colobot/src/graphics/engine
krzys-h 47d39e5b22 Right click camera; minor CCamera cleanups 2016-02-19 17:14:08 +01:00
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README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
camera.cpp Right click camera; minor CCamera cleanups 2016-02-19 17:14:08 +01:00
camera.h Right click camera; minor CCamera cleanups 2016-02-19 17:14:08 +01:00
cloud.cpp Updated license headers 2016-02-13 14:11:30 +01:00
cloud.h Updated license headers 2016-02-13 14:11:30 +01:00
engine.cpp Updated license headers 2016-02-13 14:11:30 +01:00
engine.h Updated license headers 2016-02-13 14:11:30 +01:00
lightman.cpp Updated license headers 2016-02-13 14:11:30 +01:00
lightman.h Updated license headers 2016-02-13 14:11:30 +01:00
lightning.cpp Updated license headers 2016-02-13 14:11:30 +01:00
lightning.h Updated license headers 2016-02-13 14:11:30 +01:00
oldmodelmanager.cpp Updated license headers 2016-02-13 14:11:30 +01:00
oldmodelmanager.h Updated license headers 2016-02-13 14:11:30 +01:00
particle.cpp Updated license headers 2016-02-13 14:11:30 +01:00
particle.h Updated license headers 2016-02-13 14:11:30 +01:00
planet.cpp Updated license headers 2016-02-13 14:11:30 +01:00
planet.h Updated license headers 2016-02-13 14:11:30 +01:00
planet_type.h Updated license headers 2016-02-13 14:11:30 +01:00
pyro.cpp Updated license headers 2016-02-13 14:11:30 +01:00
pyro.h Updated license headers 2016-02-13 14:11:30 +01:00
pyro_manager.cpp Updated license headers 2016-02-13 14:11:30 +01:00
pyro_manager.h Updated license headers 2016-02-13 14:11:30 +01:00
pyro_type.h Updated license headers 2016-02-13 14:11:30 +01:00
terrain.cpp Updated license headers 2016-02-13 14:11:30 +01:00
terrain.h Updated license headers 2016-02-13 14:11:30 +01:00
text.cpp Add logging in font loading 2016-02-18 18:07:29 +01:00
text.h Updated license headers 2016-02-13 14:11:30 +01:00
water.cpp Updated license headers 2016-02-13 14:11:30 +01:00
water.h Updated license headers 2016-02-13 14:11:30 +01:00

README.txt

/**
 * \dir src/graphics/engine
 * \brief Graphics engine
 *
 * CEngine class and various other classes implementing the main features
 * of graphics engine from model loading to decorative particles
 *
 * Graphics operations are done on abstract interface from src/graphics/core
 */