201 lines
5.8 KiB
C++
201 lines
5.8 KiB
C++
#include "common/config.h"
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#include "common/logger.h"
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#include "common/image.h"
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#include "graphics/opengl/gldevice.h"
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#include "math/geometry.h"
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#include <SDL.h>
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#include <SDL_image.h>
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#include <unistd.h>
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void Init(Gfx::CGLDevice *device)
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{
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device->SetShadeModel(Gfx::SHADE_SMOOTH);
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device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, false);
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device->SetTextureEnabled(0, true);
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device->SetTextureEnabled(1, true);
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CImage img1;
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if (! img1.Load("tex1.png"))
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{
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std::string err = img1.GetError();
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GetLogger()->Error("texture 1 not loaded, error: %s!\n", err.c_str());
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}
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CImage img2;
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if (! img2.Load("tex2.png"))
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{
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std::string err = img2.GetError();
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GetLogger()->Error("texture 2 not loaded, error: %s!\n", err.c_str());
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}
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Gfx::TextureCreateParams tex1CreateParams;
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tex1CreateParams.mipmap = true;
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tex1CreateParams.format = Gfx::TEX_IMG_RGBA;
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tex1CreateParams.minFilter = Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR;
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tex1CreateParams.magFilter = Gfx::TEX_MAG_FILTER_LINEAR;
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Gfx::TextureCreateParams tex2CreateParams;
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tex2CreateParams.mipmap = true;
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tex2CreateParams.format = Gfx::TEX_IMG_RGBA;
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tex2CreateParams.minFilter = Gfx::TEX_MIN_FILTER_NEAREST_MIPMAP_NEAREST;
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tex2CreateParams.magFilter = Gfx::TEX_MAG_FILTER_NEAREST;
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Gfx::Texture tex1 = device->CreateTexture(&img1, tex1CreateParams);
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Gfx::Texture tex2 = device->CreateTexture(&img2, tex2CreateParams);
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device->SetTexture(0, tex1);
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device->SetTexture(1, tex2);
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}
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void Render(Gfx::CGLDevice *device)
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{
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device->BeginScene();
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Math::Matrix ortho;
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Math::LoadOrthoProjectionMatrix(ortho, -10, 10, -10, 10);
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device->SetTransform(Gfx::TRANSFORM_PROJECTION, ortho);
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Math::Matrix id;
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id.LoadIdentity();
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device->SetTransform(Gfx::TRANSFORM_WORLD, id);
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device->SetTransform(Gfx::TRANSFORM_VIEW, id);
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static Gfx::VertexTex2 quad[] =
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{
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Gfx::VertexTex2(Math::Vector(-2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f)),
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Gfx::VertexTex2(Math::Vector( 2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 0.0f), Math::Point(1.0f, 0.0f)),
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Gfx::VertexTex2(Math::Vector( 2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 1.0f), Math::Point(1.0f, 1.0f)),
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Gfx::VertexTex2(Math::Vector( 2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 1.0f), Math::Point(1.0f, 1.0f)),
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Gfx::VertexTex2(Math::Vector(-2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 1.0f), Math::Point(0.0f, 1.0f)),
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Gfx::VertexTex2(Math::Vector(-2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f)),
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};
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Gfx::TextureStageParams tex1StageParams;
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tex1StageParams.colorOperation = Gfx::TEX_MIX_OPER_DEFAULT;
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tex1StageParams.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT;
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device->SetTextureStageParams(0, tex1StageParams);
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Gfx::TextureStageParams tex2StageParams;
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tex2StageParams.colorOperation = Gfx::TEX_MIX_OPER_DEFAULT;
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tex2StageParams.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT;
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device->SetTextureStageParams(1, tex2StageParams);
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Math::Matrix t;
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Math::LoadTranslationMatrix(t, Math::Vector(-4.0f, 4.0f, 0.0f));
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device->SetTransform(Gfx::TRANSFORM_VIEW, t);
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device->SetTextureEnabled(0, true);
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device->SetTextureEnabled(1, false);
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device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6);
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Math::LoadTranslationMatrix(t, Math::Vector( 4.0f, 4.0f, 0.0f));
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device->SetTransform(Gfx::TRANSFORM_VIEW, t);
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device->SetTextureEnabled(0, false);
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device->SetTextureEnabled(1, true);
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device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6);
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Math::LoadTranslationMatrix(t, Math::Vector( 0.0f, -4.0f, 0.0f));
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device->SetTransform(Gfx::TRANSFORM_VIEW, t);
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device->SetTextureEnabled(0, true);
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device->SetTextureEnabled(1, true);
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tex1StageParams.colorOperation = Gfx::TEX_MIX_OPER_DEFAULT;
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tex1StageParams.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT;
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device->SetTextureStageParams(0, tex1StageParams);
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tex2StageParams.colorOperation = Gfx::TEX_MIX_OPER_ADD;
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tex2StageParams.colorArg1 = Gfx::TEX_MIX_ARG_COMPUTED_COLOR;
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tex2StageParams.colorArg2 = Gfx::TEX_MIX_ARG_TEXTURE;
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tex2StageParams.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT;
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device->SetTextureStageParams(1, tex2StageParams);
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device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6);
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device->EndScene();
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}
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extern "C"
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{
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int SDL_MAIN_FUNC(int argc, char *argv[])
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{
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CLogger logger;
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// Without any error checking, for simplicity
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SDL_Init(SDL_INIT_VIDEO);
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IMG_Init(IMG_INIT_PNG);
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const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
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Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE;
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if (videoInfo->hw_available)
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videoFlags |= SDL_HWSURFACE;
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else
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videoFlags |= SDL_SWSURFACE;
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if (videoInfo->blit_hw)
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videoFlags |= SDL_HWACCEL;
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_Surface *surface = SDL_SetVideoMode(800, 600, 32, videoFlags);
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SDL_WM_SetCaption("Texture Test", "Texture Test");
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Gfx::CGLDevice *device = new Gfx::CGLDevice(Gfx::GLDeviceConfig());
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device->Create();
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Init(device);
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bool done = false;
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while (! done)
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{
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Render(device);
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SDL_GL_SwapBuffers();
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SDL_Event event;
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SDL_PollEvent(&event);
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if (event.type == SDL_QUIT)
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done = true;
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usleep(10000);
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}
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device->Destroy();
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delete device;
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SDL_FreeSurface(surface);
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IMG_Quit();
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SDL_Quit();
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return 0;
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}
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} // extern "C"
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