colobot/src/ui/compass.cpp

175 lines
4.5 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include "ui/compass.h"
#include "common/event.h"
#include "common/iman.h"
#include "common/misc.h"
#include "graphics/core/device.h"
#include "graphics/engine/engine.h"
#include "math/geometry.h"
namespace Ui {
// Object's constructor.
//CCompass::CCompass(CInstanceManager* iMan) : CControl(iMan)
CCompass::CCompass() : CControl()
{
m_dir = 0.0f;
}
// Object's destructor.
CCompass::~CCompass()
{
}
// Creates a new button.
bool CCompass::Create(Math::Point pos, Math::Point dim, int icon, EventType eventType)
{
if ( eventType == EVENT_NULL ) eventType = GetUniqueEventType();
CControl::Create(pos, dim, icon, eventType);
return true;
}
// Management of an event.
bool CCompass::EventProcess(const Event &event)
{
CControl::EventProcess(event);
if ( event.type == EVENT_MOUSE_BUTTON_DOWN &&
event.mouseButton.button == 1)
{
if ( CControl::Detect(event.mouseButton.pos) )
{
Event newEvent = event;
newEvent.type = m_eventType;
m_event->AddEvent(newEvent);
return false;
}
}
return true;
}
// Draw button.
void CCompass::Draw()
{
Gfx::CDevice* device;
Gfx::Vertex vertex[4]; // 2 triangles
Math::Point p1, p2, p3, c, uv1, uv2;
Math::Vector n;
float dp;
if ( (m_state & STATE_VISIBLE) == 0 ) return;
device = m_engine->GetDevice();
m_engine->SetTexture("button2.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
p1.x = m_pos.x;
p1.y = m_pos.y;
p2.x = m_pos.x + m_dim.x;
p2.y = m_pos.y + m_dim.y;
c.x = (p1.x + p2.x) / 2.0f;
c.y = (p1.y + p2.y) / 2.0f; // center
uv1.x = 64.0f / 256.0f;
uv1.y = 32.0f / 256.0f;
uv2.x = 96.0f / 256.0f;
uv2.y = 64.0f / 256.0f;
dp = 0.5f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
n = Math::Vector(0.0f, 0.0f, -1.0f); // normal
vertex[0] = Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(uv1.x, uv2.y));
vertex[1] = Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(uv1.x, uv1.y));
vertex[2] = Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), n, Math::Point(uv2.x, uv2.y));
vertex[3] = Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(uv2.x, uv1.y));
device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
m_engine->AddStatisticTriangle(2);
if ( m_state & STATE_ENABLE )
{
p1.x = c.x;
p1.y = c.y + m_dim.x * 0.40f;
p1 = Math::RotatePoint(c, m_dir, p1);
p1.x = c.x + (p1.x - c.x) * (m_dim.x / m_dim.y);
p2.x = c.x + m_dim.x * 0.20f;
p2.y = c.y - m_dim.x * 0.40f;
p2 = Math::RotatePoint(c, m_dir, p2);
p2.x = c.x + (p2.x - c.x) * (m_dim.x / m_dim.y);
p3.x = c.x - m_dim.x * 0.20f;
p3.y = c.y - m_dim.x * 0.40f;
p3 = Math::RotatePoint(c, m_dir, p3);
p3.x = c.x + (p3.x - c.x) * (m_dim.x / m_dim.y);
uv1.x = 96.0f / 256.0f;
uv1.y = 32.0f / 256.0f;
uv2.x = 104.0f / 256.0f;
uv2.y = 64.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
vertex[0] = Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(uv1.x, uv1.y));
vertex[1] = Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(uv1.x, uv2.y));
vertex[2] = Gfx::Vertex(Math::Vector(p3.x, p3.y, 0.0f), n, Math::Point(uv2.x, uv2.y));
device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, vertex, 3);
m_engine->AddStatisticTriangle(1);
}
}
// Management directions of the compass.
void CCompass::SetDirection(float dir)
{
m_dir = dir;
}
float CCompass::GetDirection()
{
return m_dir;
}
}