175 lines
4.5 KiB
C++
175 lines
4.5 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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#include "ui/compass.h"
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#include "common/event.h"
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#include "common/iman.h"
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#include "common/misc.h"
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#include "graphics/core/device.h"
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#include "graphics/engine/engine.h"
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#include "math/geometry.h"
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namespace Ui {
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// Object's constructor.
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//CCompass::CCompass(CInstanceManager* iMan) : CControl(iMan)
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CCompass::CCompass() : CControl()
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{
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m_dir = 0.0f;
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}
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// Object's destructor.
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CCompass::~CCompass()
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{
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}
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// Creates a new button.
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bool CCompass::Create(Math::Point pos, Math::Point dim, int icon, EventType eventType)
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{
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if ( eventType == EVENT_NULL ) eventType = GetUniqueEventType();
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CControl::Create(pos, dim, icon, eventType);
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return true;
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}
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// Management of an event.
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bool CCompass::EventProcess(const Event &event)
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{
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CControl::EventProcess(event);
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if ( event.type == EVENT_MOUSE_BUTTON_DOWN &&
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event.mouseButton.button == 1)
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{
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if ( CControl::Detect(event.mouseButton.pos) )
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{
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Event newEvent = event;
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newEvent.type = m_eventType;
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m_event->AddEvent(newEvent);
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return false;
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}
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}
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return true;
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}
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// Draw button.
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void CCompass::Draw()
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{
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Gfx::CDevice* device;
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Gfx::Vertex vertex[4]; // 2 triangles
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Math::Point p1, p2, p3, c, uv1, uv2;
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Math::Vector n;
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float dp;
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if ( (m_state & STATE_VISIBLE) == 0 ) return;
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device = m_engine->GetDevice();
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m_engine->SetTexture("button2.png");
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m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
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p1.x = m_pos.x;
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p1.y = m_pos.y;
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p2.x = m_pos.x + m_dim.x;
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p2.y = m_pos.y + m_dim.y;
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c.x = (p1.x + p2.x) / 2.0f;
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c.y = (p1.y + p2.y) / 2.0f; // center
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uv1.x = 64.0f / 256.0f;
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uv1.y = 32.0f / 256.0f;
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uv2.x = 96.0f / 256.0f;
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uv2.y = 64.0f / 256.0f;
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dp = 0.5f / 256.0f;
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uv1.x += dp;
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uv1.y += dp;
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uv2.x -= dp;
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uv2.y -= dp;
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n = Math::Vector(0.0f, 0.0f, -1.0f); // normal
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vertex[0] = Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(uv1.x, uv2.y));
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vertex[1] = Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(uv1.x, uv1.y));
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vertex[2] = Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), n, Math::Point(uv2.x, uv2.y));
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vertex[3] = Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(uv2.x, uv1.y));
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device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 4);
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m_engine->AddStatisticTriangle(2);
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if ( m_state & STATE_ENABLE )
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{
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p1.x = c.x;
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p1.y = c.y + m_dim.x * 0.40f;
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p1 = Math::RotatePoint(c, m_dir, p1);
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p1.x = c.x + (p1.x - c.x) * (m_dim.x / m_dim.y);
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p2.x = c.x + m_dim.x * 0.20f;
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p2.y = c.y - m_dim.x * 0.40f;
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p2 = Math::RotatePoint(c, m_dir, p2);
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p2.x = c.x + (p2.x - c.x) * (m_dim.x / m_dim.y);
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p3.x = c.x - m_dim.x * 0.20f;
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p3.y = c.y - m_dim.x * 0.40f;
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p3 = Math::RotatePoint(c, m_dir, p3);
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p3.x = c.x + (p3.x - c.x) * (m_dim.x / m_dim.y);
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uv1.x = 96.0f / 256.0f;
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uv1.y = 32.0f / 256.0f;
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uv2.x = 104.0f / 256.0f;
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uv2.y = 64.0f / 256.0f;
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uv1.x += dp;
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uv1.y += dp;
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uv2.x -= dp;
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uv2.y -= dp;
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vertex[0] = Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(uv1.x, uv1.y));
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vertex[1] = Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(uv1.x, uv2.y));
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vertex[2] = Gfx::Vertex(Math::Vector(p3.x, p3.y, 0.0f), n, Math::Point(uv2.x, uv2.y));
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device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, vertex, 3);
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m_engine->AddStatisticTriangle(1);
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}
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}
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// Management directions of the compass.
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void CCompass::SetDirection(float dir)
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{
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m_dir = dir;
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}
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float CCompass::GetDirection()
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{
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return m_dir;
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}
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}
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