105 lines
2.6 KiB
C++
105 lines
2.6 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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// displayinfo.h
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#pragma once
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#include "app/pausemanager.h"
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#include "common/event.h"
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#include "graphics/engine/camera.h"
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#include <string>
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class CRobotMain;
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class CObject;
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class CEventQueue;
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struct Event;
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namespace Gfx
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{
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class CEngine;
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class CParticle;
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class CLightManager;
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}
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namespace Ui
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{
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class CInterface;
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class CDisplayInfo
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{
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public:
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CDisplayInfo();
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~CDisplayInfo();
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bool EventProcess(const Event &event);
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void StartDisplayInfo(std::string filename, int index, bool bSoluce);
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void StopDisplayInfo();
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void SetPosition(int pos);
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int GetPosition();
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protected:
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bool EventFrame(const Event &event);
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void HyperUpdate();
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void AdjustDisplayInfo(Math::Point wpos, Math::Point wdim);
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void ChangeIndexButton(int index);
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void UpdateIndexButton();
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void UpdateCopyButton();
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void ViewDisplayInfo();
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CObject* SearchToto();
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protected:
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Gfx::CEngine* m_engine;
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CEventQueue* m_event;
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CRobotMain* m_main;
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Gfx::CCamera* m_camera;
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CInterface* m_interface;
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Gfx::CParticle* m_particle;
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Gfx::CLightManager* m_light;
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CPauseManager* m_pause;
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bool m_bInfoMaximized;
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bool m_bInfoMinimized;
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int m_index;
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Gfx::CameraType m_infoCamera;
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Math::Point m_infoNormalPos;
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Math::Point m_infoNormalDim;
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Math::Point m_infoActualPos;
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Math::Point m_infoActualDim;
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Math::Point m_infoFinalPos;
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Math::Point m_infoFinalDim;
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int m_lightSuppl;
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bool m_bEditLock;
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PauseType m_initPause;
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bool m_bSoluce;
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CObject* m_toto;
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};
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} // namespace Ui
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