colobot/src/old/particule.h

338 lines
12 KiB
C++

// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// particule.h
#pragma once
#include "math/point.h"
#include "graphics/d3d/d3dengine.h"
#include "sound/sound.h"
class CInstanceManager;
class CRobotMain;
class CTerrain;
class CWater;
class CObject;
const int MAXPARTICULE = 500;
const int MAXPARTITYPE = 5;
const int MAXTRACK = 100;
const int MAXTRACKLEN = 10;
const int MAXPARTIFOG = 100;
const int MAXWHEELTRACE = 1000;
enum ParticulePlace
{
SH_WORLD = 0, // particle in the world in the interface
SH_FRONT = 1, // particle in the world on the interface
SH_INTERFACE = 2, // particle in the interface
SH_MAX = 3
};
// type == 0 -> triangles
// type == 1 -> effect00 (black background)
// type == 2 -> effect01 (black background)
// type == 3 -> effect02 (black background)
// type == 4 -> text (white background)
enum ParticuleType
{
PARTIEXPLOT = 1, // technology explosion
PARTIEXPLOO = 2, // organic explosion
PARTIMOTOR = 3, // the engine exhaust gas
PARTIGLINT = 4, // reflection
PARTIBLITZ = 5, // lightning recharging battery
PARTICRASH = 6, // dust after fall
PARTIGAS = 7, // gas from the reactor
PARTIFIRE = 9, // fireball shrinks
PARTIFIREZ = 10, // fireball grows
PARTIBLUE = 11, // blue ball
PARTISELY = 12, // yellow selection
PARTISELR = 13, // red selection
PARTIGUN1 = 18, // a bullet (fireball)
PARTIGUN2 = 19, // bullet 2 (ant)
PARTIGUN3 = 20, // bullet 3 (spider)
PARTIGUN4 = 21, // bullet 4 (orgaball)
PARTIFRAG = 22, // triangular fragment
PARTIQUEUE = 23, // inflamed tail
PARTIORGANIC1 = 24, // organic ball mother
PARTIORGANIC2 = 25, // organic ball daughter
PARTISMOKE1 = 26, // black smoke
PARTISMOKE2 = 27, // black smoke
PARTISMOKE3 = 28, // black smoke
PARTISMOKE4 = 29, // black smoke
PARTIBLOOD = 30, // human blood
PARTIBLOODM = 31, // blood laying
PARTIVAPOR = 32, // steam
PARTIVIRUS1 = 33, // virus 1
PARTIVIRUS2 = 34, // virus 2
PARTIVIRUS3 = 35, // virus 3
PARTIVIRUS4 = 36, // virus 4
PARTIVIRUS5 = 37, // virus 5
PARTIVIRUS6 = 38, // virus 6
PARTIVIRUS7 = 39, // virus 7
PARTIVIRUS8 = 40, // virus 8
PARTIVIRUS9 = 41, // virus 9
PARTIVIRUS10 = 42, // virus 10
PARTIRAY1 = 43, // ray 1 (turn)
PARTIRAY2 = 44, // ray 2 (electric arc)
PARTIRAY3 = 45, // ray 3
PARTIRAY4 = 46, // ray 4
PARTIFLAME = 47, // flame
PARTIBUBBLE = 48, // bubble
PARTIFLIC = 49, // circles in the water
PARTIEJECT = 50, // ejection from the reactor
PARTISCRAPS = 51, // waste from the reactor
PARTITOTO = 52, // reactor of tot
PARTIERROR = 53, // toto says no
PARTIWARNING = 54, // foo says blah
PARTIINFO = 54, // toto says yes
PARTIQUARTZ = 55, // reflection crystal
PARTISPHERE0 = 56, // explosion sphere
PARTISPHERE1 = 57, // energy sphere
PARTISPHERE2 = 58, // analysis sphere
PARTISPHERE3 = 59, // shield sphere
PARTISPHERE4 = 60, // information sphere (emit)
PARTISPHERE5 = 61, // botanical sphere (gravity root)
PARTISPHERE6 = 62, // information sphere (receive)
PARTISPHERE7 = 63, // sphere
PARTISPHERE8 = 64, // sphere
PARTISPHERE9 = 65, // sphere
PARTIGUNDEL = 66, // bullet destroyed by shield
PARTIPART = 67, // object part
PARTITRACK1 = 68, // drag 1
PARTITRACK2 = 69, // drag 2
PARTITRACK3 = 70, // drag 3
PARTITRACK4 = 71, // drag 4
PARTITRACK5 = 72, // drag 5
PARTITRACK6 = 73, // drag 6
PARTITRACK7 = 74, // drag 7
PARTITRACK8 = 75, // drag 8
PARTITRACK9 = 76, // drag 9
PARTITRACK10 = 77, // drag 10
PARTITRACK11 = 78, // drag 11
PARTITRACK12 = 79, // drag 12
PARTITRACK13 = 80, // drag 13
