colobot/src/graphics/engine/particle.h

354 lines
15 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file graphics/engine/particle.h
* \brief Particle rendering - CParticle class (aka particle)
*/
#pragma once
#include "graphics/engine/engine.h"
#include "object/interface/trace_drawing_object.h"
#include "sound/sound_type.h"
class CRobotMain;
class CObject;
class CSoundInterface;
// Graphics module namespace
namespace Gfx
{
const short MAXPARTICULE = 500;
const short MAXPARTITYPE = 6;
const short MAXTRACK = 100;
const short MAXTRACKLEN = 10;
const short MAXPARTIFOG = 100;
const short MAXWHEELTRACE = 1000;
const short SH_WORLD = 0; // particle in the world in the interface
const short SH_FRONT = 1; // particle in the world on the interface
const short SH_INTERFACE = 2; // particle in the interface
const short SH_MAX = 3;
// type == 0 -> triangles
// type == 1 -> effect00 (black background)
// type == 2 -> effect01 (black background)
// type == 3 -> effect02 (black background)
// type == 4 -> text (white background)
enum ParticleType
{
PARTIEXPLOT = 1, //! < technology explosion
PARTIEXPLOO = 2, //! < organic explosion
PARTIMOTOR = 3, //! < the engine exhaust gas
PARTIGLINT = 4, //! < reflection
PARTIBLITZ = 5, //! < lightning recharging battery
PARTICRASH = 6, //! < dust after fall
PARTIGAS = 7, //! < gas from the reactor
PARTIFIRE = 9, //! < fireball shrinks
PARTIFIREZ = 10, //! < fireball grows
PARTIBLUE = 11, //! < blue ball
PARTISELY = 12, //! < yellow robot lights
PARTISELR = 13, //! < red robot lights
PARTIGUN1 = 18, //! < bullet 1 (fireball)
PARTIGUN2 = 19, //! < bullet 2 (ant)
PARTIGUN3 = 20, //! < bullet 3 (spider)
PARTIGUN4 = 21, //! < bullet 4 (orgaball)
PARTIFRAG = 22, //! < triangular fragment
PARTIQUEUE = 23, //! < inflamed tail (TODO: unused?)
PARTIORGANIC1 = 24, //! < organic ball mother
PARTIORGANIC2 = 25, //! < organic ball daughter
PARTISMOKE1 = 26, //! < black smoke
PARTISMOKE2 = 27, //! < black smoke
PARTISMOKE3 = 28, //! < black smoke
PARTIBLOOD = 30, //! < human blood
PARTIBLOODM = 31, //! < AlienQueen blood
PARTIVAPOR = 32, //! < steam
PARTIVIRUS = 33, //! < virus (random letter)
PARTIRAY1 = 43, //! < ray 1 (turn)
PARTIRAY2 = 44, //! < ray 2 (electric arc)
PARTIRAY3 = 45, //! < ray 3 (ExchangePost)
PARTIFLAME = 47, //! < flame
PARTIBUBBLE = 48, //! < bubble
PARTIFLIC = 49, //! < circles in the water
PARTIEJECT = 50, //! < ejection from the reactor
PARTISCRAPS = 51, //! < waste from the reactor
PARTITOTO = 52, //! < Robby's reactor
PARTIERROR = 53, //! < Robby says no
PARTIWARNING = 54, //! < Robby says blah
PARTIINFO = 54, //! < Robby says yes
PARTIQUARTZ = 55, //! < reflection crystal
PARTISPHERE0 = 56, //! < explosion sphere
PARTISPHERE1 = 57, //! < energy sphere
PARTISPHERE2 = 58, //! < analysis sphere
PARTISPHERE3 = 59, //! < shield sphere
PARTISPHERE4 = 60, //! < information sphere (emit)
PARTISPHERE5 = 61, //! < botanical sphere (gravity root)
PARTISPHERE6 = 62, //! < information sphere (receive)
PARTIGUNDEL = 66, //! < bullet destroyed by shield
PARTIPART = 67, //! < object part
PARTITRACK1 = 68, //! < drag 1
PARTITRACK2 = 69, //! < drag 2
PARTITRACK3 = 70, //! < drag 3
PARTITRACK4 = 71, //! < drag 4
PARTITRACK5 = 72, //! < drag 5
PARTITRACK6 = 73, //! < drag 6
PARTITRACK7 = 74, //! < drag 7
PARTITRACK8 = 75, //! < drag 8
PARTITRACK9 = 76, //! < drag 9
PARTITRACK10 = 77, //! < drag 10
PARTITRACK11 = 78, //! < drag 11
PARTITRACK12 = 79, //! < drag 12 (TODO: unused?)
