129 lines
3.7 KiB
C
129 lines
3.7 KiB
C
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file common/key.h
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* \brief Key-related macros and enums
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*/
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#pragma once
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#include <SDL_keycode.h>
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// TODO: This is a bit ugly hack
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#define SDLK_LAST (SDLK_SCANCODE_MASK << 1)
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/* Key definitions are specially defined here so that it is clear in other parts of the code
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that these are used. It is to avoid having SDL-related enum values or #defines lying around
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unchecked. With this approach it will be easier to maintain the code later on. */
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// Key symbol defined as concatenation to SDLK_...
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// If need arises, it can be changed to custom function or anything else
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#define KEY(x) SDLK_ ## x
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// Key modifier defined as concatenation to KMOD_...
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// If need arises, it can be changed to custom function or anything else
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#define KEY_MOD(x) KMOD_ ## x
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/**
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* \enum VirtualKmod
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* \brief Virtual key codes generated on kmod presses
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*
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* These are provided here because left and right pair of keys generate different codes.
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*/
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enum VirtualKmod
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{
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VIRTUAL_KMOD_CTRL = SDLK_LAST + 100, //! < control (left or right)
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VIRTUAL_KMOD_SHIFT = SDLK_LAST + 101, //! < shift (left or right)
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VIRTUAL_KMOD_ALT = SDLK_LAST + 102, //! < alt (left or right)
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VIRTUAL_KMOD_GUI = SDLK_LAST + 103 //! < windows logo (on windows/linux) or command (on mac os) key (left or right)
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};
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// Just syntax sugar
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// So it is the same as other macros
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#define VIRTUAL_KMOD(x) VIRTUAL_KMOD_ ## x
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//! Converts individual codes to virtual keys if needed
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unsigned int GetVirtualKey(unsigned int key, unsigned int kmodState);
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// Virtual key code generated on joystick button presses
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// num is number of joystick button
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#define VIRTUAL_JOY(num) (SDLK_LAST + 200 + num)
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//! Special value for invalid key bindings
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const unsigned int KEY_INVALID = SDLK_LAST + 1000;
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/**
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* \enum InputSlot
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* \brief Available slots for input bindings
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* NOTE: When adding new values, remember to also update keyTable in input.cpp and their descriptions in restext.cpp
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*/
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enum InputSlot
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{
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INPUT_SLOT_LEFT,
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INPUT_SLOT_RIGHT,
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INPUT_SLOT_UP,
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INPUT_SLOT_DOWN,
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INPUT_SLOT_GUP,
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INPUT_SLOT_GDOWN,
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INPUT_SLOT_CAMERA,
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INPUT_SLOT_DESEL,
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INPUT_SLOT_ACTION,
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INPUT_SLOT_CAM_LEFT,
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INPUT_SLOT_CAM_RIGHT,
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INPUT_SLOT_CAM_UP,
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INPUT_SLOT_CAM_DOWN,
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INPUT_SLOT_CAM_NEAR,
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INPUT_SLOT_CAM_AWAY,
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INPUT_SLOT_CAM_ALT,
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INPUT_SLOT_NEXT,
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INPUT_SLOT_HUMAN,
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INPUT_SLOT_QUIT,
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INPUT_SLOT_HELP,
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INPUT_SLOT_PROG,
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INPUT_SLOT_VISIT,
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INPUT_SLOT_SPEED_DEC,
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INPUT_SLOT_SPEED_RESET,
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INPUT_SLOT_SPEED_INC,
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INPUT_SLOT_QUICKSAVE,
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INPUT_SLOT_QUICKLOAD,
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INPUT_SLOT_PAUSE,
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INPUT_SLOT_CMDLINE,
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INPUT_SLOT_MAX
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};
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/**
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* \enum JoyAxisSlot
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* \brief Slots for joystick axes inputs
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*/
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enum JoyAxisSlot
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{
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JOY_AXIS_SLOT_X,
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JOY_AXIS_SLOT_Y,
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JOY_AXIS_SLOT_Z,
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JOY_AXIS_SLOT_CAM_X,
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JOY_AXIS_SLOT_CAM_Y,
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JOY_AXIS_SLOT_CAM_Z,
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JOY_AXIS_SLOT_MAX
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};
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