PARTITRACK14 = 81, // drag 14
PARTITRACK15 = 82, // drag 15
PARTITRACK16 = 83, // drag 16
PARTITRACK17 = 84, // drag 17
PARTITRACK18 = 85, // drag 18
PARTITRACK19 = 86, // drag 19
PARTITRACK20 = 87, // drag 20
PARTIGLINTb = 88, // blue reflection
PARTIGLINTr = 89, // red reflection
PARTILENS1 = 90, // brilliance 1 (orange)
PARTILENS2 = 91, // brilliance 2 (yellow)
PARTILENS3 = 92, // brilliance 3 (red)
PARTILENS4 = 93, // brilliance 4 (violet)
PARTICONTROL = 94, // reflection on button
PARTISHOW = 95, // shows a place
PARTICHOC = 96, // shock wave
PARTIGFLAT = 97, // shows if the ground is flat
PARTIRECOVER = 98, // blue ball recycler
PARTIROOT = 100, // gravity root smoke
PARTIPLOUF0 = 101, // splash
PARTIPLOUF1 = 102, // splash
PARTIPLOUF2 = 103, // splash
PARTIPLOUF3 = 104, // splash
PARTIPLOUF4 = 105, // splash
PARTIDROP = 106, // drop
PARTIFOG0 = 107, // fog 0
PARTIFOG1 = 108, // fog 1
PARTIFOG2 = 109, // fog 2
PARTIFOG3 = 110, // fog 3
PARTIFOG4 = 111, // fog 4
PARTIFOG5 = 112, // fog 5
PARTIFOG6 = 113, // fog 6
PARTIFOG7 = 114, // fog 7
PARTIFOG8 = 115, // fog 8
PARTIFOG9 = 116, // fog 9
PARTILIMIT1 = 117, // shows the limits 1
PARTILIMIT2 = 118, // shows the limits 2
PARTILIMIT3 = 119, // shows the limits 3
PARTILIMIT4 = 120, // shows the limits 4
PARTIWATER = 121, // drop of water
PARTIEXPLOG1 = 122, // ball explosion 1
PARTIEXPLOG2 = 123, // ball explosion 2
PARTIBASE = 124, // gases of spaceship
PARTITRACE0 = 140, // trace
PARTITRACE1 = 141, // trace
PARTITRACE2 = 142, // trace
PARTITRACE3 = 143, // trace
PARTITRACE4 = 144, // trace
PARTITRACE5 = 145, // trace
PARTITRACE6 = 146, // trace
PARTITRACE7 = 147, // trace
PARTITRACE8 = 148, // trace
PARTITRACE9 = 149, // trace
PARTITRACE10 = 150, // trace
PARTITRACE11 = 151, // trace
PARTITRACE12 = 152, // trace
PARTITRACE13 = 153, // trace
PARTITRACE14 = 154, // trace
PARTITRACE15 = 155, // trace
PARTITRACE16 = 156, // trace
PARTITRACE17 = 157, // trace
PARTITRACE18 = 158, // trace
PARTITRACE19 = 159, // trace
};
enum ParticulePhase
{
PARPHSTART = 0,
PARPHEND = 1,
};
struct Particule
{
char bUsed; // true -> particle used
char bRay; // true -> ray with goal
unsigned short uniqueStamp; // unique mark
short sheet; // sheet (0..n)
ParticuleType type; // type PARTI*
ParticulePhase phase; // phase PARPH*
float mass; // mass of the particle (in rebounding)
float weight; // weight of the particle (for noise)
float duration; // length of life
Math::Vector pos; // absolute position (relative if object links)
Math::Vector goal; // goal position (if bRay)
Math::Vector speed; // speed of displacement
float windSensitivity;
short bounce; // number of rebounds
Math::Point dim; // dimensions of the rectangle
float zoom; // zoom (0..1)
float angle; // angle of rotation
float intensity; // intensity
Math::Point texSup; // coordinated upper texture
Math::Point texInf; // coordinated lower texture
float time; // age of the particle (0..n)
float phaseTime; // age at the beginning of phase
float testTime; // time since last test
CObject* objLink; // father object (for example reactor)
CObject* objFather; // father object (for example reactor)
short objRank; // rank of the object, or -1
short trackRank; // rank of the drag
};
struct Track
{
char bUsed; // true -> drag used
char bDrawParticule;
float step; // duration of not
float last; // increase last not memorized
float intensity; // intensity at starting (0..1)
float width; // tail width
int used; // number of positions in "pos"
