colobot/src/graphics/opengl
Tomasz Kapuściński 57502d2f54 Added object renderer (WIP)
Rewritten shadow rendering logic
Split some shaders into smaller parts
Shadow renderer now has its own framebuffer object
2021-12-01 17:05:20 +01:00
..
shaders Added object renderer (WIP) 2021-12-01 17:05:20 +01:00
README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
gl33device.cpp Added object renderer (WIP) 2021-12-01 17:05:20 +01:00
gl33device.h Added object renderer (WIP) 2021-12-01 17:05:20 +01:00
gl33objectrenderer.cpp Added object renderer (WIP) 2021-12-01 17:05:20 +01:00
gl33objectrenderer.h Added object renderer (WIP) 2021-12-01 17:05:20 +01:00
gl33renderers.cpp Added object renderer (WIP) 2021-12-01 17:05:20 +01:00
gl33renderers.h Added object renderer (WIP) 2021-12-01 17:05:20 +01:00
glframebuffer.cpp Added object renderer (WIP) 2021-12-01 17:05:20 +01:00
glframebuffer.h Updated license headers (#1317) 2020-07-07 10:19:36 +02:00
glutil.cpp Added object renderer (WIP) 2021-12-01 17:05:20 +01:00
glutil.h Added object renderer (WIP) 2021-12-01 17:05:20 +01:00

README.txt

/**
 * \dir src/graphics/opengl
 * \brief OpenGL engine implementation
 *
 * Contains the concrete implementation using OpenGL of abstract CDevice class
 * from src/graphics/core
 */