colobot/colobot-base/ui/mainshort.h

71 lines
1.7 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "common/event.h"
#include "object/object_type.h"
#include <glm/glm.hpp>
#include <vector>
class CRobotMain;
class CObject;
namespace Gfx
{
class CEngine;
} // namespace Gfx
namespace Ui
{
class CInterface;
class CMainShort
{
public:
CMainShort();
~CMainShort();
void SetMode(bool bBuilding);
bool CreateShortcuts();
bool UpdateShortcuts();
void SelectShortcut(EventType event);
void SelectNext();
CObject* DetectShort(const glm::vec2& pos);
void SetHighlight(CObject* pObj);
protected:
int GetShortcutIcon(ObjectType type);
protected:
CEventQueue* m_event;
Gfx::CEngine* m_engine;
CInterface* m_interface;
CRobotMain* m_main;
std::vector<CObject*> m_shortcuts;
bool m_bBuilding;
};
} // namespace Ui