colobot/src/ui/check.cpp

167 lines
3.7 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include "ui/check.h"
#include "common/event.h"
#include "common/iman.h"
#include "common/misc.h"
#include "common/restext.h"
#include "graphics/engine/engine.h"
#include "graphics/engine/text.h"
#include <string.h>
namespace Ui {
// Object's constructor.
CCheck::CCheck() : CControl()
{
}
// Object's destructor.
CCheck::~CCheck()
{
}
// Creates a new button.
bool CCheck::Create(Math::Point pos, Math::Point dim, int icon, EventType eventType)
{
char name[100];
char* p;
if ( eventType == EVENT_NULL ) eventType = GetUniqueEventType();
CControl::Create(pos, dim, icon, eventType);
GetResource(RES_EVENT, eventType, name);
p = strchr(name, '\\');
if ( p != 0 ) *p = 0;
SetName(name);
return true;
}
// Management of an event.
bool CCheck::EventProcess(const Event &event)
{
if ( m_state & STATE_DEAD ) return true;
CControl::EventProcess(event);
if ( event.type == EVENT_MOUSE_BUTTON_DOWN &&
event.mouseButton.button == 1 &&
(m_state & STATE_VISIBLE) &&
(m_state & STATE_ENABLE) )
{
if ( CControl::Detect(event.mouseButton.pos) )
{
Event newEvent = event;
newEvent.type = m_eventType;
m_event->AddEvent(newEvent);
return false;
}
}
return true;
}
// Draw button.
void CCheck::Draw()
{
Math::Point iDim, pos;
float zoomExt, zoomInt;
int icon;
if ( (m_state & STATE_VISIBLE) == 0 ) return;
iDim = m_dim;
m_dim.x = m_dim.y * 0.75f; // square
if ( m_state & STATE_SHADOW )
{
DrawShadow(m_pos, m_dim);
}
m_engine->SetTexture("button1.png");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
zoomExt = 1.00f;
zoomInt = 0.95f;
icon = 2;
if ( m_state & STATE_DEFAULT )
{
DrawPart(23, 1.3f, 0.0f);
zoomExt *= 1.15f;
zoomInt *= 1.15f;
}
if ( m_state & STATE_HILIGHT )
{
icon = 1;
}
if ( m_state & STATE_PRESS )
{
icon = 3;
zoomInt *= 0.9f;
}
if ( (m_state & STATE_ENABLE) == 0 )
{
icon = 7;
}
if ( m_state & STATE_DEAD )
{
icon = 17;
}
DrawPart(icon, zoomExt, 0.0f); // draws the button
if ( (m_state & STATE_DEAD) == 0 )
{
m_engine->SetState(Gfx::ENG_RSTATE_TTEXTURE_WHITE);
if ( m_state & STATE_CHECK )
{
icon = 16; // seen
DrawPart(icon, zoomInt, 0.0f); // draw the icon
}
}
m_dim = iDim;
if ( m_state & STATE_DEAD ) return;
// Draw the name.
pos.x = m_pos.x + m_dim.y / 0.9f;
pos.y = m_pos.y + m_dim.y * 0.50f;
pos.y -= m_engine->GetText()->GetHeight(m_fontType, m_fontSize)/2.0f;
m_engine->GetText()->DrawText(m_name, m_fontType, m_fontSize, pos, m_dim.x, m_textAlign, 0);
}
}