253 lines
5.7 KiB
C++
253 lines
5.7 KiB
C++
// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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//#include <windows.h>
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//#include <stdio.h>
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//#include <d3d.h>
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//#include "common/struct.h"
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//#include "old/d3dengine.h"
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#include "graphics/engine/engine.h"
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//#include "common/language.h"
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//#include "old/math3d.h"
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#include "common/event.h"
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#include "common/misc.h"
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#include "common/iman.h"
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#include "common/restext.h"
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#include "ui/button.h"
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namespace Ui {
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const float DELAY1 = 0.4f;
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const float DELAY2 = 0.1f;
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// Object's constructor.
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CButton::CButton() : CControl()
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{
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m_bCapture = false;
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m_bImmediat = false;
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m_bRepeat = false;
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m_repeat = 0.0f;
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}
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// Object's destructor.
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CButton::~CButton()
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{
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}
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// Creates a new button.
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bool CButton::Create(Math::Point pos, Math::Point dim, int icon, EventType eventType)
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{
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if ( eventType == EVENT_NULL ) eventType = GetUniqueEventType();
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CControl::Create(pos, dim, icon, eventType);
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if ( icon == -1 )
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{
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char name[100];
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char* p;
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GetResource(RES_EVENT, eventType, name);
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p = strchr(name, '\\');
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if ( p != 0 ) *p = 0;
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SetName(name);
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}
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return true;
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}
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// Management of an event.
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bool CButton::EventProcess(const Event &event)
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{
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if ( (m_state & STATE_VISIBLE) == 0 ) return true;
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if ( m_state & STATE_DEAD ) return true;
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CControl::EventProcess(event);
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if ( event.type == EVENT_FRAME )
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{
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if ( m_bRepeat && m_repeat != 0.0f )
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{
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m_repeat -= event.rTime;
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if ( m_repeat <= 0.0f )
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{
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m_repeat = DELAY2;
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Event newEvent = event;
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newEvent.type = m_eventType;
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m_event->AddEvent(newEvent);
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return false;
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}
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}
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}
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if ( event.type == EVENT_MOUSE_BUTTON_DOWN &&
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event.mouseButton.button == 1 &&
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(m_state & STATE_VISIBLE) &&
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(m_state & STATE_ENABLE) )
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{
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if ( CControl::Detect(event.pos) )
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{
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m_bCapture = true;
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m_repeat = DELAY1;
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if ( m_bImmediat || m_bRepeat )
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{
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Event newEvent = event;
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newEvent.type = m_eventType;
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m_event->AddEvent(newEvent);
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}
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return false;
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}
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}
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if ( event.type == EVENT_MOUSE_MOVE && m_bCapture )
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{
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}
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if ( event.type == EVENT_MOUSE_BUTTON_UP && //left
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event.mouseButton.button == 1 &&
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m_bCapture )
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{
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if ( CControl::Detect(event.pos) )
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{
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if ( !m_bImmediat && !m_bRepeat )
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{
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Event newEvent = event;
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newEvent.type = m_eventType;
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m_event->AddEvent(newEvent);
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}
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}
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m_bCapture = false;
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m_repeat = 0.0f;
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}
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return true;
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}
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// Draw button.
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void CButton::Draw()
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{
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Math::Point pos, dim, uv1, uv2;
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#if !_NEWLOOK
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float dp;
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#endif
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if ( (m_state & STATE_VISIBLE) == 0 ) return;
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if ( m_state & STATE_WARNING ) // shading yellow-black?
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{
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pos.x = m_pos.x - ( 8.0f / 640.0f);
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pos.y = m_pos.y - ( 4.0f / 480.0f);
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dim.x = m_dim.x + (16.0f / 640.0f);
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dim.y = m_dim.y + ( 8.0f / 480.0f);
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if ( m_state & STATE_SHADOW )
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{
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DrawShadow(pos, dim);
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}
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DrawWarning(pos, dim);
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}
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if ( m_state & STATE_SHADOW )
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{
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DrawShadow(m_pos, m_dim);
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}
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CControl::Draw();
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#if !_NEWLOOK
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if ( m_name[0] != 0 && // button with the name?
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(m_state & STATE_CARD ) == 0 &&
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(m_state & STATE_SIMPLY) == 0 )
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{
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m_engine->SetTexture("button2.tga");
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m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
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dp = 0.5f / 256.0f;
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uv1.x = 128.0f / 256.0f;
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uv1.y = 96.0f / 256.0f;
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uv2.x = 136.0f / 256.0f;
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uv2.y = 128.0f / 256.0f;
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if ( (m_state & STATE_ENABLE) == 0 )
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{
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uv1.x += 16.0f / 256.0f;
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uv2.x += 16.0f / 256.0f;
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}
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uv1.x += dp;
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uv1.y += dp;
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uv2.x -= dp;
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uv2.y -= dp;
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pos.y = m_pos.y + 5.0f / 480.0f;
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dim.y = m_dim.y - 10.0f / 480.0f;
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pos.x = m_pos.x + 5.0f / 640.0f;
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dim.x = 3.0f / 640.0f;
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DrawIcon(pos, dim, uv1, uv2, 0.0f);
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uv1.x += 8.0f / 256.0f;
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uv2.x += 8.0f / 256.0f;
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pos.x = m_pos.x + m_dim.x - 5.0f / 640.0f - 3.0f / 640.0f;
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DrawIcon(pos, dim, uv1, uv2, 0.0f);
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}
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#endif
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}
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// Management of immediate mode, which sends the event "press"
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// before the mouse button is released.
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void CButton::SetImmediat(bool bImmediat)
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{
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m_bImmediat = bImmediat;
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}
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bool CButton::GetImmediat()
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{
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return m_bImmediat;
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}
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// Mode management "autorepeat", when the button
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// mouse is held down.
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void CButton::SetRepeat(bool bRepeat)
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{
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m_bRepeat = bRepeat;
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}
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bool CButton::GetRepeat()
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{
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return m_bRepeat;
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}
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}
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