81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#pragma once
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class CSystemUtils;
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#include "common/system/system.h"
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#include <stack>
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/**
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* \enum PerformanceCounter
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* \brief Type of counter testing performance
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*/
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enum PerformanceCounter
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{
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PCNT_EVENT_PROCESSING, //! < event processing (except update events)
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PCNT_UPDATE_ALL, //! < the whole frame update process
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PCNT_UPDATE_ENGINE, //! < frame update in CEngine
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PCNT_UPDATE_PARTICLE, //! < frame update in CParticle
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PCNT_UPDATE_GAME, //! < frame update in CRobotMain
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PCNT_UPDATE_CBOT, //! < running CBot code (part of CRobotMain update)
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PCNT_RENDER_ALL, //! < the whole rendering process
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PCNT_RENDER_PARTICLE_WORLD, //! < rendering the particles in 3D
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PCNT_RENDER_PARTICLE_IFACE, //! < rendering the particles in 2D interface
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PCNT_RENDER_WATER, //! < rendering the water
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PCNT_RENDER_TERRAIN, //! < rendering the terrain
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PCNT_RENDER_OBJECTS, //! < rendering the 3D objects
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PCNT_RENDER_INTERFACE, //! < rendering 2D interface
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PCNT_RENDER_SHADOW_MAP, //! < rendering shadow map
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PCNT_SWAP_BUFFERS, //! < swapping buffers and vsync
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PCNT_ALL, //! < all counters together
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PCNT_MAX
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};
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class CProfiler
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{
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public:
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static void SetSystemUtils(CSystemUtils* systemUtils);
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static void StartPerformanceCounter(PerformanceCounter counter);
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static void StopPerformanceCounter(PerformanceCounter counter);
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static long long GetPerformanceCounterTime(PerformanceCounter counter);
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static float GetPerformanceCounterFraction(PerformanceCounter counter);
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private:
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static void ResetPerformanceCounters();
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static void SavePerformanceCounters();
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private:
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static CSystemUtils* m_systemUtils;
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static long long m_performanceCounters[PCNT_MAX];
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static long long m_prevPerformanceCounters[PCNT_MAX];
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static std::stack<TimeUtils::TimeStamp> m_runningPerformanceCounters;
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static std::stack<PerformanceCounter> m_runningPerformanceCountersType;
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};
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