110 lines
4.0 KiB
C++
110 lines
4.0 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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// interface.h
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#pragma once
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#include "common/event.h"
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#include "common/misc.h"
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#include "graphics/engine/camera.h"
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#include "graphics/engine/engine.h"
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#include "math/point.h"
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#include "ui/controls/button.h"
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#include "ui/controls/check.h"
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#include "ui/controls/color.h"
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#include "ui/controls/control.h"
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#include "ui/controls/edit.h"
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#include "ui/controls/editvalue.h"
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#include "ui/controls/enumslider.h"
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#include "ui/controls/group.h"
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#include "ui/controls/image.h"
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#include "ui/controls/key.h"
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#include "ui/controls/label.h"
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#include "ui/controls/list.h"
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#include "ui/controls/map.h"
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#include "ui/controls/scroll.h"
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#include "ui/controls/shortcut.h"
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#include "ui/controls/slider.h"
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#include "ui/controls/target.h"
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#include "ui/controls/window.h"
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#include <memory>
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#include <string>
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#include <vector>
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namespace Ui
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{
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const int MAXCONTROL = 100;
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class CInterface
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{
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public:
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CInterface();
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~CInterface();
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bool EventProcess(const Event &event);
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bool GetTooltip(Math::Point pos, std::string &name);
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void Flush();
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CButton* CreateButton(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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CColor* CreateColor(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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CCheck* CreateCheck(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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CKey* CreateKey(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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CGroup* CreateGroup(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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CImage* CreateImage(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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CEdit* CreateEdit(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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CEditValue* CreateEditValue(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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CScroll* CreateScroll(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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CSlider* CreateSlider(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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CEnumSlider* CreateEnumSlider(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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CShortcut* CreateShortcut(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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CTarget* CreateTarget(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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CMap* CreateMap(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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CWindow* CreateWindows(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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CList* CreateList(Math::Point pos, Math::Point dim, int icon, EventType eventMsg, float expand=1.2f);
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CLabel* CreateLabel(Math::Point pos, Math::Point dim, int icon, EventType eventMsg, std::string name);
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bool DeleteControl(EventType eventMsg);
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CControl* SearchControl(EventType eventMsg);
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void Draw();
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void SetFocus(CControl* focusControl);
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protected:
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int GetNextFreeControl();
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template <typename ControlClass>
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ControlClass* CreateControl(Math::Point pos, Math::Point dim, int icon, EventType eventMsg);
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CEventQueue* m_event;
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Gfx::CEngine* m_engine;
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Gfx::CCamera* m_camera;
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std::array<std::unique_ptr<CControl>, MAXCONTROL> m_controls;
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};
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} // namespace Ui
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