colobot/src/CBot/CBotInstr/CBotSwitch.cpp

225 lines
7.6 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "CBot/CBotInstr/CBotSwitch.h"
#include "CBot/CBotInstr/CBotCase.h"
#include "CBot/CBotInstr/CBotBlock.h"
#include "CBot/CBotInstr/CBotExpression.h"
#include "CBot/CBotStack.h"
#include "CBot/CBotCStack.h"
namespace CBot
{
////////////////////////////////////////////////////////////////////////////////
CBotSwitch::CBotSwitch()
{
m_value = nullptr;
m_block = nullptr;
}
////////////////////////////////////////////////////////////////////////////////
CBotSwitch::~CBotSwitch()
{
delete m_value; // frees the value
delete m_block; // frees the instruction block
}
////////////////////////////////////////////////////////////////////////////////
CBotInstr* CBotSwitch::Compile(CBotToken* &p, CBotCStack* pStack)
{
CBotSwitch* inst = new CBotSwitch(); // creates the object
CBotToken* pp = p; // preserves at the ^ token (starting position)
inst->SetToken(p);
if (!IsOfType(p, ID_SWITCH)) return nullptr; // should never happen
CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
if ( IsOfType(p, ID_OPENPAR ) )
{
if ( nullptr != (inst->m_value = CBotExpression::Compile(p, pStk )) )
{
if ( pStk->GetType() < CBotTypLong )
{
if ( IsOfType(p, ID_CLOSEPAR ) )
{
if ( IsOfType(p, ID_OPBLK ) )
{
IncLvl();
while( !IsOfType( p, ID_CLBLK ) )
{
if ( p->GetType() == ID_CASE || p->GetType() == ID_DEFAULT)
{
CBotCStack* pStk2 = pStk->TokenStack(p); // un petit bout de pile svp
CBotInstr* i = CBotCase::Compile( p, pStk2 );
if (i == nullptr)
{
delete inst;
return pStack->Return(nullptr, pStk2);
}
delete pStk2;
if (inst->m_block == nullptr ) inst->m_block = i;
else inst->m_block->AddNext(i);
continue;
}
if (inst->m_block == nullptr )
{
pStk->SetError(CBotErrNoCase, p->GetStart());
delete inst;
return pStack->Return(nullptr, pStk);
}
CBotInstr* i = CBotBlock::CompileBlkOrInst( p, pStk, true );
if ( !pStk->IsOk() )
{
delete inst;
return pStack->Return(nullptr, pStk);
}
inst->m_block->AddNext(i);
if ( p == nullptr )
{
pStk->SetError(CBotErrCloseBlock, -1);
delete inst;
return pStack->Return(nullptr, pStk);
}
}
DecLvl();
if (inst->m_block == nullptr )
{
pStk->SetError(CBotErrNoCase, p->GetStart());
delete inst;
return pStack->Return(nullptr, pStk);
}
// the statement block is ok
return pStack->Return(inst, pStk); // return an object to the application
}
pStk->SetError( CBotErrOpenBlock, p->GetStart() );
}
pStk->SetError( CBotErrClosePar, p->GetStart() );
}
pStk->SetError( CBotErrBadType1, p->GetStart() );
}
}
pStk->SetError( CBotErrOpenPar, p->GetStart());
delete inst; // error, frees up
return pStack->Return(nullptr, pStk); // no object, the error is on the stack
}
////////////////////////////////////////////////////////////////////////////////
bool CBotSwitch :: Execute(CBotStack* &pj)
{
CBotStack* pile1 = pj->AddStack(this); // adds an item to the stack
// if ( pile1 == EOX ) return true;
CBotInstr* p = m_block; // first expression
int state = pile1->GetState();
if (state == 0)
{
if ( !m_value->Execute(pile1) ) return false;
pile1->SetState(state = -1);
}
if ( pile1->IfStep() ) return false;
if ( state == -1 )
{
state = 0;
int val = pile1->GetVal(); // result of the value
CBotStack* pile2 = pile1->AddStack();
while ( p != nullptr ) // search for the corresponding case in a list
{
state++;
if ( p->CompCase( pile2, val ) ) break; // found the case
p = p->GetNext();
}
pile2->Delete();
if ( p == nullptr ) return pj->Return(pile1); // completed if nothing
if ( !pile1->SetState(state) ) return false;
}
p = m_block; // returns to the beginning
while (state-->0) p = p->GetNext(); // advance in the list
while( p != nullptr )
{
if ( !p->Execute(pile1) ) return pj->BreakReturn(pile1);
if ( !pile1->IncState() ) return false;
p = p->GetNext();
}
return pj->Return(pile1);
}
////////////////////////////////////////////////////////////////////////////////
void CBotSwitch :: RestoreState(CBotStack* &pj, bool bMain)
{
if ( !bMain ) return;
CBotStack* pile1 = pj->RestoreStack(this); // adds an item to the stack
if ( pile1 == nullptr ) return;
CBotInstr* p = m_block; // first expression
int state = pile1->GetState();
if (state == 0)
{
m_value->RestoreState(pile1, bMain);
return;
}
if ( state == -1 )
{
return;
}
// p = m_block; // returns to the beginning
while ( p != nullptr && state-- > 0 )
{
p->RestoreState(pile1, false);
p = p->GetNext(); // advance in the list
}
if( p != nullptr )
{
p->RestoreState(pile1, true);
return;
}
}
std::map<std::string, CBotInstr*> CBotSwitch::GetDebugLinks()
{
auto links = CBotInstr::GetDebugLinks();
links["m_value"] = m_value;
links["m_block"] = m_block;
return links;
}
} // namespace CBot