PARTIGLINTb = 88, //! < blue reflection
PARTIGLINTr = 89, //! < red reflection
PARTILENS1 = 90, //! < brilliance 1 (orange)
PARTILENS2 = 91, //! < brilliance 2 (yellow)
PARTILENS3 = 92, //! < brilliance 3 (red)
PARTILENS4 = 93, //! < brilliance 4 (violet)
PARTICONTROL = 94, //! < reflection on button
PARTISHOW = 95, //! < shows a place
PARTICHOC = 96, //! < shock wave
PARTIGFLAT = 97, //! < shows if the ground is flat
PARTIRECOVER = 98, //! < blue ball recycler
PARTIROOT = 100, //! < gravity root smoke
PARTIPLOUF0 = 101, //! < splash
PARTIDROP = 106, //! < drop
PARTIFOG0 = 107, //! < fog 0
PARTIFOG1 = 108, //! < fog 1
PARTIFOG2 = 109, //! < fog 2
PARTIFOG3 = 110, //! < fog 3
PARTIFOG4 = 111, //! < fog 4
PARTIFOG5 = 112, //! < fog 5
PARTIFOG6 = 113, //! < fog 6
PARTIFOG7 = 114, //! < fog 7
PARTILIMIT1 = 117, //! < shows the limits 1
PARTILIMIT2 = 118, //! < shows the limits 2
PARTILIMIT3 = 119, //! < shows the limits 3
PARTIWATER = 121, //! < drop of water
PARTIEXPLOG1 = 122, //! < ball explosion 1
PARTIEXPLOG2 = 123, //! < ball explosion 2
PARTIBASE = 124, //! < gases of spaceship
};
enum ParticlePhase
{
PARPHSTART = 0,
PARPHEND = 1,
};
struct Particle
{
bool used = false; // TRUE -> particle used
bool ray = false; // TRUE -> ray with goal
unsigned short uniqueStamp = 0; // unique mark
short sheet = 0; // sheet (0..n)
ParticleType type = {}; // type PARTI*
ParticlePhase phase = {}; // phase PARPH*
float mass = 0.0f; // mass of the particle (in rebounding)
float weight = 0.0f; // weight of the particle (for noise)
float duration = 0.0f; // length of life
Math::Vector pos; // absolute position (relative if object links)
Math::Vector goal; // goal position (if ray)
Math::Vector speed; // speed of displacement
float windSensitivity = 0.0f;
short bounce = 0; // number of rebounds
Math::Point dim; // dimensions of the rectangle
float zoom = 0.0f; // zoom (0..1)
float angle = 0.0f; // angle of rotation
float intensity = 0.0f; // intensity
Math::Point texSup; // coordinated upper texture
Math::Point texInf; // coordinated lower texture
float time = 0.0f; // age of the particle (0..n)
float phaseTime = 0.0f; // age at the beginning of phase
float testTime = 0.0f; // time since last test
CObject* objLink = nullptr; // father object (for example reactor)
CObject* objFather = nullptr; // father object (for example reactor)
short objRank = 0; // rank of the object, or -1
short trackRank = 0; // rank of the drag
char text = 0;
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f);
};
struct Track
{
char used = 0; // TRUE -> drag used
char drawParticle = 0;
float step = 0.0f; // duration of not
float last = 0.0f; // increase last not memorized
float intensity = 0.0f; // intensity at starting (0..1)
float width = 0.0f; // tail width
int posUsed = 0.0f; // number of positions in "pos"
int head = 0; // head to write index
Math::Vector pos[MAXTRACKLEN];
float len[MAXTRACKLEN] = {};
};
struct WheelTrace
{
TraceColor color = TraceColor::Black;
Math::Vector pos[4];
};
/**
* \class CParticle
* \brief Particle engine
*
* TODO: documentation
*/
class CParticle
{
public:
CParticle(CEngine* engine);
~CParticle();
//! Sets the device to use
void SetDevice(CDevice* device);
//! Removes all particles
void FlushParticle();
//! Removes all particles of a sheet
void FlushParticle(int sheet);
//! Creates a new particle
int CreateParticle(Math::Vector pos, Math::Vector speed, Math::Point dim,
ParticleType type, float duration = 1.0f, float mass = 0.0f,
float windSensitivity = 1.0f, int sheet = 0);
//! Creates a new triangular particle (debris)
int CreateFrag(Math::Vector pos, Math::Vector speed, EngineTriangle* triangle,
ParticleType type, float duration = 1.0f, float mass = 0.0f,
float windSensitivity = 1.0f, int sheet = 0);
//! Creates a new particle being a part of object
