colobot/colobot-base/ui/particles_generator.h

47 lines
1.5 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "graphics/engine/particle.h"
#include <glm/glm.hpp>
namespace UI
{
/**
* \brief class for generating particles in the menu
*/
class CParticlesGenerator
{
public:
CParticlesGenerator();
/**
* \brief generates particles after mouse cursor movement
*/
void GenerateMouseParticles(const glm::vec2& mousePosition, bool buttonPressed);
private:
Gfx::CParticle* m_particleManager;
glm::vec2 CreateRandomDimensionsForMouseParticles(bool buttonPressed);
glm::vec3 CreateRandomSpeedForMouseParticles();
float CreateRandomDurationForMouseParticles();
};
}