colobot/colobot-base/math/sphere.h

55 lines
1.6 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include <glm/glm.hpp>
namespace Math
{
struct Sphere
{
Sphere(const glm::vec3& pos = glm::vec3(0, 0, 0), float radius = 0.0f)
: pos(pos), radius(radius) {}
glm::vec3 pos;
float radius;
};
//! Compute distance between given \a point and \a sphere
inline float DistanceToSphere(const glm::vec3& point, const Sphere& sphere)
{
return glm::distance(point, sphere.pos) - sphere.radius;
}
inline float DistanceBetweenSpheres(const Sphere& sphere1, const Sphere& sphere2)
{
return glm::distance(sphere1.pos, sphere2.pos) - sphere1.radius - sphere2.radius;
}
inline Sphere BoundingSphereForBox(glm::vec3 mins, glm::vec3 maxs)
{
auto centroid = (maxs + mins) / 2.0f;
auto halfExtent = (maxs - centroid);
return Sphere{centroid, glm::length(halfExtent)};
}
} // namespace Math