int CreatePart(Math::Vector pos, Math::Vector speed, ParticleType type,
float duration = 1.0f, float mass = 0.0f, float weight = 0.0f,
float windSensitivity = 1.0f, int sheet = 0);
//! Creates a new linear particle (radius)
int CreateRay(Math::Vector pos, Math::Vector goal, ParticleType type, Math::Point dim,
float duration = 1.0f, int sheet = 0);
//! Creates a particle with a trail
int CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticleType type,
float duration = 1.0f, float mass = 0.0f, float length = 10.0f, float width = 1.0f);
//! Creates a tire mark
void CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2, const Math::Vector &p3,
const Math::Vector &p4, TraceColor color);
//! Removes all particles of a given type
void DeleteParticle(ParticleType type);
//! Removes all particles of a given channel
void DeleteParticle(int channel);
//! Specifies the object to which the particle is bound
void SetObjectLink(int channel, CObject *object);
//! Specifies the parent object that created the particle
void SetObjectFather(int channel, CObject *object);
void SetPosition(int channel, Math::Vector pos);
void SetDimension(int channel, Math::Point dim);
void SetZoom(int channel, float zoom);
void SetAngle(int channel, float angle);
void SetIntensity(int channel, float intensity);
void SetParam(int channel, Math::Vector pos, Math::Point dim, float zoom, float angle, float intensity);
void SetPhase(int channel, ParticlePhase phase, float duration);
//! Returns the position of the particle
bool GetPosition(int channel, Math::Vector &pos);
//! Returns the color if you're in the fog or black if you're not
Color GetFogColor(Math::Vector pos);
//! Indicates whether a sheet is updated or not
void SetFrameUpdate(int sheet, bool update);
//! Updates all the particles.
void FrameParticle(float rTime);
//! Draws all the particles
void DrawParticle(int sheet);
protected:
//! Removes a particle of given rank
void DeleteRank(int rank);
//! Check a channel number
bool CheckChannel(int &channel);
//! Draws a triangular particle
void DrawParticleTriangle(int i);
//! Draw a normal particle
void DrawParticleNorm(int i);
//! Draw a particle flat (horizontal)
void DrawParticleFlat(int i);
//! Draw a particle to a flat sheet of fog
void DrawParticleFog(int i);
//! Draw a particle in the form of radius
void DrawParticleRay(int i);
//! Draws a spherical particle
void DrawParticleSphere(int i);
//! Draws a cylindrical particle
void DrawParticleCylinder(int i);
//! Draws a text particle
void DrawParticleText(int i);
//! Draws a tire mark
void DrawParticleWheel(int i);
//! Seeks if an object collided with a bullet
CObject* SearchObjectGun(Math::Vector old, Math::Vector pos, ParticleType type, CObject *father);
//! Seeks if an object collided with a ray
CObject* SearchObjectRay(Math::Vector pos, Math::Vector goal, ParticleType type, CObject *father);
//! Sounded one
void Play(SoundType sound, Math::Vector pos, float amplitude);
//! Moves a drag; returns true if the drag is finished
bool TrackMove(int i, Math::Vector pos, float progress);
//! Draws a drag
void TrackDraw(int i, ParticleType type);
protected:
CEngine* m_engine = nullptr;
CDevice* m_device = nullptr;
CTerrain* m_terrain = nullptr;
CWater* m_water = nullptr;
CRobotMain* m_main = nullptr;
CSoundInterface* m_sound = nullptr;
Particle m_particle[MAXPARTICULE*MAXPARTITYPE];
EngineTriangle m_triangle[MAXPARTICULE]; // triangle if PartiType == 0
Track m_track[MAXTRACK];
int m_wheelTraceTotal = 0;
int m_wheelTraceIndex = 0;
WheelTrace m_wheelTrace[MAXWHEELTRACE];
int m_totalInterface[MAXPARTITYPE][SH_MAX] = {};
bool m_frameUpdate[SH_MAX] = {};
int m_fogTotal = 0;
int m_fog[MAXPARTIFOG] = {};
int m_uniqueStamp = 0;
int m_exploGunCounter = 0;
float m_lastTimeGunDel = 0.0f;
float m_absTime = 0.0f;
};
} // namespace Gfx