![]() Rewritten shadow rendering logic Split some shaders into smaller parts Shadow renderer now has its own framebuffer object |
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.. | ||
shaders | ||
README.txt | ||
gl33device.cpp | ||
gl33device.h | ||
gl33objectrenderer.cpp | ||
gl33objectrenderer.h | ||
gl33renderers.cpp | ||
gl33renderers.h | ||
glframebuffer.cpp | ||
glframebuffer.h | ||
glutil.cpp | ||
glutil.h |
README.txt
/** * \dir src/graphics/opengl * \brief OpenGL engine implementation * * Contains the concrete implementation using OpenGL of abstract CDevice class * from src/graphics/core */