176 lines
5.2 KiB
C++
176 lines
5.2 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// pyro.h
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#pragma once
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#include "common/misc.h"
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#include "graphics/engine/engine.h"
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//#include "object/object.h"
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// TEMPORARILY!
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enum ObjectType {};
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class CInstanceManager;
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class CObject;
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class CDisplayText;
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class CRobotMain;
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class CSound;
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namespace Gfx {
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class CEngine;
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class CTerrain;
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class CCamera;
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class CParticle;
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class CLight;
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enum PyroType
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{
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PT_NULL = 0,
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PT_FRAGT = 1, // fragmentation of technical object
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PT_FRAGO = 2, // fragmentation of organic object
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PT_FRAGW = 4, // fragmentation of object under water
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PT_EXPLOT = 5, // explosion of technical object
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PT_EXPLOO = 6, // explosion of organic object
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PT_EXPLOW = 8, // explosion of object under water
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PT_SHOTT = 9, // hit technical object
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PT_SHOTH = 10, // hit human
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PT_SHOTM = 11, // hit queen
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PT_SHOTW = 12, // hit under water
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PT_EGG = 13, // break the egg
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PT_BURNT = 14, // burning of technical object
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PT_BURNO = 15, // burning of organic object
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PT_SPIDER = 16, // spider explosion
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PT_FALL = 17, // cargo falling
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PT_WPCHECK = 18, // indicator reaches
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PT_FLCREATE = 19, // flag create
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PT_FLDELETE = 20, // flag destroy
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PT_RESET = 21, // reset position of the object
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PT_WIN = 22, // fireworks
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PT_LOST = 23, // black smoke
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PT_DEADG = 24, // shooting death
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PT_DEADW = 25, // drowning death
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PT_FINDING = 26, // object discovered
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};
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struct PyroBurnPart
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{
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int part;
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Math::Vector initialPos;
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Math::Vector finalPos;
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Math::Vector initialAngle;
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Math::Vector finalAngle;
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};
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struct PyroLightOper
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{
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float progress;
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float intensity;
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Gfx::Color color;
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};
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class CPyro {
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public:
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CPyro(CInstanceManager* iMan);
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~CPyro();
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void DeleteObject(bool bAll=false);
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bool Create(PyroType type, CObject* pObj, float force=1.0f);
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bool EventProcess(const Event &event);
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Error IsEnded();
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void CutObjectLink(CObject* pObj);
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protected:
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void DisplayError(PyroType type, CObject* pObj);
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bool CreateLight(Math::Vector pos, float height);
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void DeleteObject(bool bPrimary, bool bSecondary);
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void CreateTriangle(CObject* pObj, ObjectType oType, int part);
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void ExploStart();
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void ExploTerminate();
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void BurnStart();
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void BurnAddPart(int part, Math::Vector pos, Math::Vector angle);
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void BurnProgress();
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bool BurnIsKeepPart(int part);
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void BurnTerminate();
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void FallStart();
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CObject* FallSearchBeeExplo();
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void FallProgress(float rTime);
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Error FallIsEnded();
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void LightOperFlush();
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void LightOperAdd(float progress, float intensity, float r, float g, float b);
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void LightOperFrame(float rTime);
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protected:
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CInstanceManager* m_iMan;
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CEngine* m_engine;
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CTerrain* m_terrain;
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CCamera* m_camera;
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CParticle* m_particule;
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CLight* m_light;
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CObject* m_object;
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CDisplayText* m_displayText;
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CRobotMain* m_main;
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CSound* m_sound;
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Math::Vector m_pos; // center of the effect
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Math::Vector m_posPower; // center of the battery
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bool m_bPower; // battery exists?
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PyroType m_type;
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float m_force;
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float m_size;
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float m_progress;
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float m_speed;
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float m_time;
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float m_lastParticule;
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float m_lastParticuleSmoke;
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int m_soundChannel;
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int m_lightRank;
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int m_lightOperTotal;
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PyroLightOper m_lightOper[10];
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float m_lightHeight;
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ObjectType m_burnType;
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int m_burnPartTotal;
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PyroBurnPart m_burnPart[10];
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int m_burnKeepPart[10];
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float m_burnFall;
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float m_fallFloor;
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float m_fallSpeed;
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float m_fallBulletTime;
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bool m_bFallEnding;
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int m_crashSphereUsed; // number of spheres used
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Math::Vector m_crashSpherePos[50];
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float m_crashSphereRadius[50];
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};
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}; // namespace Gfx
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