colobot/src/ui/debug_menu.h

71 lines
1.8 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include <math/point.h>
#include <sound/sound.h>
#include "object/object_type.h"
class CRobotMain;
class CObjectManager;
struct Event;
namespace Gfx
{
class CEngine;
}
namespace Ui
{
class CInterface;
class CDebugMenu
{
public:
CDebugMenu(CRobotMain* main, Gfx::CEngine* engine, CObjectManager* objMan, CSoundInterface* sound);
virtual ~CDebugMenu();
void ToggleInterface();
bool EventProcess(const Event& event);
protected:
void CreateInterface();
void CreateSpawnInterface();
void UpdateInterface();
void DestroyInterface();
bool HandleSpawnObject(ObjectType type, Math::Point mousePos);
bool HandleLightning(Math::Point mousePos);
bool HandleTeleport(Math::Point mousePos);
protected:
CRobotMain* m_main;
CInterface* m_interface;
Gfx::CEngine* m_engine;
CObjectManager* m_objMan;
CSoundInterface* m_sound;
ObjectType m_spawningType = OBJECT_NULL;
bool m_lightningActive = false;
bool m_teleportActive = false;
};
}