colobot/src/common/event.h

248 lines
6.5 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
/**
* \file common/event.h
* \brief Event types, structs and event queue
*/
#pragma once
#include "common/key.h"
#include "common/event_ids.h"
#include "math/point.h"
class CInstanceManager;
/** \enum PressState
\brief State of key/mouse button */
enum PressState
{
STATE_PRESSED,
STATE_RELEASED
};
/** \struct KeyEventData
\brief Additional data for keyboard event */
struct KeyEventData
{
//! STATE_PRESSED or STATE_RELEASED */
PressState state;
//! If true, the key is a virtual code generated by key modifier press or joystick button press
bool virt;
//! Key symbol: KEY(...) macro value or virtual key VIRTUAL_... (from common/key.h)
unsigned int key;
//! Keyboard modifiers: a bitmask made of KEY_MOD(...) macro values (from common/key.h)
unsigned int mod;
//! Unicode character
unsigned int unicode;
KeyEventData()
: state(STATE_PRESSED), virt(false), key(0), mod(0), unicode(0) {}
};
/** \struct MouseMotionEventData
\brief Additional data for mouse move event */
struct MouseMoveEventData
{
//! Current button state
PressState state;
//! Position of mouse in normalized coordinates (0..1)
Math::Point pos;
MouseMoveEventData()
: state(STATE_PRESSED) {}
};
/** \struct MouseButtonEventData
\brief Additional data mouse button event */
struct MouseButtonEventData
{
//! The mouse button index
unsigned char button;
//! STATE_PRESSED or STATE_RELEASED
PressState state;
//! Position of mouse in normalized coordinates (0..1)
Math::Point pos;
MouseButtonEventData()
: button(0), state(STATE_PRESSED) {}
};
/** \struct JoyAxisEventData
\brief Additional data for joystick axis event */
struct JoyAxisEventData
{
//! The joystick axis index
unsigned char axis;
//! The axis value (range: -32768 to 32767)
int value;
JoyAxisEventData()
: axis(axis), value(value) {}
};
/** \struct JoyButtonEventData
\brief Additional data for joystick button event */
struct JoyButtonEventData
{
//! The joystick button index
unsigned char button;
//! STATE_PRESSED or STATE_RELEASED
PressState state;
JoyButtonEventData()
: button(0), state(STATE_PRESSED) {}
};
/** \enum ActiveEventFlags
\brief Type of focus gained/lost */
enum ActiveEventFlags
{
//! Application window focus
ACTIVE_APP = 0x01,
//! Input focus
ACTIVE_INPUT = 0x02,
//! Mouse focus
ACTIVE_MOUSE = 0x04
};
/** \struct ActiveEventData
\brief Additional data for active event */
struct ActiveEventData
{
//! Flags (bitmask of enum values ActiveEventFlags)
unsigned char flags;
//! True if the focus was gained; false otherwise
bool gain;
ActiveEventData()
: flags(0), gain(false) {}
};
/**
\struct Event
\brief Event sent by system, interface or game
Event is described by its type (EventType) and the union
\a data contains additional data about the event.
Different members of the union are filled with different event types.
With some events, nothing is filled (it's zeroed out).
The union contains roughly the same information as SDL_Event struct
but packaged to independent structs and fields.
**/
struct Event
{
//! Type of event (EVENT_*)
EventType type;
//! If true, the event was produced by system (SDL); else, it has come from user interface
bool systemEvent;
union
{
//! Additional data for EVENT_KEY_DOWN and EVENT_KEY_UP
KeyEventData key;
//! Additional data for EVENT_MOUSE_BUTTON_DOWN and EVENT_MOUSE_BUTTON_UP
MouseButtonEventData mouseButton;
//! Additional data for EVENT_MOUSE_MOVE
MouseMoveEventData mouseMove;
//! Additional data for EVENT_JOY
JoyAxisEventData joyAxis;
//! Additional data for EVENT_JOY_AXIS
JoyButtonEventData joyButton;
//! Additional data for EVENT_ACTIVE
ActiveEventData active;
};
//! State of tracked keys (mask of TrackedKey enum values)
unsigned int trackedKeys;
//! Mouse position is provided also for other types of events besides mouse events
Math::Point mousePos;
// TODO: remove and replace references with trackedKeys
short keyState;
// TODO: remove and replace references with mousePos
Math::Point pos;
// TODO: remove
long param; // parameter
// TODO: ?
float axeX; // control the X axis (-1 .. 1)
float axeY; // control of the Y axis (-1 .. 1)
float axeZ; // control the Z axis (-1 .. 1)
// TODO: remove in longer term (use CApplication's new time functions instead)
float rTime; // relative time
Event(EventType aType = EVENT_NULL)
{
type = aType;
systemEvent = false;
trackedKeys = 0;
param = 0;
axeX = axeY = axeZ = 0.0f;
rTime = 0.0f;
}
};
//! Returns an unique event type (above the standard IDs)
EventType GetUniqueEventType();
/**
\class CEventQueue
\brief Global event queue
Provides an interface to a global FIFO queue with events (both system- and user-generated).
The queue has a fixed maximum size but it should not be a problem.
*/
class CEventQueue
{
public:
//! Constant maximum size of queue
static const int MAX_EVENT_QUEUE = 100;
public:
//! Object's constructor
CEventQueue(CInstanceManager* iMan);
//! Object's destructor
~CEventQueue();
//! Empties the FIFO of events
void Flush();
//! Adds an event to the queue
bool AddEvent(const Event &event);
bool GetEvent(Event &event);
protected:
CInstanceManager* m_iMan;
Event m_fifo[MAX_EVENT_QUEUE];
int m_head;
int m_tail;
int m_total;
};