colobot/src/app/pathman.cpp

219 lines
6.3 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2020, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "app/pathman.h"
#include "common/config.h"
#include "app/app.h"
#include "common/logger.h"
#include "common/resources/resourcemanager.h"
#include "common/system/system.h"
#ifdef PLATFORM_WINDOWS
#include "common/system/system_windows.h"
#endif
#include <boost/algorithm/string.hpp>
#include <boost/filesystem.hpp>
CPathManager::CPathManager(CSystemUtils* systemUtils)
: m_dataPath(systemUtils->GetDataPath())
, m_langPath(systemUtils->GetLangPath())
, m_savePath(systemUtils->GetSaveDir())
, m_modSearchDirs{}
{
}
CPathManager::~CPathManager()
{
}
void CPathManager::SetDataPath(const std::string &dataPath)
{
m_dataPath = dataPath;
}
void CPathManager::SetLangPath(const std::string &langPath)
{
m_langPath = langPath;
}
void CPathManager::SetSavePath(const std::string &savePath)
{
m_savePath = savePath;
}
void CPathManager::AddModSearchDir(const std::string &modSearchDirPath)
{
m_modSearchDirs.push_back(modSearchDirPath);
}
void CPathManager::AddMod(const std::string &modPath)
{
GetLogger()->Info("Loading mod: '%s'\n", modPath.c_str());
CResourceManager::AddLocation(modPath, true);
m_mods.push_back(modPath);
}
void CPathManager::RemoveMod(const std::string &modPath)
{
GetLogger()->Info("Unloading mod: '%s'\n", modPath.c_str());
CResourceManager::RemoveLocation(modPath);
auto it = std::find(m_mods.cbegin(), m_mods.cend(), modPath);
if (it != m_mods.cend())
m_mods.erase(it);
}
void CPathManager::RemoveAllMods()
{
for (const auto& modPath : m_mods)
{
CResourceManager::RemoveLocation(modPath);
}
m_mods.clear();
}
bool CPathManager::ModLoaded(const std::string& modPath)
{
return std::find(m_mods.cbegin(), m_mods.cend(), modPath) != m_mods.end();
}
std::vector<std::string> CPathManager::FindMods() const
{
std::vector<std::string> mods;
GetLogger()->Info("Found mods:\n");
for (const auto &searchPath : m_modSearchDirs)
{
for (const auto &modPath : FindModsInDir(searchPath))
{
GetLogger()->Info(" * %s\n", modPath.c_str());
mods.push_back(modPath);
}
}
return mods;
}
const std::string& CPathManager::GetDataPath()
{
return m_dataPath;
}
const std::string& CPathManager::GetLangPath()
{
return m_langPath;
}
const std::string& CPathManager::GetSavePath()
{
return m_savePath;
}
std::string CPathManager::VerifyPaths()
{
#if PLATFORM_WINDOWS
boost::filesystem::path dataPath(CSystemUtilsWindows::UTF8_Decode(m_dataPath));
#else
boost::filesystem::path dataPath(m_dataPath);
#endif
if (! (boost::filesystem::exists(dataPath) && boost::filesystem::is_directory(dataPath)) )
{
GetLogger()->Error("Data directory '%s' doesn't exist or is not a directory\n", m_dataPath.c_str());
return std::string("Could not read from data directory:\n") +
std::string("'") + m_dataPath + std::string("'\n") +
std::string("Please check your installation, or supply a valid data directory by -datadir option.");
}
#if PLATFORM_WINDOWS
boost::filesystem::path langPath(CSystemUtilsWindows::UTF8_Decode(m_langPath));
#else
boost::filesystem::path langPath(m_langPath);
#endif
if (! (boost::filesystem::exists(langPath) && boost::filesystem::is_directory(langPath)) )
{
GetLogger()->Warn("Language path '%s' is invalid, assuming translation files not installed\n", m_langPath.c_str());
}
#if PLATFORM_WINDOWS
boost::filesystem::create_directories(CSystemUtilsWindows::UTF8_Decode(m_savePath));
boost::filesystem::create_directories(CSystemUtilsWindows::UTF8_Decode(m_savePath+"/mods"));
#else
boost::filesystem::create_directories(m_savePath);
boost::filesystem::create_directories(m_savePath+"/mods");
#endif
return "";
}
void CPathManager::InitPaths()
{
GetLogger()->Info("Data path: %s\n", m_dataPath.c_str());
GetLogger()->Info("Save path: %s\n", m_savePath.c_str());
m_modSearchDirs.push_back(m_dataPath + "/mods");
m_modSearchDirs.push_back(m_savePath + "/mods");
if (!m_modSearchDirs.empty())
{
GetLogger()->Info("Mod search dirs:\n");
for(const std::string& modSearchDir : m_modSearchDirs)
GetLogger()->Info(" * %s\n", modSearchDir.c_str());
}
CResourceManager::AddLocation(m_dataPath);
CResourceManager::SetSaveLocation(m_savePath);
CResourceManager::AddLocation(m_savePath);
GetLogger()->Debug("Finished initalizing data paths\n");
GetLogger()->Debug("PHYSFS search path is:\n");
for (const std::string& path : CResourceManager::GetLocations())
GetLogger()->Debug(" * %s\n", path.c_str());
}
std::vector<std::string> CPathManager::FindModsInDir(const std::string &dir) const
{
std::vector<std::string> ret;
try
{
#if PLATFORM_WINDOWS
boost::filesystem::directory_iterator iterator(CSystemUtilsWindows::UTF8_Decode(dir));
#else
boost::filesystem::directory_iterator iterator(dir);
#endif
for(; iterator != boost::filesystem::directory_iterator(); ++iterator)
{
#if PLATFORM_WINDOWS
ret.push_back(CSystemUtilsWindows::UTF8_Encode(iterator->path().wstring()));
#else
ret.push_back(iterator->path().string());
#endif
}
}
catch (std::exception &e)
{
GetLogger()->Warn("Unable to load mods from directory '%s': %s\n", dir.c_str(), e.what());
}
return ret;
}