53 lines
1.8 KiB
GLSL
53 lines
1.8 KiB
GLSL
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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// VERTEX SHADER - NORMAL MODE
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#version 120
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uniform mat4 uni_ProjectionMatrix;
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uniform mat4 uni_ViewMatrix;
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uniform mat4 uni_ModelMatrix;
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uniform mat4 uni_ShadowMatrix;
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uniform mat4 uni_NormalMatrix;
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uniform vec3 uni_CameraPosition;
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varying vec3 pass_CameraDirection;
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varying float pass_Distance;
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varying vec4 pass_Color;
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varying vec3 pass_Normal;
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varying vec2 pass_TexCoord0;
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varying vec2 pass_TexCoord1;
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varying vec3 pass_TexCoord2;
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void main()
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{
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vec4 position = uni_ModelMatrix * gl_Vertex;
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vec4 eyeSpace = uni_ViewMatrix * position;
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vec4 shadowCoord = uni_ShadowMatrix * position;
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gl_Position = uni_ProjectionMatrix * eyeSpace;
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pass_CameraDirection = uni_CameraPosition - position.xyz;
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pass_Color = gl_Color;
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pass_Normal = normalize((uni_NormalMatrix * vec4(gl_Normal, 0.0f)).xyz);
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pass_Distance = abs(eyeSpace.z / eyeSpace.w);
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pass_TexCoord0 = gl_MultiTexCoord0.st;
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pass_TexCoord1 = gl_MultiTexCoord1.st;
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pass_TexCoord2 = shadowCoord.xyz / shadowCoord.w;
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}
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