colobot/test/envs/opengl
Piotr Dziwinski 8806d1708d Proper CAuto, CBrain, CMotion, CPhysics, CPyro lifetime management
* change manual memory manament to std::unique_ptr
 * create CPyroManager
 * finally get rid of CInstanceManager
2015-06-22 21:58:58 +02:00
..
CMakeLists.txt Consolidate SYSTEM_CPP_MODULE in the main CMakeLists.txt 2013-11-20 10:39:06 +01:00
README.txt Initialise CSystemUtils' singleton in the three light, transform and model tests 2013-11-18 13:05:08 +01:00
light_test.cpp Changed all occurences of PPC in the code to TerranovaTeam 2014-10-14 15:26:18 +02:00
model_test.cpp Changed all occurences of PPC in the code to TerranovaTeam 2014-10-14 15:26:18 +02:00
tex1.png Refactoring in tests infrastructure 2013-02-03 20:03:36 +01:00
tex2.png Refactoring in tests infrastructure 2013-02-03 20:03:36 +01:00
texture_test.cpp Changed all occurences of PPC in the code to TerranovaTeam 2014-10-14 15:26:18 +02:00
transform_test.cpp Proper CAuto, CBrain, CMotion, CPhysics, CPyro lifetime management 2015-06-22 21:58:58 +02:00

README.txt

Test programs for OpenGL engine:
  - texture_test -> multitexturing test with 2 textures (included as files: ./tex1.png, ./tex2.png)
  - model_test -> simple model viewer to test model loading
    usage: ./model_test {old|new_txt|new_bin} model_file
      second argument is the loaded format (DXF or Colobot .mod files)
    requires ./tex folder (or symlink) with Colobot textures
    viewer is controlled from keyboard - the bindings can be found in code
  - transform_test -> simple "walk around" test for world & view transformations
  - light test -> test for lighting