98 lines
2.3 KiB
C++
98 lines
2.3 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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// editvalue.h
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#pragma once
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#include "ui/controls/control.h"
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#include <memory>
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namespace Gfx
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{
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class CEngine;
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}
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namespace Ui
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{
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enum EditValueType
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{
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EVT_INT = 1, // integer
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EVT_FLOAT = 2, // float value
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EVT_100 = 3, // percent (0 .. 1)
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};
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class CEdit;
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class CButton;
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class CInterface;
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class CEditValue : public CControl
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{
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public:
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CEditValue();
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virtual ~CEditValue();
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bool Create(Math::Point pos, Math::Point dim, int icon, EventType eventType);
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void SetPos(Math::Point pos);
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void SetDim(Math::Point dim);
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bool EventProcess(const Event &event);
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void Draw();
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void SetType(EditValueType type);
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EditValueType GetType();
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void SetValue(float value, bool bSendMessage=false);
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float GetValue();
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void SetStepValue(float value);
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float GetStepValue();
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void SetMinValue(float value);
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float GetMinValue();
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void SetMaxValue(float value);
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float GetMaxValue();
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void SetInterface(Ui::CInterface* interface);
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protected:
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void MoveAdjust();
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void HiliteValue(const Event &event);
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Ui::CInterface* m_interface;
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std::unique_ptr<Ui::CEdit> m_edit;
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std::unique_ptr<Ui::CButton> m_buttonUp;
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std::unique_ptr<Ui::CButton> m_buttonDown;
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EditValueType m_type;
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float m_stepValue;
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float m_minValue;
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float m_maxValue;
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};
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}
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