int head; // head to write index
Math::Vector pos[MAXTRACKLEN];
float len[MAXTRACKLEN];
};
struct WheelTrace
{
ParticuleType type; // type PARTI*
Math::Vector pos[4]; // rectangle positions
float startTime; // beginning of life
};
class CParticule
{
public:
CParticule(CInstanceManager* iMan, CD3DEngine* engine);
~CParticule();
void SetD3DDevice(LPDIRECT3DDEVICE7 device);
void FlushParticule();
void FlushParticule(int sheet);
int CreateParticule(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticuleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0);
int CreateFrag(Math::Vector pos, Math::Vector speed, D3DTriangle *triangle, ParticuleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0);
int CreatePart(Math::Vector pos, Math::Vector speed, ParticuleType type, float duration=1.0f, float mass=0.0f, float weight=0.0f, float windSensitivity=1.0f, int sheet=0);
int CreateRay(Math::Vector pos, Math::Vector goal, ParticuleType type, Math::Point dim, float duration=1.0f, int sheet=0);
int CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim, ParticuleType type, float duration=1.0f, float mass=0.0f, float length=10.0f, float width=1.0f);
void CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2, const Math::Vector &p3, const Math::Vector &p4, ParticuleType type);
void DeleteParticule(ParticuleType type);
void DeleteParticule(int channel);
void SetObjectLink(int channel, CObject *object);
void SetObjectFather(int channel, CObject *object);
void SetPosition(int channel, Math::Vector pos);
void SetDimension(int channel, Math::Point dim);
void SetZoom(int channel, float zoom);
void SetAngle(int channel, float angle);
void SetIntensity(int channel, float intensity);
void SetParam(int channel, Math::Vector pos, Math::Point dim, float zoom, float angle, float intensity);
void SetPhase(int channel, ParticulePhase phase, float duration);
bool GetPosition(int channel, Math::Vector &pos);
D3DCOLORVALUE RetFogColor(Math::Vector pos);
void SetFrameUpdate(int sheet, bool bUpdate);
void FrameParticule(float rTime);
void DrawParticule(int sheet);
bool WriteWheelTrace(char *filename, int width, int height, Math::Vector dl, Math::Vector ur);
protected:
void DeleteRank(int rank);
bool CheckChannel(int &channel);
void DrawParticuleTriangle(int i);
void DrawParticuleNorm(int i);
void DrawParticuleFlat(int i);
void DrawParticuleFog(int i);
void DrawParticuleRay(int i);
void DrawParticuleSphere(int i);
void DrawParticuleCylinder(int i);
void DrawParticuleWheel(int i);
CObject* SearchObjectGun(Math::Vector old, Math::Vector pos, ParticuleType type, CObject *father);
CObject* SearchObjectRay(Math::Vector pos, Math::Vector goal, ParticuleType type, CObject *father);
void Play(Sound sound, Math::Vector pos, float amplitude);
bool TrackMove(int i, Math::Vector pos, float progress);
void TrackDraw(int i, ParticuleType type);
protected:
CInstanceManager* m_iMan;
CD3DEngine* m_engine;
LPDIRECT3DDEVICE7 m_pD3DDevice;
CRobotMain* m_main;
CTerrain* m_terrain;
CWater* m_water;
CSound* m_sound;
Particule m_particule[MAXPARTICULE*MAXPARTITYPE];
D3DTriangle m_triangle[MAXPARTICULE]; // triangle if PartiType == 0
Track m_track[MAXTRACK];
int m_wheelTraceTotal;
int m_wheelTraceIndex;
WheelTrace m_wheelTrace[MAXWHEELTRACE];
int m_totalInterface[MAXPARTITYPE][SH_MAX];
bool m_bFrameUpdate[SH_MAX];
int m_fogTotal;
int m_fog[MAXPARTIFOG];
int m_uniqueStamp;
int m_exploGunCounter;
float m_lastTimeGunDel;
float m_absTime;
};