colobot/src/ui/controls/editvalue.h

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
// editvalue.h
#pragma once
#include "ui/controls/control.h"
#include <memory>
namespace Gfx
{
class CEngine;
}
namespace Ui
{
enum EditValueType
{
EVT_INT = 1, // integer
EVT_FLOAT = 2, // float value
EVT_100 = 3, // percent (0 .. 1)
};
class CEdit;
class CButton;
class CInterface;
class CEditValue : public CControl
{
public:
CEditValue();
virtual ~CEditValue();
bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventType);
void SetPos(Math::Point pos);
void SetDim(Math::Point dim);
bool EventProcess(const Event &event);
void Draw();
void SetType(EditValueType type);
EditValueType GetType();
void SetValue(float value, bool bSendMessage=false);
float GetValue();
void SetStepValue(float value);
float GetStepValue();
void SetMinValue(float value);
float GetMinValue();
void SetMaxValue(float value);
float GetMaxValue();
void SetInterface(Ui::CInterface* interface);
protected:
void MoveAdjust();
void HiliteValue(const Event &event);
Ui::CInterface* m_interface;
std::unique_ptr<Ui::CEdit> m_edit;
std::unique_ptr<Ui::CButton> m_buttonUp;
std::unique_ptr<Ui::CButton> m_buttonDown;
EditValueType m_type;
float m_stepValue;
float m_minValue;
float m_maxValue;
};
}