSystemUtilsWindows::UTF8_Decode(m_dataPath));
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#else
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boost::filesystem::path dataPath(m_dataPath);
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#endif
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if (! (boost::filesystem::exists(dataPath) && boost::filesystem::is_directory(dataPath)) )
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{
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GetLogger()->Error("Data directory '%s' doesn't exist or is not a directory\n", m_dataPath.c_str());
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return std::string("Could not read from data directory:\n") +
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std::string("'") + m_dataPath + std::string("'\n") +
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std::string("Please check your installation, or supply a valid data directory by -datadir option.");
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}
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#if PLATFORM_WINDOWS
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boost::filesystem::path langPath(CSystemUtilsWindows::UTF8_Decode(m_langPath));
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#else
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boost::filesystem::path langPath(m_langPath);
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#endif
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if (! (boost::filesystem::exists(langPath) && boost::filesystem::is_directory(langPath)) )
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{
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GetLogger()->Warn("Language path '%s' is invalid, assuming translation files not installed\n", m_langPath.c_str());
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}
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#if PLATFORM_WINDOWS
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boost::filesystem::create_directories(CSystemUtilsWindows::UTF8_Decode(m_savePath));
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boost::filesystem::create_directories(CSystemUtilsWindows::UTF8_Decode(m_savePath+"/mods"));
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#else
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boost::filesystem::create_directories(m_savePath);
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boost::filesystem::create_directories(m_savePath+"/mods");
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#endif
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return "";
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}
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void CPathManager::InitPaths()
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{
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GetLogger()->Info("Data path: %s\n", m_dataPath.c_str());
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GetLogger()->Info("Save path: %s\n", m_savePath.c_str());
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m_modSearchDirs.push_back(m_dataPath + "/mods");
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m_modSearchDirs.push_back(m_savePath + "/mods");
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if (!m_modSearchDirs.empty())
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{
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GetLogger()->Info("Mod search dirs:\n");
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for(const std::string& modSearchDir : m_modSearchDirs)
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GetLogger()->Info(" * %s\n", modSearchDir.c_str());
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}
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CResourceManager::AddLocation(m_dataPath);
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CResourceManager::SetSaveLocation(m_savePath);
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CResourceManager::AddLocation(m_savePath);
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GetLogger()->Debug("Finished initalizing data paths\n");
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GetLogger()->Debug("PHYSFS search path is:\n");
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for (const std::string& path : CResourceManager::GetLocations())
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GetLogger()->Debug(" * %s\n", path.c_str());
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}
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std::vector<std::string> CPathManager::FindModsInDir(const std::string &dir) const
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{
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std::vector<std::string> ret;
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try
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{
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#if PLATFORM_WINDOWS
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boost::filesystem::directory_iterator iterator(CSystemUtilsWindows::UTF8_Decode(dir));
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#else
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boost::filesystem::directory_iterator iterator(dir);
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#endif
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for(; iterator != boost::filesystem::directory_iterator(); ++iterator)
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{
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#if PLATFORM_WINDOWS
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ret.push_back(CSystemUtilsWindows::UTF8_Encode(iterator->path().wstring()));
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#else
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ret.push_back(iterator->path().string());
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#endif
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}
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}
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catch (std::exception &e)
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{
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GetLogger()->Warn("Unable to load mods from directory '%s': %s\n", dir.c_str(), e.what());
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}
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return ret;
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}
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